
Pamela Cavendish returns for another adventure! The famous anthropologist ventures into the northern reaches of Europe to rescue a friend who went missing while following the trail of Norse gods. Is this mere coincidence or is there something more behind the legend of Loki and Hodur?
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Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Классная игрушка, всё -таки старые игры лучше нынешних, особенно игры Домини - жесть. Спасибо за подарок)
A really nice Artifex Mundi hidden object game.
[b]My Playtime:[/b] 2.8h (100% achievement, finished the game) [b]Grindy Achievement(s):[/b] No. [b]Optional Achievement(s):[/b] Yes (16 achievements). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [i]Endless Fables 2: Frozen Path[/i] is the second installment of [url=https://store.steampowered.com/bundle/7860/Endless_Fables_Collection/][i]Endless Fables[/i][/url] series, a hidden object game developed by [url=https://store.steampowered.com/search/?developer=Sunward%20Games][i]Sunward Games[/i][/url]. This time, it revolves around Odin, Hod, and Baldur. [b]Pros:[/b] - Difficulty selection - Hints and skip buttons in case you are stuck [b]Cons:[/b] - Repetitive minigames - Some hidden object games require you to spam-click to figure out the interactions - One key item usage is too vague [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you buy this game?[/h1] [b]No.[/b] [i]As a hidden object game, it is not fun to spam-click the whole screen to figure out where the interactable objects are, and that's most of the hidden object scenes that this game has.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] I'm not sure why, but the visuals in this game look blurry compared to the newer games published by [url=https://store.steampowered.com/publisher/artifexmundi][i]Artifex Mundi[/i][/url]. The art is mostly enhanced by fog to make the blur even more noticeable. Characters also move oddly whenever they are not doing anything. It's not that bad once you get used to it, though, and the odd movement can just give you the laughs. [h3]Story[/h3] The story is completely unrelated from the first game, [url=https://store.steampowered.com/app/504000/Endless_Fables_The_Minotaurs_Curse/][i]Endless Fables: The Minotaur's Curse[/i][/url] ([url=https://steamcommunity.com/profiles/76561198132503739/recommended/504000]my review[/url]). The main character is going to an island to save her friend who is researching Hod and Baldur. The game will mostly revolve around that and how the history actually unfolds. Note that it's fiction, so the story might not reflect the real thing. The story can be confusing, though. A random man will come out of nowhere without us knowing what they are doing, and the game won't explain who they are even after the game ends. Moreover, the characters that are on your side somehow know you already without them even telling the relation between the two. [h3]The Game[/h3] [b]Gameplay[/b] The game is a hidden object with a point-and-click element. You'll mostly find objects that you can pick up and use to other objects. Sometimes, these will lead to puzzles, although there are also times when you have to find an item in a hidden objects scene. Most of the locks revolve around symbols. It might make the object easy to remember, but it just makes the game too easy. I only got stuck in the point-and-click section when I either didn't realize that I could take an object in an area or forgot that I could interact with an object several scenes back. The rest was just too obvious with the symbols that are reused with different patterns. Well, except for one item. There is this key item called the Evidence Collector, but it was never obvious when you have to put an item in it. https://steamcommunity.com/sharedfiles/filedetails/?id=1524377787 [b]Minigames[/b] Some minigames are also reused. A lot of them revolve around rotating plates, which I hated, and memorization. It just makes the minigames boring, and as for the rotating part, it makes me not enjoy the game since I needed to use trial and error to solve them. Also, some minigames can be hard to figure out. The instructions won't be obvious, and you need to figure out how they work most of the time. Luckily, the repetition helped this time since it meant that I didn't have to familiarize myself with a new one. https://steamcommunity.com/sharedfiles/filedetails/?id=2684277476 [b]Hidden Object[/b] A great portion of the hidden object scenes are the type where you have to find interaction between objects. Honestly, I didn't like these types since they encourage you to spam-click, figuring out which objects can be interacted with since the game doesn't specify any. There are some standard hidden object scenes where you need to find objects that are written on the screen, but some of them are hidden beneath other objects or partially shown on the screen. It seems the devs want to make the game difficult, but not in a fun way. https://steamcommunity.com/sharedfiles/filedetails/?id=3310882109 [b]Length and Difficulty[/b] Despite the increased difficulty, the game is still short. It took me 2.8h to finish both the game and the extra content. The game has 3 difficulty options and a custom one. You can also use hints and skips if you are stuck, so you shouldn't have any issues in finishing the game. [h1]Conclusion[/h1] [i]Endless Fables 2: Frozen Path[/i] is just boring. A lot of the mechanics are reused, and sadly, some of the mechanics that get that treatment are the ones that I didn't enjoy. There is no point in playing a hidden object game if you just spam-click the whole screen just to find the interactable objects to use with other items. Since there are still a lot of other games published by [i]Artifex Mundi[/i] at a similar price, I'm afraid I couldn't recommend this game.
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Hours played at review time, across 43 reviews with recorded playtime.
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[h1] Вполне добротная мистическая история с Кракеном и другой нечистью, сдобренная поиском дополнительных скрытых предметов и снежной атмосферой [/h1] Скрытые предметы не обязательны для прохождения истории, но для идеальной игры нужно их найти в обоих главах. То есть дополнительная глава тоже является обязательной для прохождения и немного проясняет финал. Но для скрытых предметов есть вполне удобное руководство. Так что в итоге можно за вечер получить ещё одну идеальную игру. По продолжительности довольно средняя история - мест тут довольно немного и в этом может быть удобство для тех, кто не особо любит шататься по куче различных локаций. https://steamcommunity.com/sharedfiles/filedetails/?id=3371206725 Мелодия приятная и история сдобрена различными мифологиями. Особо тут технических заморочек нет и лишь в дополнительной главе попалась довольно муторная головоломка с блоками, которую пришлось пропустить. Также есть некоторые косяки с переводом, но это уже типично для серии. С переводами у них всегда что-то да вылезет. https://steamcommunity.com/sharedfiles/filedetails/?id=3371206412 В плане стимовских плюшек стандартный набор - облако, достижения и карточки. Так что по скидке смело можно брать. Хотя даже за полную цену игра относительно недорогая. Другое дело, что таких игр издателем наштамповано уже выше крыши и есть некое однообразие в головоломках. В историях тоже хватает однообразия - это постоянно какая-то мистика, очень редко детективы.
A forgettable HOG you won't feel bad for not getting or not experiencing. Lame story, poor effects, and collectables that are so random that you will have to look up a guide to make any kind of sense out of it as the morph objects are NOT one per screen, and there are a bunch of different coloured imps that MIGHT be in the screen. And naturally once you reach some screens there is no backtracking allowed so you will easily miss them. Puzzles are not anything new, items you pick up somehow vanish into the aether after one use. Honestly don't know why they don't implement multiple uses for multiple ways of solving things. I would just make it so once you get the pickaxe you keep it till the end. Just run around chopping everything. Throw it at the ice sorcerer too or whatever. Problems solved. Also, I hate ice as a setting. Utterly boring. Apologies if I'm not giving the game a decent review - lazy game gets lazy review. Which is a shame too as I expected better from Artifex Mundi.
[h1]FR/EN Endless Fables 2 : Frozen Path[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3721611170 [h3]---FR---[/h3] Endless Fables 2 : Frozen Path est un point & click d'Artiflex Mundi qui s'est spécialisé dans ce genre de jeux d'objets à trouver. C'est le second jeu de la série Endless Fable et le moins que l'on puisse dire c'est qu'il y a du progrès côté graphismes par rapport au premier titre. Les images sont plus détaillées et les animations sont de meilleure qualité. Tout est en progression par rapport au premier jeu. On retrouve donc notre héroïne Pamela Cavendish pour une nouvelle aventure. Cette fois exit la Crète, c'est en direction des terres glacées de la Suède que nous partons à l'aventure. Le changement de paysage est réussi et on découvre ces nouveaux lieux avec plaisir. On passe donc sur la mythologie nordique pour cette histoire. Comme d'habitude le jeu réserve la part belle aux jeux d'objets cachés dans des tableaux soignés et aux puzzles à résoudre. Les mini-jeux sont réussis et variés et nous offre un challenge adaptable à chacun avec la possibilité de choisir le niveau de difficulté. en début de partie. Au final le jeu est réussi avec une réalisation soignée et des bonus accessibles depuis le menu principal (bande son, fonds d'écrans, artworks et j'en passe). On retrouve les points forts des jeux de l'éditeur et les amateurs devraient apprécier une fois de plus l'aventure. https://steamcommunity.com/sharedfiles/filedetails/?id=3721611237 [h3]---EN---[/h3] Endless Fables 2 : Frozen Path is a point-and-click adventure game from Artiflex Mundi, a studio specializing in this genre of hidden object games. It's the second game in the Endless Fables series, and it's safe to say there's been significant graphical improvements compared to the first title. The images are more detailed, and the animations are of higher quality. Everything is an improvement over the first game. We rejoin our heroine, Pamela Cavendish, for a new adventure. This time, Crete is out of the picture; we're heading to the icy lands of Sweden. The change of scenery is well done, and we discover these new locations with pleasure. This story departs from Norse mythology. As usual, the game features plenty of hidden object games set in beautifully crafted environments and puzzles to solve. The mini-games are well-designed and varied, offering a challenge that can be adapted to each player, with the option to choose the difficulty level at the start of the game. Ultimately, the game is a success, boasting polished production values and bonus content accessible from the main menu (soundtrack, wallpapers, artwork, and more). It retains the strengths of the publisher's games, and fans should once again enjoy the adventure. https://steamcommunity.com/sharedfiles/filedetails/?id=3721611352
Dobra i ciekawa historia.
The game works, and most of the puzzles are good, which is not always something you can expect from "older" Artifex Mundi games. However, the story is bad, and, once again, Artifex Mundi doesn't understand or follow the actual mythology they are supposedly using. This is up in the top three worst portrayals of Loki I've ever seen, and I will engage with anything myth-based I can get my hands on. The other part that annoyed me was all the witch stuff, which I get, I guess, but it felt forced, hollow, and unnecessary, as per usual with this stuff.
After the first outing of Endless Fables, where you dealt with a minotaur through the usual means, now you are in a world of Odin, Loki and The Kraken doing pretty much the same thing. Hidden collectibles have been made easier to find with a 'light' system (have you found everything? The light will go off when you do) and does really help with some challenging finds along the way. Overall the story is thin but the journey of finding objects is what makes these games charming and for the most part it works well.
Endless Fables 2: Frozen Path, developed by Sunward Games and published by Artifex Mundi, is a hidden object puzzle adventure that builds confidently on the foundation laid by the first entry in the series while carving out its own identity through atmosphere and mythological inspiration. This chapter follows anthropologist Pamela Cavendish as she journeys into the frozen north of Europe after receiving news that her colleague and close friend has vanished while researching ancient Norse legends. What begins as an academic investigation gradually transforms into a perilous descent into folklore, supernatural forces, and long-forgotten truths buried beneath snow and ice. The narrative is driven by a strong sense of personal urgency. Pamela’s search for her missing friend gives emotional grounding to the adventure, ensuring that the mythological elements never feel detached from human stakes. As clues lead her through remote villages, abandoned mines, and icy wilderness, the game slowly reveals connections to Norse mythology, particularly tales involving gods associated with deception, darkness, and tragic fate. These mythological references are woven into the story in a way that enhances intrigue without requiring prior knowledge, allowing the mystery to unfold naturally through exploration and discovery. Gameplay follows the traditional hidden object adventure structure, combining scene-based exploration with inventory puzzles and a wide range of mini-games. Hidden object scenes are varied enough to avoid monotony, often requiring interaction with the environment rather than simple item spotting. Objects may need to be uncovered by moving debris, repairing mechanisms, or combining tools, which adds a layer of engagement beyond static searches. These scenes are balanced by logic puzzles that test memory, pattern recognition, and spatial reasoning. While the difficulty level remains approachable, the steady variety keeps the experience engaging from start to finish. The game’s pacing is one of its notable strengths. Progression feels smooth, with each solved puzzle or discovered clue naturally leading to the next location. There is minimal unnecessary backtracking, which helps maintain narrative momentum. The story unfolds at a measured pace that encourages immersion without overwhelming the player with exposition. New environments and mechanics are introduced gradually, giving players time to adapt and absorb the unfolding mystery while maintaining a sense of forward motion. Visually, Frozen Path excels in creating atmosphere. The environments are richly illustrated, capturing the stark beauty and isolation of northern landscapes. Snow-covered forests, dimly lit interiors, and frozen industrial sites are rendered with careful attention to detail, reinforcing the cold and mysterious tone of the adventure. The color palette leans toward cool blues and muted grays, punctuated by warm interior scenes that provide contrast and visual relief. Environmental storytelling plays a subtle but effective role, with visual cues often hinting at past events or hidden dangers. Sound design complements the visuals with ambient music and effects that enhance immersion. The soundtrack is restrained, favoring atmospheric compositions that underscore moments of tension and discovery rather than dominating them. Environmental sounds—howling wind, creaking structures, distant echoes—add depth to exploration and reinforce the sense of isolation. Voice acting and dialogue are used sparingly but effectively, helping to convey emotion and context without disrupting gameplay flow. While Frozen Path is polished and cohesive, it remains firmly within the conventions of the hidden object genre. Players familiar with similar titles from Artifex Mundi will recognize many puzzle types and narrative beats. The game does not radically innovate, but instead refines established mechanics with consistent quality. For some players, the relatively modest challenge level and compact runtime may feel limiting, particularly if they are seeking a longer or more demanding experience. However, optional collectibles, achievements, and a bonus chapter help extend playtime and encourage thorough exploration. One of the most appealing aspects of the game is how it balances mythology with accessibility. Norse legends are presented as an integral part of the mystery rather than as dense lore dumps, allowing players to engage with the story regardless of their familiarity with the source material. This approach keeps the narrative focused and approachable while still benefiting from the depth and intrigue of ancient myths. Ultimately, Endless Fables 2: Frozen Path stands as a strong example of a well-executed hidden object adventure. Its blend of atmospheric visuals, varied puzzles, and mythologically inspired storytelling delivers a satisfying experience that feels cohesive and purposeful. While it may not redefine the genre, it offers a polished and engaging journey that rewards curiosity and attention to detail. For fans of narrative-driven puzzle games and folklore-infused mysteries, Frozen Path provides a compelling and memorable adventure set against a chilling, beautifully crafted backdrop. Rating: 8/10
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