
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The reason this game is a failed becaue it is bad. Not marketting. It plays like battlefield with ttk of Halo. The balance of the game is questionable. The 2 sides are asym, some maps are so one sided with one side getting tanks and gunships while other side is stuck with buggies with machine guns. The railgun s so much better than guided missiles as well. The one thing i can say is space battles are nice. The GR system makes flight very very fun. Although the boarding action is very bland and simplified. The battlefront 2's boarding actions are much more fun and dynamic. I dont recomend.
Combat with AI isn't terrible, that quickly and noticeably changes with players, who rapidly zig zag in your face at close quarters at super sonic speeds. So rather than it being a game of outmaneuvering with tactics and strategy, it's who has the higher dose of speed force in their veins. Fighting other players was an entirely different fps than against AI and was entirely efficient at sucking all the fun out of the game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 673 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its like if Star Wars Battlefront, Battlefield, Halo, and Planetside 2 had a baby. If 4 people could have a baby. And they were all video games. Also you can actually play offline with bots!
games good, population bad.
Wow, this game has some great potential! And when reading all the user reviews in here, its clear to me that there are many that miss the "good old days". But it needs to be said: The copium and hopium is off the charts! The game is janky and enemy player movement is glitchy. And lets talk about the ingame sound. Or should I say, the lack of it. Guns sound muffled and.. the rest is just silence. Its like playing a game in pre prealpha. Seriously, if youre gonna make a game with all these cool mechanics and great potential, why ruin the game with the ♥♥♥♥♥♥♥♥♥ game sound in history. Even Ikari Warriors from -86 has way better sound than this. Please develops, keep on working on the sound design, netcode and the "jankyness" and you might have a proper hit on your hands. In current state, its hard to recommend this game.
The game is completely dead, matches are only full of AI. I really love the concept and can see it being a lot of fun in a lobby full of players.
This game feels like it was made in like 2012 but they just forgot to publish it (in the best way possible). Like Battlefront meets Titanfall and Planetside it's such a gem you can immediately tell how good it is
Don't believe the hype. Take the other negative reviews very seriously. Having just refunded the game, and as an ardent shooter fan (CS, Battlefield, BlOps 2, Halo, Marathon, Battlebit), this game is NOT worth the money right now, not even on discount. The sound design is bad. The models and texture work is closer to bad than "retro." All of the polish you'd come to expect in a shooter isn't here, and the game still feels really Early Access despite it's current 1.0 launch fanfare. Vehicle combat is really boring, and annoying because every weapon has the same loud-ass machine gun sound. The work, the passion, the effort behind the devs deserves praise. But the product does not. Take very seriously the negative reviews, because there's a bit of mass hysteria going on right now with Youtubers saying this is a really good experience despite itself, and this hysteria will surely kill the game once the vibe shifts because what's currently here isn't worth keeping a strong enough playerbase. Why the hell would they tout the game as a Battlefield/Planetside-like when the server caps at 32 players? That's barely more than a Team Fortress 2 lobby. The bots are a nice and very needed addition, but it's not enough to justify further play. I've got better games with more to offer in my library for that.
When this game suffers the same fate as planetside i will update this review
From the brief five hour stint I have played so far I have been really enjoying it! This game gives off Battlefront meets Gears of War vibes and it's sick. I've been playing the infantry combat for most of my play time as it's my preferred way to play, though it DOES have Space combat like BF. The Gunplay feels good, alot of the equipment feels useful but the knife needs a tad bit of a rework as the ttk on that is way too fast. I like Loadout based shooters and this feels pretty balanced compared to ones I have played previously, good stuff! I have yet to play all of the maps, but from the ones that I have played I like them! The bots are on par with Military Conflict Vietnam (They are able to participate in every in game action and able to be ordered around and do objectives. Though they'll on occasion prioritize the point over the person shooting directly at them which makes them a sitting duck.) There is a online portion that I haven't really touched it much, yet. However when I was browsing the menu and getting acquainted with it I saw that it suffers from what basically every indie fps does and that is Servers are filled based on peak times and there are times where they aren't as active. In my opinion though this still makes a great single player Objective based fps. I look forward to what this Dev does in the future. (I will update this review if I find other things I wanna talk about,)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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