
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 18 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1029 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool.
No way this is just like Arc 6
주인공이 아무 공격도 하지 못하고 도망만 다녀야 하는 1인칭 생존 호러의 효시 같은 작품. 이후에 이 장르는 이 게임의 영향을 받은 아웃라스트로 완성되었음. 지금 하기엔 불편하기 짝이 없는 게임이지만 호러 게임 팬이라면 한 번 정도는 해볼만한 게임. 다만 진짜 길이 불친절해서 막힌다면 그냥 공략 보는 걸 추천함. 가끔씩 진짜 엉뚱한 곳이 길인 경우도 있다 보니... 그리고 플레이 기준 해상도 버그가 있어서 HD(1280*720)로 밖에 하지 못했음.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1M | 18.5K | 95% | $19.99 | |
| $10.1M | 10.8K | 90% | $49.99 | |
| $10.1M | 24.2K | 85% | $19.99 | |
| $10.2M | 14K | 64% | $39.99 | |
| $10M | 15K | 84% | $39.99 | |
| $10.2M | 7.1K | 67% | $33.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.5M | 53K | 96% | $29.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $87.5K | 272 | 83% | $16.99 | |
| $71K | 206 | 77% | $11.99 | |
| $44.2K | 172 | 91% | $9.99 | |
| $44K | 712 | 89% | $4.73 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я пытал людей колесом, быком и штыками, но темнота... Эта хрень меня реально пугает...
Świetny klimat i narracja. Cieszy mnie to że uciekanie przed potworami nie jest główną częścią gry przez co można się wczuć w klimat oraz fabułę. Gra nie jest taka straszna jak mówili.
Alto miedo hermano
Este juego es un clásico del terror. La ambientación, la música, los efectos de sonido y la sensación de desprotección e inseguridad son increíbles. Recomendable. No hay nada más que decir.
Однозначно один из самых лучших хорроров. По своему опыту даже не помню игр, чтобы они пугали именно темнотой, а этот батя хорроров делает это так. Есть минус, чтобы понять, как контрить монстров, всего лишь их надо встретить два раза, и они уже больше не будут проблемы. Надо было сделать побольше рандома, так как из-за этого хоррор весь испаряется, когда монстряки ходят. (Я то играл на обычной сложности, может, такого и нет на сложной, тут хз) Также хотелось побольше разных фоновых звуков, они тебя испугают первые два-три раза, а дальше вообще не страшно. В общем, иногда хоррор вообще весь исчезает. Но головоломки, кстати, фановые, пусть и иногда бывает непонятно, что делать дальше.[spoiler](Ну это больше уже из-за года выхода игры.)[/spoiler] Короче, отличная олдскульная игра.
Skam
bardzo fajna i przyjemna gra lecz ani troche nie jest straszna, pozdrawiam
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.