
Angel's Gear is a challenging horror-flavored Metroidvania set in a world tainted by a mechanical disease.
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Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Riddled with bugs, some pretty serious. I can't even exit the game through the menu, I can't navigate to it. Save points didn't actually save, or at least, it's not letting me load my save. Whether that was due to my inability to quit without force-closing, I don't know, but I don't want to treat this like an NES game and do it all in a sitting. There is controller support, even though it claims otherwise on Steam, but it's kind of janky. It's an interesting enough metroidvania with some cool mechanics, but I don't want to play it anymore.
A little rough around the edges, but worth the time i put into it. had a good time, i hope the devs keep making games.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is fun but has been abandoned by the developer. There is no way currently to exit the game when playing via a controller. This was a known issue that the DEV hasn't fixed. Reported it several years ago.
Jogo bacana e charmoso, recomendo facilmente.
良い出来のメトロバニア メリット;敵を殺したらセーブしても死にっぱなしなのでどんどん先にすすめる デメリット:リスタートで敵が死んだとこまでマラソンになる。
Beautiful experience, short, sweet, visually unique, this is what games r about, man. My save got corrupted because I alt-tabbed in the very last biome, I’m not even mad. It’s a good excuse to replay the game in a couple of months. I feel bad that I got the game for only a dollar. If ur reading this review, get the game, it’s fun.
This game took me a few hours to beat but they were a fun few hours, the story is nice, the characters are likeable and even though it has a couple of bugs it doesn't ruin the experience (for me anyways), it's also visually pleasing and doesn't cost much (you should get it on sale if you can though).
Mainly bought the game for the artstyle, beat it within 3hrs along with what I'm positive is seeing everything the game has to offer. I just can't recommend this in the state that it's in. Firstly, I lost an hour of progress because the game wouldnt load my save for reason after launching the game again. Everytime I launched it, I had to remap some buttons for my controller. The settings UI is horrendous as well. For some reason can't exit the game from the menu either. Melee seems more or less unnecessary, like I get that it's to mainly get ammo back but you only get it if you kill enemies using melee, so not really worth it with how weird some of the hitboxes are. Especially since the bosses just give you ammo if you run out. The story at the end and the final boss fall a bit short. Atmosphere, music and sound effects are the strong parts here. Especially the atmosphere. Overall: 4.5/10 (Average-ish)
It's a good game, but it leaves a bit to be desired. The best parts are the style and setting. Everything looks like it was made by an alternate H.R. Giger obsessed with gears instead of genitalia. The characters are simple but enjoyable, and the boss battles are pretty good. The biggest flaw is the level design. Most areas consist of simple platforming and hallways filled with the same enemies. The only area that's has a memorable level design is the Gear's Engine, where the game suddenly tuns into this slow-paced platforming challenge. The best way I can sum it up is that, while a being a well-made product, Angel's Gear leaves you wishing the gameplay was as insane as its setting.
It is a fairly nice action game, though I hesitate to use the term Metroidvania to describe it. On the one hand, there's not much in the way of exploration, merely sidepaths that contain either a health upgrade, an ammo upgrade, a new shot type (of which there are two plus the default and upgrades for the homing and base shot), or a sidequest item. The upgrades aren't that important outside of combat with one major plot-relevant exception, and it isn't until halfway through the game you have options to take on different objectives. On the other hand, I do appreciate not needing to shoot every little crack and run against every wall for destructable blocks or hidden walls for tiny incremental upgrades, and the combat is satisfying enough to make up for it as the upgrades you do get matter more (a single health up adds a whole extra hit from your base of three, making your healing charges get more value, ammo lets you keep firing longer before needing to resort to punching the ♥♥♥♥ out of things, etc). Plot wise, I feel the game was a bit too breakneck for its own good. The intro has us listen to two soldiers, a patriotic one and a cowardly one (which I imagine our hero is the latter) and a CO, which never come back thanks to the apocalypse, and a couple of antagonists set up early on before getting killed quickly in their subsequent boss fight, the third of three appearances relatively close together. Also I swear the difficulty spike in one of the last areas was meant to ensure you'd go over the 2 hour limit for refunds (good thing the game's pretty good regardless). Graphics are the game's highlight, and I LOVE the game's H.R. Giger aesthetic, making the characters, enemies, and even backgrounds memorable, even with a couple of exceptions (wall vaginas were pretty hilarious for how blatant it was). All in all, I highly recommend playing through the game.
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| — | 0 | — | — | |
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