
A dystopian simulator where your choices shape a decaying city. Join other players to protect the metropolis from ruin, hasten its downfall, or simply work in the factories. With no set goals or rules, every action has consequences in a world teetering on the brink.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enter ANEURISM IV, a sprawling metropolis where the proletariat works without question and the air is thick with decay. As a Spirit—a spectral entity on the verge of becoming flesh and bone—you stand at a crossroads. The city is yours to influence, disrupt, or simply observe. With no set goals or rules, how you engage with this world is entirely up to you.
From the hardworking Prole to the affluent Banker, each fate offers unique abilities, challenges, and ways to interact with the city and its inhabitants. Your choice defines your journey:
Align with the Cortex to stabilize and protect the city.
Join the Scumbags or Zealots to spread the Rot and sow chaos.
Remain Neutral and immerse yourself in daily life, working in factories or exploring the city.
An ever-present threat, the Rot visibly alters the city as it spreads. Roles like Liquidators and Scumbags are pivotal in either containing or exploiting this menace. If left unchecked, the Rot will consume everything, leading to the city's demise.
ANEURISM IV is a sandbox simulator first and foremost. The city reacts dynamically to player actions:
Take Down the City: Collaborate with others to bring about the city's downfall and witness its reset.
Protect the City: Work to maintain order and keep the Rot at bay.
Live Your Life: Engage in everyday activities or carve out a unique path—it's your choice.
Survival depends on your willingness to work. Earn credits by taking on various jobs—labour in factories, manage resources as a Prole, or manipulate finances as a Banker. These credits are your lifeline, allowing you to purchase necessities from shops, trade for valuable goods, or invest in property.
In ANEURISM IV, there are no rules dictating your actions. Every decision you make impacts the city and its inhabitants. Will you bring stability or chaos? The choice is yours.
Total Freedom: No imposed objectives. Play your way.
Dynamic Consequences: Every action influences the world around you.
Multiplayer Interaction: Invite friends to join your world—collaborate, compete, or coexist.
Survival Mechanics: Manage your nourishment and sanity in an oppressive, ever-changing environment.
Wait for rations
Craft goods
Rent property
Listen to the radio
Work in a factory
Do laundry
Earn credits
Pay taxes
Evade the Cortex for tax evasion
Go insane
Eat suspicious things
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 278 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game but I'm assuming the toxic bozos killed it every single server is dead every single day unfortunately
You just had to be there man.
Was really cool used to have a lot of fun with this game, but it got ruined after they made anamenacyte act more like a pseudo moderator/karma system. After that, a lot of player interaction became less common, and griefing just got a lot worse because of how easily exploitable the anamenacyte system ended up being. The devs have made a lot of bad decisions and changes for this game it's like they didn't even know what made it special in the first place. They seem to only really listen to feedback from the pro RP glaziers, you know, the same kind of people that are basically magnets for griefers and wannabe trolls. Very sad how this game ended up. Honestly, another good case study on why you shouldn't listen to RPing Redditoids and positive echo chambers.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Czech, Russian, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 278 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a very bittersweet game. You can grind and grind for hours on one guy and lose everything because some stupid banker with a shotgun wanted the same property as you or some random controller decides to go on a rampage. And don't get me started on the awful Karma system. Hidden ultra-punishing mechanic that is nearly impossible to work out of is insane to me, especially with the low player count making everything only based around one server, you either deal with not playing half the damn game or move to an empty server. Now I do like this game, it honestly made me better at anger management, plus it's gameplay is really addictive to me. But it desperately needs some reworks to not be hell.
This game is an active social experiment on toxic gaming culture. From the ground up the game is designed to reward hurting others while teasing "roleplay elements" like job roles and the existence of law enforcement. Servers are virtually empty but for one or two. One is active regularly because it during peak hours has active moderation while every other server is empty. It is a multiplayer game with no incentive to work together and no way to advance without playing alone or stealing from others. It isn't a hard fast rule, either - The game rewards stealing and does nothing to discourage it while the gaming community actively pretends "It's dystopian" to sell it as "authentic" with no understanding what dystopian means. This is a kill and be killed world. The minigames were interesting for jobs and store ownership. The ideas behind the connected systems that suggests different roles are needed for the world to succeed and lend some measure of social security in this are legitimately interesting. The playerbase ruins the experience. I've not had a single gaming session that wasn't full of psychopaths running around killing everyone that was unable to defend themselves, including the moderators themselves at one point. If you like cutting yourself, this game might be for you, because it is sadistic on a fundamental level. I saw more humanity in the game "Hatred". This gameworld is not dystopian. It doesn't even try to be. It masquarades as dystopian to justify a PVP system that is functionally lobotomised.
I like the game, im even writing a theory on the lore of it. But in the most respectful way possible: if you are not yet fully done optimizing the lag compensation can you please for the love of god cover up the ♥♥♥♥♥♥♥ hole in the catwalks for underground. I have been sucked into it several times due to lag compensation pulling me into it like a ♥♥♥♥♥♥♥ sarlacc pit and it has no ♥♥♥♥♥♥♥ reason to exist other than to inconvenience people.
One of the developers named Aaron is a known pedophile, but if you bring this up you will get banned from both the game and the discord. The game has been on a downward slope for months and they do nothing. on top of that Aaron's ♥♥♥♥♥♥ reputation makes it so much worse and if you ever find him in game because spoiler alert he rarely plays he'll just admin abuse and give himself an advantage whilst killing others. Overall just a bad game that will be dead in a few months not worth it
how about do some content updates maybe?
Was hard to get into even before it became almost deserted. Fun times while it lasted though.
What an unique gem of a game. Extremely fun when you meet the right people. However, considering the amount of toxic people, I do recommend playing with at least one friend. Been playing with a friend myself and it nullified a number of issues I have with the game when playing solo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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