
Astronite is a 1bit metroidvania that combines action, exploration, puzzles and platforms. Recover the planet where you and yours lived before it was invaded by strange creatures.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 195reviews | 74% | — | $54K |
| $14.99 | 49ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The dialogue and writing in general is so incredibly bad, unnecessary and distracting. Why does a giant walking wall without a mouth even talk? Trying to platform through swamped underground was so painfully tedious and slow I just ragequit. It's extremely unfun
システム的にはメトロイドによってるメトロイドヴァニアです。 高難易度でマップが短めなスタイル。 ヴァニアのノリでやると痛い目をみるので気を付けましょう。 ダクソ系好きな人にはおすすめ! 〇なぜ高難易度だとおもったか。 探索中は主人公の体力が4から5くらいで探索している時間が長いです。 そして敵の攻撃はすべて1ダメージ。 しかし敵の攻撃でヒットバックして穴に落ちたり、棘に落ちたりすると2ダメ以上もらうこともたくさんあります。 で、敵の配置がいやらしいです。 ジャンプで飛んだ足場の頭上には弾を撃つ敵、足場の周りを雑魚がくるくる回ってるなんて日常茶飯事です。 そこに突進系の空飛ぶ敵もいます。 探索に結構慣れてきて、何回も通っている道でも、ワンミスからパタパタっとダメージをもらってお陀仏なんて普通です。 HP回復?エスト瓶? そんなぬるいものはありません。 次のセーブポイントを目指してください。 それ以外に体力を回復する方法は闘技場以外ではありません。 そして… [spoiler]操作にも慣れてきて、楽しくなってきた序盤の終わりくらいに、突然ラスボスがちょっと意地悪するわ。とか言い出して、すべての雑魚キャラの耐久力が2倍(多分)になります。 まじかよ…と思いました。 [/spoiler] そんなゲームですが、私は割と楽しめました。 ここまででやってみようかな!と思った方に私からの失敗体験を… 〇失敗 いきなりダークソウルの話になります。 攻略情報を見ないでゲームを始めた私は、ここからいろんなところに行けるぜみたいなスタート的なところについたあと、次にいけるのが墓地だ!と勘違いして墓地に突撃していました。 すっげー敵は固いし、ワンコンボでこちらも死ぬし、「すげぇ!さすが高難易度といわれるだけあるぜ!」 と思いながら突撃を繰り返しました…。 完全に道が間違っていましたね。 このゲームも最初にあったNPCに海底洞窟(だったっけ?)は気を付けていくんだよ。と言われたので、よし!海底洞窟が順路なんだな!と思い突撃して…以下同文 難しくね?と思ったら進む道が間違っていないかほかの道も探索しましょう。 その先には装備のアップグレードがあります。 取りましょう。 全然道中の難易度が変わってきます。 私はなぜここを見過ごす!?ってところにあるチャージショットを取らなかったせいでラスボス前まで装備のレベルが最大5中の3レベルでした。 正直きつかったです。 そんな苦行をやる人がいないようにここに文章を残します。 幸いなのかどうかわかりませんが、全般的にボスは弱めです。何回か死んでパターンを覚えればそんなに苦労はしないと思います。 あとは [spoiler]最後のボスに行く前に。主人公たちが「何か忘れてる気がする…」みたいなことを言いますが、なにも忘れていません。そのままラスボスに行ってください。 なんであんな会話入れとくのか… (ラスボス前のある箇所を通ると1回じゃなく何回もその会話が出てくる。必死に取り残しを探しちゃいました…) でも普通にグッドっぽいエンディングになったからなにも忘れてはいませんでした。 [/spoiler]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Portugal, Catalan
| $14.99 |
| 30ratings |
| 82% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $7.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty long, pretty challenging, OST is ok, various bosses, story is good, talking bird gets possessed, 8/10
下+Aを押下した瞬間、まるで現実かのような重力加速度をともない猛スピードで落下していく自機に「このゲーム、探索アクションゲームの基礎ができてないかもな」という直感を覚えたとき。損切りしておくべきだったと思います。 回復アイテムを一切落とさない雑魚敵。 5時間程度の短いプレイタイムにもかかわらず、全ての装備を剥ぎ取られるストレス展開を2回にわたり繰り出してくる無神経さ。 死ぬと金を全額ロストするソウルライクシステムと、ファストトラベルの利用に金を要求される謎システムのアンチシナジー。 ある程度進行すると雑魚敵のHPを雑に2倍化してプレイ時間の引き延ばしを図ってくる。 小さいものから大きいものまで、最初から最後までただただ不快感が積み重なっていく。 全編を貫いているのは、キャラクター強化の快感を潰すことに対する制作者の固執。 あまりにもいまどきのメトロイドヴァニアからかけ離れている。 重度のマゾヒストにしかお勧めしません。
So stupidly difficult is laughable I still play it. Do not play this torture of a game.
Astronite è un gioco pieno di scelte di design discutibili a livello di gameplay, difficoltà artificiosamente alta e effetti sonori altalenanti. Ma... si vede che è fatto con il cuore: la grafica è splendida, è curato in tanti piccoli dettagli, è ricco di segreti e citazioni. Mi ha divertito e lo consiglio, ma solo se siete dell'idea di poter accettare qualche sbavatura di troppo.
Had a lot of fun playing this game! I loved seeing all of the influences/references and how it was worked into the gameplay and world. The character movement felt really nice to me overall, and I thought the combat was fun and challenging with a steady learning curve that prevented things from getting stale. The health system can be a bit punishing at times, especially with no health drops, but it never felt unfair to me. The 1-bit style was super cute and it was really cool to see how each area was differentiated with such minimal design. The only major criticism I have is that the game froze a handful of times during my playthrough, requiring a hard restart, but it never set me back a large amount at any point.
Short but fun. Done by a person alone, with lots of love and passion.
Its quick and cute. The early game and bosses were the most fun. It had a couple really finicky spike sections to get through. Only one problem i had with the game really, its a movement mechanic, if you pressed against a wall you wont slide into gaps and just fall to your death. Really annoying to just barely overshoot with the gap with an aerial dash or running out of jetpack. You fall like a brick past any opening in a wall as you fall. I took my time and finished with everything collected in 6hours, its probably more like (2-4h of gameplay, its hard to guesstimate) i spent way too much time doing pointless things and backtracking to the same exists over and over because i forgot what was at each as well as taking some breaks as well as farming for specific upgrades. 15€ euro seems a bit expensive for that amount of game you get but thats what the summer sale is for. Perfectly fine for 3€ something with a 75% discount.
Metroidvania bastante divertido e parecido com os jogos mais rudimentares de computadores de 8 bits, só que sem o lag e scrolling travado de antigamente.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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Related
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|---|---|---|---|---|
| $46.5K | 110 | 83% | $15.99 | |
| — | 0 | — | — | |
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