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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 620reviews | 90% | — | $165.6K |
| $14.99 | 125ratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Pros:[/h1] ✅ [b]Interesting story.[/b] ✅ [b]Good atmosphere.[/b] ✅ [b]Decent amount of hidden object scenes and puzzles.[/b] ✅ [b]Interesting characters and locations.[/b] ✅ [b]Achievements.[/b] [h1]Cons:[/h1] ❌ [b]The price is quite high. I can only recommend buying the game on sale.[/b] ❌ [b]Some puzzles are too easy.[/b] ❌ [b]The hidden object sections can become repetitive.[/b] ❌ [b]The story is somewhat predictable.[/b]
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]9 Clues 2: The Ward[/b] es una aventura 2D en primera persona para un jugador que mezcla puzles con escenas de búsqueda de objetos ocultos. Creo que es de las mejores opciones dentro del género. Buena historia, excelente ambientación (con deficientes animaciones) y buenas ilustraciones. Los puzles los dejería en medio, les falta algo y tienden a ser bastante sencillos. [h1]Misterio en el psiquiátrico[/h1] 1957. Nuestra protagonista recibe una llamada de socorro procente del psiquiátrico Mnemósine. Nada más llegar, una muerte con un elemento paranormal y un trágico incidente del pasado la meterán de lleno en una investigación mortal. Viene con voces en inglés y textos en español. Al igual que ocurría con el anterior, la traducción es muy buena, nada de encontrar palabras que no se corresponden con el dibujo porque en inglés tienen más de un posible significado. La trama es sorprendenmente entretenida, con un buen diseño artístico pero mediocres animaciones. La verdad es que cuesta saber si realmente es una secuela, la historia no sigue el hilo del primero y como la protagonista era muda y sin nombre en el anterior, no hay forma de saber si es la misma persona. Supongamos que sí. Algo que me ha gustado y que no suele ser tan habitual como debería en algunos de estos juegos es que la forma en la que están estructurados los escenarios y las distintas escenas es lógico. No hay tantos momentos en los que te mandan de una esquina a otra sólo como excusa para alargar la historia. Mecánicamnete no difiere de lo habitual pero tampoco es algo que se espere. Buenas ilustraciones donde buscar objetos ocultos, bastante grandes por lo general con lo que no resultan muy complicadas. Y un buen número de puzles con los que sí tengo algún problema ya que son poco ingeniosos y un poco repetitivos, no terribles, pero en este sentido sí los ha habido mejores. Regresa el Modo Detective del anterior, pero esta ocasión tendremos que ordenar las pistas una vez encontradas. También presenta un extra que ha aparecido con anterioridad, la posibilidad de completar un mini juego en lugar de buscar objetos ocultos. En este caso es el conocido Mahjong, fichas colocadas en capas que hemos de emparejar. La búsqueda de una serie de coleccionables para desbloquear logros terminaría con este apartado. En caso de atascarnos tenemos ayudas y pistas, junto con la posiblidad de saltar los puzles. La frecuencia para poder usarlas depende de la dificultad seleccionada: fácil, avanzado y experto. No hay mucha diferencia entre los dos primeros pero sí con el tercero. La duración es la habitual en estos juegos, quizás 3-4 horas. No se desbloquea nada nuevo al completarlo, pero si eres de los que quieren obtener todos los logros, serán necesarias dos partidas. [code]Para leer la reseña del primero: [url=https://steamcommunity.com/id/Riaku14612/recommended/284870/]9 Clues: The Secret of Serpent Creek[/url][/code]
Играла на ПК Прошла за 1 подход, за 4,2 часа Сюжет: Мы отправились в психушку, чтобы выяснить, о инциденте с пожаром. В этой игре вас ожидает: - Заброшенная психушка, развилистая карта и 20+ локаций ✔️ - Три уровня сложности, Казуал, Сложный и Эксперт ✔️ - Использование предметов ✔️ Что мне нужно от этой игры: - Карточки есть - Достижения есть А остальное мне не важно)
[h1]Einstieg[/h1] „9 Clues 2 - The Ward“ ist klassisches Wimmelbild-Futter für zwischendurch. Wer Lust auf Mystery, etwas Psycho-Vibe und entspannte Rätsel hat, bekommt hier solide Genre-Kost ohne große Überraschungen. [h1]Handlung / Story[/h1] Die Story dreht sich um ein altes Sanatorium, dunkle Experimente und eine Vergangenheit, die besser begraben geblieben wäre. Viel wird über Notizen, Rückblenden und Dialoge erzählt. Die Handlung ist nicht mega komplex, funktioniert aber gut genug, um dran zu bleiben. Gruselig eher auf Atmosphäre als auf Jumpscare-Basis. [h1]Gameplay[/h1] Typisches Wimmelbild-Gameplay: Suchbilder, Minigames, Inventarrätsel. Alles bekannt, alles solide umgesetzt. Die Rätsel sind logisch, selten frustrierend und gut in den Spielfluss eingebettet. Große Innovationen gibt es nicht, aber das Rad will das Spiel auch nicht neu erfinden. [h1]Schwierigkeit[/h1] Der Schwierigkeitsgrad ist eher locker. Vieles erklärt sich von selbst, Hinweise sind jederzeit verfügbar. Ideal zum Abschalten nach einem langen Tag, weniger für Rätsel-Masochist*innen. Ich fand das angenehm entspannt. [h1]Grafik[/h1] Die Hintergründe sind detailreich und schön düster gestaltet. Das Sanatorium wirkt glaubwürdig heruntergekommen und leicht unheimlich. Die Wimmelbilder sind übersichtlich und nicht unnötig überladen. Technisch kein Highlight, stilistisch aber stimmig. [h1]Sound[/h1] Der Soundtrack unterstützt die Atmosphäre gut, bleibt aber eher im Hintergrund. Dezente Musik, passende Geräusche, keine nervigen Loops. Die Sprachausgabe ist okay, aber kein Must-have. [h1]Technik / Bugs[/h1] Technisch lief bei mir alles sauber. Keine Abstürze, keine Gamebreaker. Übergänge und Ladezeiten sind unauffällig. Genauso, wie man es von einem Genre-Vertreter erwartet. [h1]Grind[/h1] Grind gibt es quasi nicht. Wer möchte, kann optionale Sammelobjekte mitnehmen, muss aber nicht. Kein künstliches Strecken, kein unnötiges Backtracking. [h1]Spielzeit[/h1] Die Spielzeit liegt bei ca. 3 bis 4 Stunden. Perfekt für ein Wochenende oder ein paar entspannte Abende. Nicht zu kurz, nicht zu lang. Ich habe für zwei komplette Durchläufe knappe 6 Stunden gebraucht. [h1]Errungenschaften / Achievements[/h1] Die Achievements sind größtenteils straightforward. Vieles bekommt man automatisch, anderes durch gründliches Spielen. Wie üblich bei den Wimmelbildgames von Artifex Mundi gibt es Errungenschaften wie z. B. „Drei Rätsel ohne Überspringen zu lösen“ oder „Bewältige fünf Wimmelbild-Rätsel jeweils unter 2 Minuten“. Leider sind 2 Durchläufe notwendig - einmal alle Wimmelbilder meistern und ein anderes Mal alle Mahjong-Spiele zu meistern, um 100 % zu erzielen. Kein harter Grind, aber auch keine besonderen Herausforderungen. [h1]Preis[/h1] Ich habe „9 Clues 2 - The Ward“ für 2,58 € am 07.07.2025 gekauft. [h1]Fazit[/h1] „9 Clues 2 - The Ward“ ist ein solides Wimmelbild-Adventure mit düsterer Atmosphäre und entspannter Schwierigkeit. Keine großen Überraschungen, aber genau das, was das Genre verspricht. Ideal für Fans von Mystery-Wimmelbildern oder als chilliges Spiel für zwischendurch. Kein Meisterwerk, aber absolut okay. [hr]Die Rezension spiegelt [u]meine ganz persönliche Meinung[/u] zu „9 Clues 2 - The Ward“ wider. Habt ihr inhaltliche, grammatikalische oder Rechtschreibfehler bemerkt oder habe ich etwas übersehen, bin ich euch für einen Hinweis dankbar.[/hr]
I love the crazy guy in this game. lol
9 Clues 2: The Ward, developed by Tap It Games and published by Artifex Mundi, is a mystery-driven hidden object adventure that places players in a dark, psychological setting far removed from the more whimsical tone typical of the genre. The story begins with two detectives arriving at the Mnemosyne Asylum, an isolated mental hospital situated on a remote island battered by an endless storm. A distress call from one of the doctors has drawn them there, but within moments of their arrival, things spiral into chaos when one of the staff members leaps to their death. From that shocking opening, the game unfolds as an atmospheric investigation into the asylum’s hidden secrets, forcing the player to navigate the fine line between sanity and madness while piecing together the truth behind its haunting façade. The writing establishes a tone of tension and unease that carries throughout the experience, combining elements of mystery, tragedy, and supernatural suggestion to craft a story that feels both intimate and unsettling. The gameplay structure follows the familiar rhythm of hidden object adventures but adds a few thoughtful twists that distinguish it from its peers. As you explore the many rooms of the asylum, you engage in standard hidden object scenes—searching cluttered spaces for listed items—but the game punctuates these moments with puzzles, environmental challenges, and a unique “detective mode.” In this mode, you scan crime scenes for visual clues and then reconstruct events in chronological order, offering a more interactive take on classic point-and-click investigation. This mechanic, while not particularly complex, adds an engaging change of pace and ties the puzzle-solving more closely to the story’s detective theme. The flow between exploration, object-hunting, and puzzle-solving feels natural, and the game maintains a satisfying balance between narrative progression and gameplay variety. Each area of the asylum reveals more layers of its dark history, and as the case deepens, the sense of dread grows stronger. Visually, the game delivers a richly crafted atmosphere that perfectly complements its story. The environments are detailed and beautifully painted, drenched in moody lighting and a muted color palette that captures the oppressive tone of the asylum. The art design reflects the dilapidated decay of the institution, with flickering lamps, peeling wallpaper, and ominous medical equipment scattered across the halls. The attention to environmental detail makes every scene feel alive with history, and even the hidden object segments feel integrated into the setting rather than arbitrarily placed. The character art, while competent, doesn’t always match the quality of the backgrounds, and the animations can occasionally appear stiff, but the overall presentation remains immersive. The soundtrack and ambient effects enhance the sense of isolation, using subtle echoes, thunderclaps, and low piano notes to build atmosphere without overwhelming the player. Narratively, 9 Clues 2: The Ward leans heavily into its psychological tone, weaving a story that combines mystery with emotional undercurrents. As the protagonist delves deeper into the asylum’s secrets, she encounters a cast of disturbed characters, each harboring their own motives and traumas. The writing doesn’t shy away from exploring themes of guilt, loss, and madness, though it does so within the accessible framework of a casual puzzle game. Dialogue sequences move the story forward, and while some of the voice acting and writing can feel uneven or melodramatic, the intrigue remains strong enough to hold attention. The pacing is deliberate, designed to reward curiosity as players slowly uncover diary entries, old case files, and fragments of the patients’ pasts. The tone successfully evokes the feeling of classic mystery thrillers, with just enough hints of the supernatural to keep players questioning what is real. As with many Artifex Mundi titles, the game’s difficulty is approachable. Puzzles rarely frustrate and can usually be completed with a bit of observation and logic, making the experience suitable for both newcomers and veterans of the genre. The hidden object scenes are clear and thoughtfully designed, avoiding excessive clutter while still providing enough challenge to stay engaging. The inclusion of hint systems and skip options ensures that players can tailor the experience to their preferred pace, and the game’s compact runtime makes it perfect for short play sessions. However, players looking for deep or demanding gameplay may find it too straightforward. The detective mode, while conceptually interesting, doesn’t evolve much as the game progresses, and once the novelty wears off, it functions more as a stylish narrative device than a meaningful layer of complexity. 9 Clues 2: The Ward ultimately succeeds by committing fully to its atmosphere and tone. It’s a story-driven experience that prizes immersion and mood over innovation, and within that scope, it delivers an absorbing few hours of eerie exploration and satisfying puzzle-solving. The combination of strong art direction, solid pacing, and a haunting setting makes it one of the more memorable entries in Artifex Mundi’s catalog. Its flaws—occasional predictability, uneven acting, and limited challenge—are outweighed by its ability to sustain tension and deliver a cohesive, polished mystery. For fans of hidden object adventures who appreciate a touch of darkness and psychological intrigue, it stands as a well-crafted and compelling choice that demonstrates how much atmosphere and storytelling can elevate a simple genre formula into something quietly engrossing. Rating: 8/10
The game worked and had some good puzzles, so I will recommend this because that's not something you can always take for granted. However, it wasn't good. The story was awful, I didn't like the protagonist, and the "twist ending" with the psychopath turning out to be a psychopath was not even funny enough to justify itself.
This was a really good game and the storyline was really good. I will definitely be recommending this to others
リラックスして遊べるパズル推理ゲーム
** Game finished ** Better from the first in series. For casual gaming in the afternoons. 6/10 Ratings (0-3 Don't bother @ all) (4-7 The Average) (8-10 One of the best) Posted March 7, 2026
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