
Angel's Gear is a challenging horror-flavored Metroidvania set in a world tainted by a mechanical disease.
Modeled estimate, not a reported figure. How we estimate →
About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Because of the way hit-stun applies to the player and the way player attacks are slow and their range is limited, it is easy to be overwhelmed by enemies when not taking a teasing laborious effort to dispatch them. Enemies however stay dead permanently, which encourages a troublesome pattern of backtracking through empty rooms to return to rare save points to record those enemies' deaths. The world in general is full of repetitive rooms with a lot of the same enemies again and again. The [spoiler] Gear Engine [/spoiler] zone is especially troublesome to navigate due to a large number of instant death traps. The chunky and satisfying melee combat ends up being sold short by the game trying hard to supply you with ammunition so you don't really have to worry about it, but also through upgrades that make it even easier to ignore ammunition limitations. [spoiler] Bosses do a particularly bad job at this, constantly providing ammunition to the player rather than finding a way to implement its unique melee combat. [/spoiler] The game also feels unfinished in places, with enemies whose attack patterns lack sound effects or place in the world. I found enemies in the [spoiler] Angelholm [/spoiler] zone and [spoiler] the War mother [/spoiler] seemed particularly out of place with attack patterns that don't threaten the player very well. I found the game's tone to be weirdly lackadaisical compared to the bleak art and setting. The characters have a weird camaraderie that is not well justified by your incredibly limited interactions with them. It's not awful, but it is regularly clumsy and often dull for its abundant enemies and rare save points.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to like this, but the lack of polish and general level of jank make it impossible to recommend. The overall aesthetic design and atmosphere are fantastically done. Enemies being dead for good after you defeat them once was a really interesting choice and could have played well with other design elements... if they were done better. The writing and storytelling is okay. The rest of the game, unfortunately, is less enjoyable. Default controller bindings are a mess. There's a good-enough option provided by the community through Steam, but that does mean needing to fiddle with it to understand what button does what thing since the game descriptions are no longer accurate (not that they were super readable to begin with). Controls in general aren't super tight and with a game as purposefully challenging as this, that can be extremely frustrating. A single dodge roll button press would sometimes lead to multiple rolls, completely breaking the flow of movement. Speaking of movement, general character motion is pretty slow, jumps are "heavy," climbing ladders is a slog, and a later upgrade that lets you reach higher areas is unwieldy to control. Related, there are far too many instant-kill enemies and obstacles for a game that controls so poorly. Deaths should feel like the player's fault, not the game's. I have some other more minor issues with the games including the minimalistic map, many bugs, and some UI choices, but those could be overlooked if the tactical feel of the game and underlying design choices came together better. If you want a challenging, horror-esque, slower-paced Metroidvania, play Blasphemous. It's better and goes on sale for cheaper.
we need Chinese,and better Game controller button layout。(its really hard for me to start this game)
Could've been neat
Didn't take long to beat, good game for the price. Platforming was a little rough especially in later sections where you need it but overall a fun playthrough. Final boss was the most challenging - all about timing your jumps.
Short and sweet, though admittedly the setting, art style and characters defiently do the heavy lifting.
La verdad, lo único malo que le encuentro es la duración, porque es un excelente juego con un apartado de diseño hermoso. Flaqueo bastante el entender la historia por mi poca afinidad con el ingles, pero lo poco que entendí me encantó. Me hubiera gustado un sistema de logro. 10/10
A metroidvania with a very original gritty industrial style. Those who played The creator's other titles (Shrine 1 2 Moonlaw Franzen Etc.) The style will be very familiar. The controls are intuitive and easy to learn. A perfect afternoon game to play through.
Gioco Metroidvania breve e classico, ma estremamente oscuro e inteso dalla trama parecchio originale e la pixel art affascinante. Raccomandato per un'esperienza alternativa !
Стильно. Плохо.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 16.8K | 91% | $11.24 | |
| $52.8K | 481 | 81% | $7.99 | |
| $54K | 195 | 74% | $14.99 | |
| $46.5K | 198 | 80% | $15.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $61.7K | 92 | 96% | $19.99 | |
| $61.7K | 136 | 74% | $12.99 | |
| $61.7K | 119 | 84% | $19.99 | |
| $61.7K | 260 | 90% | $14.99 | |
| $61.7K | 195 | 36% | $14.99 | |
| $61.7K | 129 | 79% | $14.99 |