
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 18 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1029 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Thought I was brave until I played this. Now my therapist knows me by my first name and I check under the bed for grunts. If you enjoy heart attacks and perpetual dread, absolutely recommend. My underwear budget has tripled.
Даже спустя 15 лет, игра создаёт атмосферу и пугает... Умели же раньше делать игры.. 10/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1M | 18.5K | 95% | $19.99 | |
| $10.1M | 10.8K | 90% | $49.99 | |
| $10.1M | 24.2K | 85% | $19.99 | |
| $10.2M | 14K | 64% | $39.99 | |
| $10M | 15K | 84% | $39.99 | |
| $10.2M | 7.1K | 67% | $33.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.5M | 53K | 96% | $29.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $87.6K | 293 | 84% | $16.99 | |
| $71K | 206 | 77% | $11.99 | |
| $44.2K | 172 | 91% | $9.99 | |
| $44K | 712 | 89% | $4.73 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
decided to give it another playthrough after not playing it for years and it's still as scary as i remember it. one of my favorite horror games for sure!
3 раза пытался пройти в детстве и 3 раза дропал, надеюсь скоро пройду.....
peak horror
I forgor
The monsters are completely retarded in this game, otherwise nothing to complain about.
I'm unsure how much of a curve I should be grading Amnesia: The Dark Descent on. It's 16 years old at this point, so probably a fair amount. The central premise - a horror game where you hide in the shadows to avoid enemies, but where spending time in the dark and/or looking at said enemies makes you lose your mind - felt refreshing and really ratchets up the suspense. The items were basically useless (I used very few tinderboxes and none of the healing items) and too many of the puzzles amounted to little more than aimless wandering and trial and error, but this game doesn't overstay its welcome, features fairly strong voice acting, and tells a compelling story. I'm excited to see where the series goes from here.
Completado en GOG. Amnesia: The Dark Descent es el pilar sobre el que se asienta el terror moderno y, a día de hoy, sigue siendo una experiencia magistral. Lo que lo hace verdaderamente único, y algo que pocos han logrado replicar con tanto éxito, es que el juego consigue aterrarte muchísimo más cuando no hay enemigos a la vista que cuando finalmente aparecen. Es el miedo a lo que podría estar ahí, a lo que tu propia imaginación construye en mitad del silencio. El protagonista, Daniel, despierta amnesia en un castillo y recorrerlo buscando respuestas y una salida, es un ejercicio de tensión psicológica constante. El diseño de sonido es tan brillante que cada crujido de la madera o cada eco lejano se siente como una amenaza real, obligándote a avanzar con una cautela casi enfermiza. Frictional Games entiende a la perfección que el horror más puro nace de la vulnerabilidad y de la anticipación. Ese estado de alerta perpetua, donde el simple hecho de que no pase nada te pone más nervioso es lo que lo elevó por encima de la competencia en su lanzamiento y que todavía hoy logra superar a muchos juegos de miedo actuales. Narrativamente, el descenso a los pensamientos y recuerdos del protagonista para lograr saber quie es y porqué está en la situación que está, está hilado de forma impecable a través de notas y recuerdos que vas desenterrando. Los puzles son inteligentes y se sienten parte del entorno, lo que ayuda a que nunca salgas de esa inmersión tan asfixiante que caracteriza al juego y cuyo desenlace final abrió la puerta a una historia mucho mayor que se ha ido expandido con sus secuelas con mayor o menor acierto.
Ápice do terror, 10/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.