
Another Farm Roguelike is a 2D farming & crafting game with rougelike elements where your job is to earn as much money as possible to pay the rent. Start from scratch and build the most profitable farm you can make as soon as possible. Work hard to be able to afford the rent.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Aburridito la verdad jadsjadsj :c
Another Farm Roguelike blends farming sims and roguelikes into a unique concept resulting in a challenging but cosy strategic farming experience under daily deadlines. However, it lacks a tutorial, leaving players stuck and reliant on external guides. Worse, it feels abandoned in favour of a money-grabby sequel, showing zero commitment to finishing the first game. With great potential but rough execution, I wouldn’t recommend buying it. Full review: https://ramblingreviews.substack.com/p/2025-backlog-challenge-week-2
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It suffers from lack of a tutorial and no control page to tell you which keys you can use and what for. Even tho its price was very low, I think I'd rather pay 5x what I payed and have a tutorial than pay a low price and have a bad first experience I like the gameplay, its just a shame it has bad on boarding. ------------------------------------------------------------ Edit: I tried the Demo for the sequel to this game. It has a tutorial with similar mechanics and the same art. But... The the sequel feels different. More limiting. It might just be that its a demo, but I found it didn't keep my interest very long. I think my brain likes this version better, less restrained. But still wish it had a tutorial of some kind, even if just a text box :D I like early access games, so tend to enjoy less restrictions.
TLDR: Very grindy and a time killer. But if you don't enjoy monotonous grinding it'll get old fast. Lacks real challenge. But it's cheap so yeah. It has genuine issues I have with it but most negative reviews are BS. I think it's great. It has it's issues but it's not a money grab or abandoned imo. It's 3 dollars and just a time killer if you got nothing better to do and enjoy grinding games but want something new. I prefer the artstyle + grindy nature of this version compared to the new. But the newer one seems more structured and designed closer to a roguelike formula. I love making ten million machines to create items and watch the game have a stroke. It could be better optimized (like the newer one likely is). But I think this version is better if you just want to jump into things without needing to spend hours to unlock basic stuff. However there isn't really good difficulty/challenge to this game. So you aren't really encouraged to try other strategies because you can make anything work even without synergy imo. This sadly applies to the challenges as well overall I'd say. I don't think you should need to play a challenge to try a new build or strategy. A challenge should provide much more unique gameplay or some unique gimmick instead of just limiting your options. (Which it arguably doesn't even do a good job at) Many abilities are completely useless if you know how to play and rush early game. And other just are so passive that it doesn't provide any unique interactions. The appeal of this game is less of a roguelike and more of a monotonous grind and sell things at the right time to maximize profits.
[h3]무결성 / 유저 경험 : ★★★☆☆ (3/5) [/h3] [b]오브젝트 수에 따른 프레임 저하[/b] [h3]난이도 / 진입 장벽 : ★★☆☆☆ (2/5) [/h3] [b]알 수 없는 제작트리[/b] [h3]콘텐츠 볼륨 / 호불 : ★★☆☆☆ (2/5) [/h3] [b]회차당 약 5시간 로그라이크[/b] [h3]몰입 요소 / 흥미도 : ★★★☆☆ (3/5)[/h3] [b]효율관리, 운[/b] [h3]땅에서 무엇을 할지 고민하게 만드는 게임[/h3] 매 주 땅에 대한 임대료를 지불하는데 땅을 가지고 무엇을 해서 돈을 벌지 시작 캐릭터 특성과 주기적으로 굴리는 스킬을 기반으로 가장 효율적인 방법으로 돈을 버는 생산 기반 로그라이크 게임이다. 너무 짧지도 길지도 않은 느낌의 플레이타임이다. 반복 플레이도 재미 없지는 않으나 무한대로 할만큼 콘텐츠가 많지는 않다. 다만 초반에는 조금 식은땀을 흘릴 수 있는게 어떤 아이템이 필요한지는 표시되지만, 어디서 얻을 수 있는지는 알 수 없다. 따라서 일단 모든 건물들을 올려보고 어떤 아이템들이 상호작용 되는지 확인해봐야 하는 번거로움이 있다.
This is a good farming rogue-like that I picked up for cheap that despite lack of tutorial is well recommended. Because I had no tutorial I almost didn't beat it the first try for not understanding. So you're farming day-by-day and you have limited actions each day before a new day happens, refreshing energy, market prices, abilities, new spawns and outcomes of actions. So you'll plant a field, put some pickled food in cans, chop some stone for the cutter..... then collect the next day and re-fill machines etc.... and then you try to buy machines and upgrades to farm new products that sells for more. The ultimate objective is survival.... Like Balatro or Luck Be a Landlord, you're paying rent or ante to stay ahead of the requirement. If its cheap/on sale again, don't sleep on this one, its quaint and a fun challenge and deserves some support at the price I bought it for.
A fun roguelike with classic farming mechanics. It’s great for passing the time, but it relies too heavily on manual tasks, especially in the late game. Adding more automation-focused features would make the experience far more enjoyable and much less repetitive.
Another Farm Roguelike is great for people who like cozy farming games. It takes the best aspects and mechanics of my favorite farming games and complies it into one mush better game. It does take a bit of time to figure out an unbeatable strategy, but unfortunately once you do, you are unlikely to lose again. However, there are some challenges in the game that allow you to play from another angle, making it brand new again.
chinese, cloud save come on my baby. 来个中文云存档我的宝。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。
Achievements are kind of difficult to get, but I have a good time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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