
In this presidential rogue-like action game, gather votes and run for presidency by day, then transform into a warrior to take down your enemies by night! Master unique skills to become a swordmaster, a cyber mage, or anything in between, and overthrow the ruthless president!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Anomaly President is here with its unique presidential rogue-like gameplay where you can destroy your enemies in the craziest ways and lead an anomaly-fueled revolution for the oppressed and the silenced!
Take on the mission to overthrow a president pushing the world toward disaster. But fighting is not enough. To save the world, you must also run for presidency!
Lead a double life in a world of chaos and corruption. By day, you're a presidential candidate, winning the hearts and minds of the people. By night, you transform into a vigilante warrior, using your weapons to take down the criminal gangs controlled by the current president.
In a world filled with anomalies, you will encounter various enemies and vice president bosses, each with their own unique anomaly power. For example, did you know the president's PR chief has the power of HEART, making people fall in love with them?! The good news is, by defeating these bosses, you can acquire their anomaly powers!
You need a trustworthy team to run campaigns and empower you on your path to presidency. Choosing the right team is crucial in Anomaly President! They'll be the ones to help you win the race!
Recruit the oppressed Fluffies to fight for their rights by joining your team. You can assign them to different departments: some will campaign for you during elections, others will upgrade your equipment, and some will assist you in battles. But remember if you want to benefit from them, you need to take good care of them. Otherwise, they might abandon you or worse, lose their lives.
To combat hidden crime syndicates and also run your presidential campaign simultaneously, you need a base that moves with you. Enter the campaign bus!
Design your campaign bus to suit your style and needs! Start from scratch, add unique sections, and create a personalized mobile base for your campaign.
Special anomaly upgrades you'll encounter while fighting will shape your warrior identity. You can become a sword master who parries enemies at the right time or transform into a cyber mage dealing mass damage with anomaly powers. In Anomaly President, the choices are plenty!
The best part is, the rogue-like structure lets you experiment with all options. Try out different powers and progress with the one that best suits your style! There are many ways to evolve in Anomaly President.
Travel the country, explore new horizons, win the people's hearts, destroy the current president's gangs, liberate the people from tyranny, and ultimately get your revenge!
Anomaly President is calling you to action!
Genres
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English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese, Korean, Traditional Chinese
Engagement
Reviews
Themes across 779 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 《鹰派大统领》简评[/h1] [h2] 以战止战!总统候选人之子的战斗冒险! [/h2] 《鹰派大统领》是一款横板像素化风格的动作冒险轻肉鸽like游戏。游戏整体上的体验感极佳,战斗手感一流,画风美术上带给人的感官冲击力极强。白天与夜晚,升级养成以及战斗互相交替,在浮浮们的帮助之下我们将获取各种素材来升级自己以及基地车的能力,更好的在各种关卡中面对不断涌现的敌人。剧情上游戏诙谐而幽默,搭配游戏的故事背景极具吸引力。整体上游戏的素质相当优秀,期待制作组在后续不断优化更新,值得一玩。 [h2] 核心玩法及亮点 [/h2] 游戏的玩法相对而言是比较通俗易懂的,整体上是属于肉鸽战斗冒险+局外养成+基地建设的那一套。但是游戏在这一套逻辑之上,完整的搭建了游戏极具特色以及极具吸引力的模式。战斗层面上拳拳到肉,局外养成极具成就感。每一次的外出升级都能在后续带来较为可观的提升,有自身基础属性、衍生技能、装备以及各种功能性的设施等。 在战斗上,游戏可以说在这方面的设计是优秀的。普通的攻击以及架势相辅相成,在第一次结束冒险之后,我们通常都可以点出一个衍生技能——攻击后衔接另一个特殊攻击,比如普通攻击结束后我们可以衍生架势的特殊攻击,另一个同理。同时各种元素属性的运用也挺有趣的,尤其是拿到冰冻武器,谁用谁知道。而且各种场景物也是可以互动的,可以直接对敌人造成倒地状态进行处决。 肉鸽层面上游戏也做出了几个方面的提升。首先是浮浮,它不仅是我们基地车内各种设施的工作人员,同时在战斗中也能获取到具有特殊能力的浮浮。之后还有元素,就是具备电击、冻结以及火焰的能力,这些可以覆盖在各种方面上,在武器上的泛用性最高。此外还有异常能力,相当于特殊技能,花费法力值进行发动,而法力值则通过我们的其余攻击来进行获取。同时也有一些特殊的加成房间可以在基地车内解锁后在局内随机出现。 在局外的养成上,也就是基地车的建造。整体上是比较复杂多样的,通过解锁建造各种设施来获取各种能力,同时在该设施内针对各种属性以及功能进行升级和解锁,所涵盖的材料比较多样,养成的压力其实略大。 剧情上是比较诙谐幽默的,有点黑色幽默的感觉。但是玩起来又和拳拳到肉的战斗搭配的很巧妙,时不时给你来点俏皮的小对话,甚至有时候对话的选项也是可以选的,有一定的自由度,虽然不多哈哈,不过确实也挺有趣的。 [h2] 短板以及不足之处 [/h2] 局内战斗浮浮的存在感其实偏低 局外养成压力过大,整体设计较为冗长 每次失败都要从第一关开始,有点难受 容错率较低,回血手段少,前期必须要先开关于回血选项的升级 [h2] 总结 [/h2] 总的来说,这是一款比较不错的横板动作冒险轻度肉鸽like游戏。整体上的游戏设计非常不错,美术设计感强,战斗方面拳拳到肉极具打击感,剧情上诙谐而幽默,有丰富的局外养成以及建造设计。不过也有一些值得注意的小缺点,当然目前处于ea阶段制作组也正在积极的调整当中,整体而言还是值得一玩的。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
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Hours played at review time, across 781 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] [ENGLISH REVIEW] [/h2] "First of all, it should be remembered that this review was written during Early Access. In this review, I will share all of my opinions without sugarcoating or exaggerating anything. [h3] Gameplay [/h3] Since the game is a Rogue-Lite, I think the most important component is the gameplay, so I will start with this section. First of all, I am personally satisfied with the variety of enemies in the game. Boss fights are quite enjoyable as well. The feeling of hitting and parrying is satisfying, which is a very important aspect for a game of this genre. In addition, the readability of enemy attacks is also very high, which is an incredibly important Quality of Life element. The level designs are quite good. In every chapter, the game does a very good job of making you feel where you are, both in terms of art design, and it keeps adding small new details in each chapter. There are currently 8 weapons in the game. However, the lesson I have taken from playing for 7 hours is this: either break the enemy's posture and perform a finishing move (fists, nunchaku, etc.), or kill them by dealing direct damage (sword, claw, etc.). There is absolutely no appeal in dealing damage to both posture and health at the same time. Because once you break their posture, you already one-shot the enemy, so there is no point in a weapon that deals posture damage also dealing health damage; all you do with such a weapon is wait for it to break the enemy's posture as quickly as possible. And the same is true for weapons with high damage: there is no point in them dealing posture damage either. Therefore, when choosing the two most logical weapons out of the 8, there is no reason not to simply choose the ones with the highest speed*damage and speed*posture damage values. I think this is a drawback. For example, I think the Weapon Range stat is largely irrelevant. Another issue is that posture damage is very ineffective when fighting Bosses. After breaking a Boss's posture, the damage you deal is really low, and on top of that, once you break the Boss's posture once, the Boss gains increasing posture damage resistance while you try to break it a second time. However, you can melt Bosses by simply hitting them repeatedly with Damage weapons. This is yet another drawback that makes the gameplay shallower. The second issue is the Boon system (the upgrades we get in each chapter of the game; for example, Weapon, Supporter Fluffy, Posture, Health). Unfortunately, I was not satisfied with the boons available in Early Access. The biggest problem for me was the Supporter Fluffies. Many of the Supporter Fluffies are essentially the same thing but firing in a different way. Some Fluffies are different, yes, but I think all of them should be completely different from one another. They should not feel the same. The Posture boons should also be more varied, as should the weapon boons. To sum it up, I saw gameplay consisting of simple systems that work, but I did not see any innovation. Now let's move on to the Building section. I really enjoyed this part in terms of content. It is a nice form of variety, and it has also been integrated very well into the story. There is currently only one Quality of Life issue here, and I think this will be fixed in future updates: having to return to the bus after every chapter to collect the produced items and cook food for the Fluffies breaks the flow of the game a little. After killing a Boss, you naturally want to continue quickly, but having to return to the bus and do these things, as I said, somewhat hurts the immersion. Because at that point the Run has not ended yet, so we cannot upgrade anything either. I think either we should be able to upgrade during the Run, or we should not have to return to the bus after every Boss kill. Other than that, however, as I said, the bus building section is a very nice detail. However, in its current state, it ends a little too quickly. If the variety of rooms that can be built also increases, it could become a very nice feature. My score for gameplay is, sadly, 6/10. [h3] Story and Dialogues (No Spoilers) [/h3] The story is quite enjoyable, but I think this review should focus more on how the story is presented rather than the story itself. Because the dialogues between the characters during gameplay are simply phenomenal. Our character's conversations with enemies, the character's conversations with Bosses, and even the conversations between the enemies themselves, and even the stories taking place among the enemies themselves, add an incredible amount of enjoyment to the game. It does a very good job of conveying the feeling of a living universe. It adds a very enjoyable detail to all that action during gameplay. I have only one request regarding this: when we enter Boss fights, the conversations we have with the Bosses end far too early. I would like to see these conversations extended. My score for story and dialogues is 9/10. [h3] Visual Design [/h3] The visual design is absolutely fantastic as well. The color palette, the environments you are in according to the story, and the harmony between the art design of the chapter you are playing and the setting really make you feel that you are progressing through the story. I also want to say that it is a very enjoyable game to look at. The game definitely draws you in with its visuals. My score for visual design is 8/10. [h3] Sound and Music [/h3] The music in the game is also absolutely beautiful. They already did a very good job in this regard in the first game as well. My score for sound and music is 8/10. [h3] Technical Performance and Optimization [/h3] I did not experience any problems. My score for this category is 10/10. [h3] Replayability and Amount of Content [/h3] Due to the reasons I mentioned under the "Gameplay" section and because the amount of content is not yet very extensive, I think this is a game with weak replayability. My score for this category is 3/10. [h3] CONCLUSION [/h3] Overall, although I didn't find the gameplay as good as I had hoped, the game is quite polished as a whole. My score for the game is 7/10. [h2] Phew Phew Games'e Not [/h2] Bu incelememde memnun olduğum ve olmadığım her şeyden hiç yumuşatmadan bahsettim, çünkü sırf destek olmak için sadece oyunun güzel kısımlarını şişirdiğim bir yorum yazsaydım size çok büyük bir kötülük etmiş olurdum. Ama ben ülkemizi böylesine güzel işlerle temsil etmeye başladığınız için, işleri gittikçe büyütmeye çalıştığınız için hem sizlerle gururlanıyorum hem de sizlere tekil bir insan olarak olabildiğince yardımcı olmak istiyorum. Bu oyunda ilk haftadan yurtdışında çok daha fazla satış yapmış olmanız muhteşem bir gelişme. Aslında ilk oyuna göre satışlarınız azalmış değil artmış diyebiliriz çünkü Enis Kirazoğlu'nun videoda da bahsettiği gibi ilk oyunu sırf destek olmak için alan birçok insan vardı. Ama bundan sonra yolumuza o insanlar olmadan devam edeceğiz. Dolayısıyla bu oyunun satışları çok daha gerçekçi bir satış, çünkü gerçekten ülkemizde çok az tutulan bir oyun türü bu. Rogue-Lite olmasını geçtim, ülkemizde PixelArt oyunlara karşı çok büyük bir fobi var. Dolayısıyla bence ilk haftadaki satış rakamı çok tatmin edici. Lütfen oyunlarınızda en önemli kısmın üzerine yoğunlaşınız. Bu oyunda gerçekten oynanışın olması gerekenden çok zayıf kaldığını düşünüyorum. Sizden beklentim büyük olduğu için bu dürüst eleştirileri yazıyorum. Güvenilir bir oyun vizyonunuz olduğunu bildiğim için bu hayal kırıklığına uğradım. Bu uzun incelememin sonuna gelmiş bulunmaktayım. Ortaya çıkardığınız bu iş için hem teşekkür ediyorum hem de sizlerle gurur duyduğumuzu belirtmek istiyorum. "Papa Needs a Headshot"ı çok büyük heyecanla bekliyorum. Lütfen gelecekte hep doğru kararları alınız, kolay olanları değil.
Oyunun demosunu oynayıp bitirdim, ayrıca erken erişimini de 4 saat kadar oynadım ve gerçekten çok beğendim. İlk oyunu (Anomaly Agent), Enis Kirazoğlu yaptığı için oynayıp bitirmiştim ama pek keyif almamıştım; sadece o yaptı diye oynamıştım. Normalde hiç 2D platform oyunu oynamazdım, bitirdiğim ilk 2D platform oyunu oydu. Ama bu ikinci oyunu, Anomaly President Enis Kirazoğlu'ndan başkası yapsa bile oynardım; gerçekten sevdim. Oyunu şimdilik bu kadarla bırakıp tam sürümünün çıkmasını bekleyeceğim. Erken erişim oyunlarını oynamayı pek sevmem ama bu oyunu dört gözle bekliyorum ve oynamanızı tavsiye ederim. Umarım tam sürümü sorunsuz ve güzel bir şekilde çıkar.
2D de ação Roguelike que mistura construçao de bases com combate e plataforma, vc é o agente, filho de um candidato a presidencia e tem que proteger seu pai, enquanto enfrenta o incubente, feito por um estudio turco que trouxe o Anomaly Agent (tambem vale a pena) Confira uma espiadinha no game: https://www.youtube.com/shorts/ZPqoQqtlLf4
Oyun gayet güzel olmuş, yapımcının başarılarını dilerim.
Sırf Enis Kirazoğlu ve ekibi yapıyor diye demiyorum ama Indie oyunlarla pek aram yoktur, daha önce bu türde de bir kaç oyun denedim (denemediğim daha çok Indie oyunu var) ve içlerinde en çok beğendiklerimden biriside Anomaly Agent ve President oldu. Konuşmak için erken olsa bile tür adına beni içine çekmeyi başarabiliyormuş demek ki.
İlk oyuna göre çok daha iyi olmuş. İlk oyunu çok beğenmemiştim, bana çok sıradan gelmişti. Fakat Enis Bey bu sefer gerçekten becerebilmiş. Roguelike türünü çok seven birisi değilim ama yine de oyun beni kendine çekmeyi başardı. Tabii oyunun hâlâ çok fazla eksiği var. Zaten erken erişimde olduğu için bunların zamanla düzeltileceğini düşünüyorum. Oyun, fiyatına göre oldukça fazla içerik sunuyor. Şu an yaklaşık 10-12 saatlik bir içerik var, tam sürümde ise 30-40 saate kadar içerik sunulacağı söyleniyor. Bu fiyat için gayet iyi. Şimdi gelelim eksiklere. Düşmanlara ard arda spamladığımızda resmen meyve suyu oluyorlar ve karşılık veremiyorlar. Boss'lar çok güzel tasarlanmış fakat bir süre sonra tekrar etmeye başladıkları için sıkabiliyorlar. Bence her yeni round'da boss'lara farklı özellikler veya yeni mekanikler eklenmeli. Başka roguelike oyunlarda böyle bir sistem var mı bilmiyorum ama bence oyuna güzel bir çeşitlilik katabilir. Onun dışında herkes otobüs mekaniğini beğenmiş, ben de oldukça beğendim. Fakat oyunun yarısına geldikten sonra otobüs tarafında pek yeni bir şey gelmiyor. Otobüste craft mekaniklerini çok seviyorum ve bunu oyuna gerçekten güzel entegre etmişler. Ancak çok az otobüs odası var. Bu yüzden ilerleyen zamanlarda daha yaratıcı ve daha fazla oda eklenmesi gerektiğini düşünüyorum. Silahlara gelecek olursak, oyunda gerçekten çok fazla silah var ama hepsi pençe ve kılıç kadar etkili değil. Bazı silahların diğerlerine göre belirgin şekilde daha zayıf kaldığını düşünüyorum. Anomaly güçleri ise oldukça çeşitli ve ben bunu çok sevdim. Her Anomaly gücünün farklı etkileri olması oyuna güzel bir çeşitlilik katıyor. Fluffy'ler de hem çok çeşitli hem de göndermeleriyle oldukça eğlenceli. Kratos, Dante gibi karakterlere yapılan göndermeler özellikle hoşuma gitti. Bir de sadece silah kullanan veya mızrak atan düşmanlar yerine asit püskürten gibi daha farklı saldırı türlerine sahip düşmanlar da eklenmeli. Genel olarak oyun, ilk oyuna göre bence çok büyük bir gelişme göstermiş. Erken erişimde olmasına rağmen beni uzun süre oynatmayı başardı. Eksiklerinin zamanla giderileceğini düşünüyorum. Tam sürüm çıktığında incelememi güncellerim. 10 / 7,8
İlk oyunla beraber paket olarak aldım, ilk oyunu iki kez bitirip öyle başladım. İlk oyuna göre çok büyük gelişme sağlamış ekip, oyun çok daha komplike ve oynaması zevkli hale getirilmiş. Fiyat olarak da bizi düşündükleri için Sayın Kirazoğlu'na ve ekibine teşekkürler.
A 2D platformer hack-n-slash roguelite made with love. Anomaly President is a really well-made 2D hack-n-slash roguelite. The animations and dialogue get surprisingly brutal at times, and the humor lands, not the best I've seen, but genuinely good. The core loop is fun, especially when you manage to pull together a strong build early and start deleting enemies. You can tell this was made by people who actually understand the genre. The animations are smooth, the art style is great, and the whole thing just feels polished in a way I wasn't expecting. It's no Katana Zero, but I honestly didn't expect it to be this clean. Also game became so different after I realized you have i-frame while doing combo enders and using anomaly powers, I never used parry after realizing that and it made the game so smooth for me. A few negatives: Mini games are fun the first few times, but by the 10th one they start to drag. Food supply should really be automated. The air buttons feel too weak. None of that kills the experience though. This is a fun, lovingly crafted game, and I'd recommend it.
Eeeyyyy Raxford sen kimsin ya?!??!
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