
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game had about 50 dedicated players for its whole development and it shows, space battles are pretty bad and laggy even on servers with 15 ping. city map is overcrowded with terrain that is difficult to tell the enemy from. despite it being launch, the balancing is all over the place with weapons either killing instantly or tickling the enemy. case in point the knife which quickly became the go-to weapon in multiplayer. so why the thumbs up? this game got soul. it is jank but at the same time it is something we won't get any more of. the designs blend together in the muddy UE3 lighting but once you get to appreciate them they stand out as more creative than anything we had nowadays. you can buy this game just to play with bots even if there's no one left to play online. but most importantly i hope this gets a proper sequel with better netcode and improved ship controls
A very particular type of autist will love this game. For the vast majority of players, just play Planetside 2.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 673 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While the fact that is has been supported for 10 years and finally released out of early access it's sad to say that this game still feels pretty undercooked. - hitreg (or hitboxes unsure which is the issue) feel pretty poor, even compared to contemporary games from around it's time. - movement is pretty stiff, I am not expecting a full movement shooter but it just doesn't feel great (on foot, vehicles especially space battles feel good) - weapons very very imbalanced, some are amazing others are borderline useless - TTK varies heavily between armor types and due to the visual muddiness of the game it is hard to tell which type you are going up again'st in the heat of battle, thus making it difficult to assess a situation - UI is cool and stylised but missing allot of QOL features, and other options are just in weird spaces (your text chat box being smack in the middle of the screen for example) - weapon feedback, SFX and feel is just lackluster, there a couple of guns that feel decent but the rest feel like you are shooting biscoff butter Overall this is a decent concept that is carried pretty heavily by nostaligia I think, it just doesn't feel great, looks ugly, and while people praise the fact that it has bots, the bots aren't anything to write home about. I wish the devs the best and I decided agains't refunding the the game to give it a further shot but I can't see this lasting very long.
this game is what this game advertises it looks jank it is jank but jank is in the love of the game you like action? you like flying? you like ground barased vehicle based and flying based combat? you like space? you like getting prison shanked by an unemployed mouth breather coming at you from across the map at mach 10? then stop reading the reviews and spend your mcdonalds lunch order and play this damn game it has so much love and depth that youll be drowning for hours see you in space cowboy
Died in the tutorial and woke up in skyrim 10/10
I had a fighter on me so I switched to the newtonian flight model, turned around, and shot back at him while flying backwards. He didn't expect it. 10/10
An absolute blast of a game. never thought I would be playing a new game running on UE3 in 2026. The space battles in this game are definitely one of its biggest highlights.
The concept is pretty cool. I like that you can transfer from capital ships into space and then board other capital ships, kind of like the original Battlefront 2. That was always one of my favorite parts of that game. Unfortunately, this game does not really seem to have the player base to support it, and the AI is brain-dead, so the matches do not feel very satisfying. The graphics are also pretty terrible, though I guess that is part of the charm. There is a fun idea here, but if I want boarding actions and space battles, I would rather just go back and play the original Battlefront 2.
Crosshair has pixel skipping on lower sens. I can excuse and have fun with a LOT of the jank here. But not that.
the vehicle combat is great but also the weapon variety to take on objectives or dealing with enemy mechs/tanks/planes are plenty. You cant face tank a mech, so hiding behind obstacles firing anti armor rounds becomes necessary to protect your allies while they head towards objectives. I will say the command pings are deep as well, if you enjoy leadership roles and marking things on the map or in real time to focus your teams attention to specific points. my main negative point is navigating the UI to setup loadouts is a little confusing, there's no immediate feedback that you updated and saved your loadout. However you can also modify loadouts realtime in a match.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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