
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wonderful game, though I'd say it's not exactly full release material just yet... - Briefings at the start of missions are really really cool, hope we see more maps with them. - Vehicle combat is a little meh, feels half-baked but hopefully we'll see more updates to it. Not much else to say really, not a big fan of this type of sci-fi design but for this game I make a major exception, just very cool in general and you can tell it has a lot of soul behind it.
This game is legendary.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 674 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly this game is everything I would want in a si-fi multiplayer game. Space combat? Land combat? Boarding actions? It's all there.
This is a relic from a by gone era before battle pass, Ai slop, and even Discord.
A lot of Ganking no team players... The majority of players are just skill jerks who team up, probably why there are less than 900 players... When I was amongst 4 players they all went to one team, after I joined one side, in 5 consectutive games... Oh and Devs keep banning people for talking about Knife Meta builds being OP... Which they are, turned me off from playing, seeing, and being ganked by them. Too many ganking white knights... Seems like a small player base, which will remain one, without balance. Did not enjoy being killed continuously by a vet knife loser, and I have just started playing... geting killed by veterans and team stacking. Have fun playing with less of a community. These games always end up failing because they can't play on an even field, but buddy up to score easy kill, in their own made up school yard. How small they are. I had this game from the start of early access, and this is the end product? Dev's don't care be warned and are a joke, I can't refund, even though I only played very early access 9 Years ago. And 96min recently in release... Originally posted by AFFfarseer [developer]: We wouldn't be making games about giant exploding spaceships if we weren't still children at least a little bit :) Plus we firmly believe a little bit of humour can diffuse a lot of situations. If you really feel offended, you're welcome to screencap it and ask Steam Customer Support for a refund, unfortunately the devs can't manually refund specific copies. Some Bloke Not fixing but eating popcorn huh... [AFF]farseer [developer]: One doesn't exclude the other :)
What the hell were you thinking when you made the party and squad system? Worst ive ever used in 20 years of gaming.. did you not think that people would want to party up or squad up?? MAJOR oversight.
Good ol' janky fun. Reminds me of the golden age of modding, when Unreal wasn't some financial juggernaut and simply a modding platform for creative dorks.
"Mais do que muitos podem imaginar, muito poderia funcionar em hardwares ultrapassados se a otimização de softwares fosse realmente uma prioridade [...] " - John Carmack Queria começar essa análise citando John Carmack, um dos co-criadores de Doom de 1993, que eu considero um dos maiores gênios da atualidade (ele teve a ideia de fazer a tecnologia de Wolfenstein 3D a partir de um artigo acadêmico!): ele disse que se não fosse a demanda mercadológica em que vivemos, ainda poderíamos estar usando, com as devidas melhorias, otimizações e adaptações, hardwares da época próxima do lançamento de Doom da década de 90. De fato. Se Carmack erra, o mundo automaticamente erra para ele estar certo. Angels Fall First está a desenvolvimento há dez anos; se você for em vídeos nos YouTube, verá muitas pessoas dizendo que acompanham o desenvolvimento do game há uma década. De fato o jogo foi produzido na engine Unreal 3. E olha... Os gráficos, embora estejamos já na mal fadada Unreal Engine 5, já conhecida e criticada, não devem nada a gráficos atuais, pelo menos principalmente no que tangem ao combate espacial, que foi no qual mais me atentei! Enquanto um jogo feito com a Unreal 3, que "come" apenas 10gb de armazenamento, e entrega gráficos que bate de frente com a 5, que recebe tantas críticas de otimização e etc, é impossível não lembrar do cara que associou os games a filmes adultos na década de 90! O jogo em questão aqui remete aos antigos FPS, ou seja, sem mecânicas elaboradas e e etc; apresentando apenas o básico que muitos conhecem do tempo de lan houses mas adaptados aos dias de hoje, obviamente, com mecânicas atualizadas, como por exemplo, o já citado combate espacial, que é impossível não se sentir o Anakin Skywalker fazendo suas manobras na batalha no início do episódio III "A Batalha dos Sith"! Os gráficos enquanto piloto são os que me saltaram os olhos, enquanto First-Person Shooter, não me atentei tanto até agora, mas posso dizer que cumpre (muito) bem seu papel. E a inteligência dos BOTs é realmente muito boa; a ponto de que em uma partida eu reparei que os do time inimigos chegaram quase a "campeerar" (?!) onde meu esquadrão estava nascendo (?) Nossa, isso que é realismo (talvez até demais). Mas eu curti, bastante! Realmente dá um dinamismo; e a inteligência da IA nem estava no máximo! De um modo geral, eu adorei a compra. Pelo preço valeu MUITO a pena. Fazia um tempinho que eu não me sentia tão satisfeito com uma compra na Steam. Única ressalva vai para o tutorial: muito confuso, com muito diálogo desnecessário e alguns "checkpoints" tão desnecessários quanto; eu não aguentei e dropei antes de terminar. Seria muito bom uma tradução também, mas não vejo como primordial, não tanto como maior customização do seu soldado ou nave. Então se você se assustar com o tutorial, só aperte a tecla "home" e saia dele. Valerá muito à pena!
15$. Full combined arms warfare. Original setting. FULL OFFLINE BOT SUPPORT!! 10 years in development. Star wars battlefront 1.5. Unreal engine 3. If that's not enough to get you to buy it, read some other reviews, or wait for me to write a creative one.
Idk... i think its a little overhyped. planetside 2 is more fun. would have been cool 15 years ago, but saying this is just coming out of early access feels like a bit of an oversell. feel a little misled.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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