
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best DE #37, worst PL #83 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.8Kreviews | 69% | — | $34.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 991 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Been interested in this for a few months after watching one of my favorite Youtubers play it, and since I like City Builders I kept my eye on this for a sale. Now that it's on sale for 25% off for a price of $45, as well as a few people recommending it to me, I decided to buy it and give it a try. This is also my first Anno game ever played and have been told it's a decent one to jump into. [h2]Gameplay[/h2] Gameplay is solid, typical City Builder. Sounds like a negative comment on generic gameplay but it isn't as I genuinely had fun playing this in the several hours I got out of this. As I said, this was my first Anno game so I really like what the title gave me assuming the other Anno games are like this too. As someone that also likes 4X Grand Strategy games, I liked the the elements Pax Romana borrowed from those genres as well such as trading with other islands, engaging in battles with armies, diplomacy, etc. I am hoping the other Anno games are like this as well cause I plan to get 1800 once that goes on sale. As usual with a City Builder, the [b]Endless[/b] mode is fun. I have yet to find a City Builder where this isn't the case, great to see Pax Romana wasn't the first. [h2]Campaign[/h2] Didn't finish it but the campaign is pretty good. Narratively you are a new governor of an island and it is your job to develop your little Roman settlement into an actual city. Without spoiling too much, the story also has some decent intrigue to fit the gameplay too. [spoiler]The end of Act I even ends with you being exiled- I'm sorry, being 'transferred' to a far away island to develop another island so you won't be a thorn in the side of the guy who ousted the throne after the death of Emperor Lucius[/spoiler]. Having to choose between Marcia and Marcus as your playable character is interesting, I don't know if it changes the gameplay and narrative experience though. I was expecting Marcia to focus more on the core city building aspect of the game as that is what it looked like when I was watching my Youtuber play (He chose her); ended his video during the birthday quest. And I was expecting Marcus to dive into the military aspect, invasions, battles, etc. But no, when I played as Marcus he pretty much had the same story. I don't know if there are actual changes between the two but I'm just going to assume no. [h2]Content[/h2] Other than the campaign and Endless, there is literally nothing else this game offers. This isn't a problem for me but compared to other City Builders, primarily Frostpunk and Endzone as those are the ones I played religiously, I found Pax Romana only having two modes to be a bit disappointing. Again, not a big issue to me but a shame there were no scenarios or anything like that since both Frostpunk and Endzone had them. Would have liked there to be a scenario like you are sent to replace the incompetent governor of an island that is struggling with development and you need to get it to a certain level of prosperity within a time limit or else you get replaced yourself (In other words, game over), or you have to ready an island for war against waves of barbarians, or become governor of a city trying to broker peace between two rivals, etc. [h2]Performance, Technical State, etc[/h2] The game ran perfectly for me, never had much of an issue. I think I saw very few, slight stutters but that was when I was moving the camera too fast. As for crashing, I only had one instance and that was when I was trying to load an Endless save while during campaign. Don't know if this is common as I never did it again but that was the only situation I had a crash. Really my only complaint for this section is that Pax Romana takes up 100+GB, which I don't know is a legitimate one; I just don't like games taking up too much space, had to uninstall it as I plan to get other games during this month (Sale and my birthday coming up, want to treat myself). I guess other complaints are the Ubisoft launcher and DRM. [h1]Final Thoughts[/h1] Other than only having two game modes and the game taking up too much space, [b]Anno 117: Pax Romana[/b] is a fun experience offering solid gameplay with a pretty cool campaign for a City Builder, and I like that some 4X/Grand Strategy elements were incorporated in. This was my first Anno game so I am hoping this is the standard with the franchise, I plan on getting Anno 1800 once it goes on sale this summer if it does. [b]I rate this game 8 out of 10.[/b] Full price of $60 is too much but its sale price of $45 (25%) definitely feels worth it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 995 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌긴한데 전작과 똑같이 DLC로 완성되는 게임이라는 한계성이 있음. 고로 1800안해보신분들은 1800부터 하시고 2~3년 뒤 쯤에 할인받아서 에디션으로 구매하는걸 추천함.
played all of 97 minutes and rage quit cus the game is unbalanced asf. had to spam "helpful" buildings everywhere and everyone was still unhappy and now im unhappy aswell :(
I cannot recommend this game due to Ubisoft's mandatory third-party launcher. It is incredibly buggy and fails to close the game properly. I tested the game for only 5 minutes before closing it and leaving my PC. When I returned, I discovered that although Steam showed the game as "Stopped," the Ubisoft launcher was still running the game process in the background. My GPU was running the entire time, and it artificially inflated my Steam playtime to 4.1 hours—completely stripping away my 2-hour refund window. Be warned: this technical issue can leave you stuck with a product you can no longer refund.
Брать только по скидке 90% через год
It's just such a significant climb down in scale from Anno 1800. The campaign is tragically poor - it was clearly cut down to save money before release. It just ends after the tutorial - there's no goals or challenges, or sense of achievement - it just ends. In sandbox mode there is just far less content than 1800 (even base game) with smaller islands and fewer building tiers - it's just not interesting at all. It's a real shame to let down the series - the developers could have done so much with this if they'd wanted to.
Ich finde, dass Anno 117 ein wirklich sehr gelungenes Spiel ist. Es hat eine wunderschöne Grafik, eine einfach zu verstehende GUI und hat klar definierte Produktionsketten (wie auch schon dessen Vorgänger). Was mich jedoch stört an dem Spiel, was seine Vorgänger besser machten, ist die Tatsache, dass der Funken des Alten Roms nicht so wirklich überspringen will. Man baut römische Gebäude, alle Charaktere tragen römische Kleidung, die Produktionsketten produzieren typische römische Waren, und doch fühlt das Spiel im Gesamtbild sich nicht römisch an. Ein Grund ist der, dass das Spiel, abgesehen von der erwähnten Ästhetik, nichts typisch römisches besitzt. Es gibt zum Beispiel keine Sklaven (ich weiß, heikles Thema), und der darauf folgende Mangel, dass man als Spieler, ob nun gegen KI oder Andere, Gladiatorenkämpfe austragen lassen kann, Des weiteren verstehe ich nicht, warum man auf jeder Insel eine neue, eigenständige Kolonie aufbauen muss? Ich meine, selbst in der Antike sind Zivilisten zwischen Inseln (Römisches Reich & Griechenland) gereist. Warum geht es also hier im Spiel nicht? Zudem, warum ist man in einem Spiel wo es primär um das Römische Imperium geht, in einem freundschaftlichen Verhältnis mit den Kelten (Germanen?) ??? Ja, es gab einen intensiven Handel wischen römischen Reich und den germanischen Stämmen, doch waren beide Seiten eher feindlich zueinander gesinnt. Diese Reibungen wurden dem Spiel gänzlich entzogen, wodurch es sich noch weniger Immersiv anfühlt. Ein weiterer Schwachpunkt den Ubisoft nicht vermochte gut umzusetzen ist, vielleicht mag es auch nur an der Natur von Anno liegen, dass die KI Gegner sich viel zu wenig wie Rivalen (selbst auf höchster Stufe) anfühlen. Wo ist das Gefühl man baue für Rom eine neue Kolonie allen Widrigkeiten und Widersachern zum trotz auf? Fazit: Ein sehr schönes, und auch zum Teil poliertes Spiel. Es fehlt aber das Gefühl der Immersion für das Römische Imperium, wie man es aus Filmen und anderen Spielen her kennt. Deswegen gebe ich dem Spiel einen Daumen runter. Vielleich vermag es Ubisoft mit zukünftigen Patches (und kostspieligen DLCs) einige der Schwachpunkte zu korrigieren und auszubessern. (Und manche Assets sehen eher griechisch aus wie jene in Assassins Creed Odyssey)
Not even a year after release the game is discounted 30%(How about giving me some money back then ubisoft), I bought the gold edition including the year 1 pass but I don't get dlc packs that are released in the first year. Normally I wouldn't care about cosmetic dlc's but just the principle of selling me a year one pass that doesn't include year one content angers me beyond belief. But hey it's Ubisoft what did I expect, as greedy as EA but just so much worse in their application, both are really bad but Ubisoft always finds a way to incompetently make things worse. On the game itself there is just one thing I have to say, go pirate Anno 1800 with all dlc's. Even base version that game is better in every way, progression isn't based on your island burning down or everyone getting sick if you have one need unsatisfied, it actually has some depth between the different regions and because of dlc's it actually has an endgame that is not in anyway exist in anno 117, oh and not to forget a singleplayer campagin that wasn't abruptly cut at the start of act 3 or 4 because they had to make the release date. TLDR: Ubisoft suck real bad, all teeth and stuff. Game not good previous was better even without dlc, me big sad and disappoint Roman setting much more interesting but doesn't matter because game bad.
Has great potential Visually looks good and the concept /game play loop is good HOWEVER Wildly incomplete at launch. Buggy gameplay and counter intuitive UI. IMO This should have been released with 3 Regions to START Both DLCS are underwhelming, the 2nd is one is just one building. They would have you pay near 100 dollars over the course of 1.5 years to bug test their game for them, I heard of Ubisoft practices before but never really had experienced them . now I know
This is what happens when you make games for shareholders and not games for players. Its like a reskinned version of Anno 1800 but much worse. Missing game mechanics and a story that was only 25% complete at launch. Poorly optimized, AI slop art that they "fixed" but like if you're using Ai to cut corners then why was 25% of a game $60/$90 at launch? Oh instead of fix your mistakes you're just going to launch more DLCs? That makes sense only if you see your player base as someone to grift. Its only implemented design was making you think there was more to play after the 2 hour refund window. I'll be playing Anno 1800 if I feel the urge, trying to remember when ubislop made real games. I'd return this if they let me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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