
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best DE #37, worst PL #83 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.8Kreviews | 69% | — | $34.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 991 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pese que estéticamente es precioso, me gusta la ambientación y como primerizo en la saga me ha gustado lo que he encontrado, en buena consciencia no puedo recomendar este juego, incluso dejando de lado de la polémica con su Season Pass que no incluye algunos de los DLC, opiniones que comparto plenamente. Anno Pax Romana es un juego obscena, deliberada y evidentemente mutilado e incompleto. Es un juego Early Access, al que para convertir en juego completo, hay que pagar DLCs. Por ejemplo, la idea de las distintas provincias, es buenísima, da mucho juego al cooperativo, da diversidad de jugabilidad pero nuevamente, aunque se incluye a Albion, se capa Egipto - la región del delta - detrás de DLC. Y aún así, todo esto podía entenderlo, no es que la saga Anno no haya hecho esto antes: no se le escapa a nadie que se pase por la pàgina de Steam de Anno 1800. Lo que no se puede es, para vender los DLC, resolver a las bravas el juego base. Entiendo que a nadie le importa el modo historia en este tipo de juegos, puesto que el modo Sandbox infinito es donde los puristas encontraran el disfrute... Pero el modo historia, tal y como está es un mero tutorial, casi una demo, con un final abrupto, incompleto y sin sentido, cuando la situación planteada da muchísimo más juego. No espero una trama profundísima, pero la trama planteada es un insulto a la inteligencia. El juego para mi murió definitivamente cuando, una vez arrasada una isla rival, no pude tomarla. Entiendo que el juego es un city builder, no es un RTS y que el objetivo es ganar por la vía económica y no la militar. Pero la opción de la invasión militar existe: el juego la plantea, y se mire por donde se mire, tomar la isla es una acción ya simplemente económica. Y que no tiene ningún sentido que arrases a un enemigo hasta los cimientos y no se tome la isla. Me pareció tremendamente chapucero. Por todo ello, me siento decepcionado con el juego y como decía, no es un Early Access. Yo de Anno Pax Romana esperaba un juego completo y me he encontrado un juego cogido con pinzas, claramente cercenado y cuyo cooperativo en su salida encima funcionaba mal, porque por algún motivo, Steam no es suficiente y se tiene que instalar el launcher de Ubisoft. La única manera que el estudio plantea para resolver todos los problemas es que el jugador pague por DLCs con la esperanza de que uno complete la experiencia de juego de la carencia que encontró, a lo burro persiguiendo una zanahoria. Y lo siento, eso no va a ocurrir. Sin más, decir que por el precio de Anno Pax Romana, si queréis una experiencia Anno completa, id a por el 1800 con los DLCs y tendréis un juego completo a un precio completo. Y vista la experiencia con 1800, igual en 5 años, Pax Romana estará completo como ese. En cualquier caso, hasta entonces que no os engañe la estética atractiva del juego y evitadlo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 995 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
idk why this has mixed reviews, pretty sure a sizable portion of that is due to having to use the ubisoft launcher. which is slightly annoying, of course, but nowhere near enough to not recommend it. it's a great game. is it AS good as anno 1800? probably not (yet), and there are some minor details that i miss, such as field workers in the farms (which however is to be added in the next few months, according to the devs). and raiders/pirates are perhaps too strong on the lowest setting. features i particularly like is having the option to add AIs (including raiders/pirates) mid-game, which is fantastic and largely nullifies the minor complaint above. The assets are beautiful, the production chains make sense, and I love the new feature of workforce as a % of inhabitants. (or maybe 1800 had that as well? i dont remember). The area effects of production buildings also incentivize you to place (some of) them throughout your settlements, instead of only in a specific industry corner. that's a neat feature. all in all, highly recommend, and i find it quite unfair that reviews are mixed as of writing. :) oh and i completely forgot! the fact that you can place buildings diagonally! first Anno game with that feature. makes a huge difference visually!
Just broke 100 hours, finished the campaign on launch and again recently. Havent fully dug into Endless yet. Ive tried anno a few times over the years, and always bounced off it hard due to not really being interested in Naval themes and naval warfare, i know i know, anno is a production chain game, not an RTS. You know what, most of the Anno fanbase argue over little idiosiyncracies and which game is better. Eh, Sorry, Anno 117 is the best. And yes its got heaps of problems, yet in MY opinion, its the only one I dont bounce off of hard. You know what it is? All the new features. Ground combat being the main one. Thats all i needed to make Anno work for me. Pax Romana setting, take my money. For Rome!! Pros- Ground combat ACTIVE PAUSE (how do you peasants at ubisoft NOT have this feature in 1800??) Roman setting Cons- AI generated content in a game of this budget, with these resources? Your having a laugh mate. AAA my ass. There is no effing excuse. Ubi Connect DLC spam is comin' MID Some of the cultural choices are completely boneheaded, sorry not sorry. Keep ya politics out me historical fiction. Regardless of that, the dialogue is still written by ai or sanitized french-canadians anyway so there is zero point in paying it any mind. Procurator Corinus is the only highlight of the cast, after doing the campaign twice, every other character was bland and forgettable. Ill update this review when the games complete. Yes, this is a DLC pipeline. Yes im aware. Dont care, good game. Maybe UBISOFT wouldnt have the vultures circling their rotting carcass if they made good games, without the DLC farm.
“名人堂”系统中的玩法奖励是一个非常糟糕的设计。 把装饰品、头像和外观放进名人堂完全合理,但游戏却把专家、初始物资和默认解锁科技也做成跨存档奖励。这等于要求玩家先完成大量功绩,再重新开档,才能在这些奖励最有价值的前期阶段真正使用它们。对于一局往往持续几十甚至上百小时的《纪元》来说,这不是自然的重玩价值,而是在用局外成长强行拉长游戏时间。 更荒谬的是,这套系统实际上是在给新人增加难度、给已经熟悉游戏的老玩家降低难度。第一次游玩的新人最需要专家、物资和科技帮助,却什么都没有;已经会玩、能够完成大量功绩的玩家,反而会在下一局获得更轻松的开局。这完全颠倒了正常的难度设计。 《纪元》本来就有难度、AI等重玩理由,根本不需要用这种方式诱导玩家多周目。玩法型奖励应该从第一局开始就作为可选的自定义规则提供,并允许逐项开启或关闭;名人堂只应该解锁装饰和外观。 这不是增加重玩价值,而是把原本完整的游戏体验拆开,再要求玩家重新开档领取。没见过这么蠢的设计。 The gameplay rewards locked behind the Hall of Fame are a terrible design decision. Putting cosmetics, portraits, and decorations in the Hall of Fame would be perfectly reasonable. However, the game also locks specialists, starting resources, and automatically unlocked technologies behind cross-save progression. This means players must first complete a large number of achievements and then start another game in order to use these rewards during the early game, when they are actually most valuable. In a game where a single save can last dozens or even hundreds of hours, this does not create meaningful replay value. It simply uses meta-progression to artificially extend playtime. Even worse, the system effectively makes the game harder for new players and easier for experienced players. New players are the ones who would benefit most from additional specialists, resources, and technologies, yet they receive nothing. Veterans who already understand the game and can complete the achievements are rewarded with an easier start in their next playthrough. This is the exact opposite of sensible difficulty design. Anno already has more than enough reasons to replay it, including different maps, factions, difficulty settings, AI opponents, and development strategies. It does not need to pressure players into starting multiple campaigns through permanent gameplay advantages. These rewards should be available from the first playthrough as optional game settings, with each reward individually toggleable. The Hall of Fame should be limited to cosmetics and decorative content. This system does not add replay value. It takes parts of the game experience away and asks players to restart in order to earn them back. Never seen such a stupid design.
Criminal developers. Its the same game as anno 1800 just repainted and start all over again to sell you 100x dlc. Ontop of multiplayer DESYNC issues bricking coop games. What a gigantic waste of money this was.
Anno 117 ist ein sehr schönes Single Player Game, jedoch habe ich es unter dem Aspekt des Online Koops gekauft, dieser funktioniert GAR NICHT. Schade
Pre-ordered the game. Was not blown away by the game. The game seems unfinished, and not polished in some regards. Doesnt feel like a leap forward in storytelling from the last ANNO 1700 game, 10 years ago. In fact it feels and plays like the same game with different visual tweaks. It could almost be a creator mod overhaul. However I did enjoy my initial experience. As a PC gamer I wanted to buy a physical copy. But Ubisoft made no physical disc versions available for PC. So I was forced to buy a digital copy, on steam which was fine. Or was it? I redeemed my code, installed the game. I was logged onto my Ubisoft App (annoyingly). And launched then played the game just fine. Months later I realized that the game that I bought on steam was not in my Ubisoft Library. In-fact it has launched my Brothers Ubisoft App (Remotely) And was bound on a different Ubisoft Account? How? Don't know! I don't have access to my brothers Ubisoft Account or know his passwords? My brother buys Anno 117 on his Ubisoft account and now owns, thats right! 2x copies of Anno 117 on his Ubisoft Account. Thats right Ubisoft will let you buy it again, even though you already own it. Crazy. Now for me and my brother to play together, in a coop game. I had to buy another digital licence of Anno 117 in order to add it to my Ubisoft Library. Absolutely disgusting. The copy of Anno 117 in my steam library is now redundant, cant play it. Will never buy another product or game from Ubisoft, on PC. Unless it is a physical copy. where i can play where, and on whatever machine, place I want. Ubisoft I hope your company goes down the toilet in the near future. Dont buy this game. Wait until its 50% on sale, and be warned. Any Ubisoft games you buy on steam, required a Ubisoft APP to play. And the APP is terrible. And can link your game to other accounts without warning or permission. Furthermore, since its a digital copy. Its actualy a loan copy. YOU DONT OWN ANYTHING ON UBISOFT. IN FACT YOU WONT OWN FUTURE SONY, XBOX or ROCKSTAR games anymore. STOP BUYING Digital copies from AAA companies.
Hey all, ANNO 1800 is one of my most cherished games, and of all city-builders, is a masterpiece. Genuinely, it's the only game I've purchased ALL of the DLC for. I've always been a fan of the series, starting from 1503. And with the release of ANNO 117, and bringing back land combat, couldn't be more excited. But... it's only because I love the series so much that I've decided to leave my first negative review. ANNO 117 supports the negative image the publisher Ubisoft has, and it's horrendous business practices - to rushed content, overpriced DLC, and some amount of inserting political beliefs. This game lacks vast amounts of content that 1800 had at release. Worse, the DLC, while good ideas, are only small drops of water compared to the DLC of 1800. If you want to support an amazing developer, and want a Roman city-builder, I highly recommend Nova Roma. And, if you just like ANNO, please go purchase 1800 if you haven't already. Lastly - I'll be keeping track of the game, and I hope it gets better. But it's not worth the price tag, and the Ubisoft Launcher.
SLAVERY VIBES - Been a fan of the Anno series since Anno 2070 and sadly this is a major, possibly even fatal, step back for the series. Part of the charm of the Anno games has been their borderline cozy vibes. You can feel that endorphin hit anytime the game reminds you to take a break after playing for two hours, or telling you "Your city has grown more beautiful," or the cartoonish residents praising you. Anno 1800 was an amazing accomplishment as it kept the whimsical fun aesthetic while tackling a dark historical period of colonization. Anno 117 unfortunately does not capture that same mood and instead makes you a slave trader, waging war on Celts. An ugly reality of the Roman world but presented very clumsily and in a not fun way. AI CONTROVERSY - The game is chock full of AI generated content that the studio/publisher has lied repeatedly about. Originally, this was not disclosed only to be found out by players staring at 6 fingered hands of people in loading screen art. Ubisoft then claimed that these were placeholder artwork that they used AI to generate with the intention of replacing before release and simply forgot. By the time they started releasing DLC they just openly admitted they used generative AI to create art assets. They claim this was a way to cut costs in game development, yet those savings were not passed to the consumer. In fact, Anno 117 costs more than any other Anno game. CONCLUSION - The least fun and most soulless Anno game filled with AI slop that they charge more than ever for. Whatever you hope to get out of this game you can get by playing the far superior Anno 1800 instead.
好玩,但还是更喜欢1800的那种工业味,时代进步的感觉,钢铁舰队,呜呜呜啥时候能出一个现代版纪元我想造航母
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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