
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's like a 2004-2009 Battlefieldesque experience, fully playable vs bots. Love it. SO ♥♥♥♥♥♥♥ HAPPY TO SEE IT FINALLY MAKE A FULL RELEASE!
▲ GRAPHICS: 6/10 [ ] Potato / Wireframe [x] Acceptable / Retro Aesthetic [ ] Good / Standard Modern [ ] Masterpiece / Atmospheric Engine It makes me think of "Enemy Territory Quake War" which was a very good game at the time. But it is dated for today's standard. Bots are very stupid. No anti cheat detected, no report system, respawing takes too much time. But the devs actually give us a badass universe. ⚙️ GAMEPLAY: 6/10 [ ] Slow / Brain-dead [X] Functional / Repetitive [ ] Engaging / Well-paced [ ] Masterclass / High Skill Ceiling The devs actually give people what they want but sadly, the gameplay is technically dated. We still have lots of weapons with a loadout system, you can create your own class, lots of vehicles, even tho not always available. The game is very difficult to understand at first, lots of things could have been made simpler. Configuration was very long, tutorial too, sometimes very confusing. ♫ AUDIO & ATMOSPHERE: 5/10 [ ] Muted / Generic SFX [X] Decent / Unobtrusive [ ] Immersive / Great OST [ ] Masterful Soundscape The OST is okay. Weapon sounds are good and not annoying so far. ⚡ OPTIMIZATION & BUGS: 7/10 [ ] Early Cyberpunk-level Collapse [ ] Noticeable Stutters / Frame Drops [X] Stable / Minor Glitches Only [ ] Flawless Engine Execution DX 11 version is unstable, consume more power too, the game can be badly optimized in some areas. There has been very few bugs. I guess that lag can make everyone shaky on screen and that's annoying. But the input latency is amazing. ⏳ LENGTH / REPLAYABILITY: 7/10 [ ] < 2 hours (Refund bait) [ ] Short but Sweet (3 - 10 hours) [ ] Extensive Loop (20 - 60 hours) [X] Eternal / Moddable / Infinite There's just so much ways of playing this game, you can play forever, until bored. 🏷️ PRICING RATIO [ ] Free / Underpriced [X] Wait for a 30% Sale [ ] Worth the entry fee [ ] Worth every single micro-credit I'm going to be honest with you: the price is low, but should be lower. >>> CONCLUSION: 6/10 In 2010, it would have been a very good game, and it would have sold a ton. But for today's standards, it lacks modern game expectations.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 674 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awfull community and cant hide chat, toxic players almost every match. Game is fun, plays like a 360 game so price is a bit beefy for that, but what else are they gonna do, they need to earn some money so its fine. Worth it if you can look past the jank but wont upvote the review or ever play again till they add hide chat. Also very janky!
It looks and feels like an old school game. I wasn't expecting much and am pleasantly surprised with what I got.
this game is like the og BF 2 and PS had a kid plus no loading screens 10\10 would recommend
this ♥♥♥♥♥ insane
Wonderful game, though I'd say it's not exactly full release material just yet... - Briefings at the start of missions are really really cool, hope we see more maps with them. - Vehicle combat is a little meh, feels half-baked but hopefully we'll see more updates to it. Not much else to say really, not a big fan of this type of sci-fi design but for this game I make a major exception, just very cool in general and you can tell it has a lot of soul behind it.
Good ol' janky fun. Reminds me of the golden age of modding, when Unreal wasn't some financial juggernaut and simply a modding platform for creative dorks.
What the hell were you thinking when you made the party and squad system? Worst ive ever used in 20 years of gaming.. did you not think that people would want to party up or squad up?? MAJOR oversight.
Honestly, great ideas and a real throwback. But the gunplay and ship controls are just rough, and the UI is cluttered and messy on top of it. Really wanted to like this one, but it doesn't scratch that missing itch for 2142 or OG Battlefront the way I hoped it would.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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