
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 18 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1024 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
uno de mis juegos favoritos, es buenisimo cualquier fan del terror debería jugarlo como mínimo una vez
Really fun, it's just sometimes hard to navigate where your supposed to go. Like there's a lot of times where I just keep going in circles into areas I already been to, running into the same monsters again, but I guess that's part of the fun. Awesome monsters designs as well. Also if you run out of light sources, good luck trying to find the way to go.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.5M | 115.1K | 78% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.5M | 53K | 96% | $29.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $87.6K | 293 | 84% | $16.99 | |
| $71K | 206 | 77% | $11.99 | |
| $40.8K | 159 | 91% | $9.99 | |
| $38.6K | 624 | 89% | $4.73 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The grandfather of all horror games, the inspiration for every horror game where you wake up without knowing who you are and are chased by monsters without being able to fight back. The music is so on point, even playing it outside of the game gets my heart racing and reminds me of my first playthrough over five years ago. This game will stick with you, for all of the good and bad reasons. The ending really drops the ball and some of the achievements make this game agonizing to play, but that early game is crafted so perfectly. Even if you don't finish the whole game, I highly suggest playing on Halloween night and trying to get as far as possible in one run. Also, water monster still has my favorite monster design. Peak.
Una maravilla de titulo, escenarios con los que puedes interactuar (necesario para avanzar en varias partes), la historia es lenta pero para este genero es una maravilla ya que todo se va descubriendo poco a poco, graficos que a dia de hoy se ven lindos y tanto amor de la comunidad que hasta le sacaron un doblaje al español increiblemente bueno. Nada de bugs, lo unico malo fue que con mods graficos fallan los logros, pero sus graficos por defecto son suficientes.
holy mackeral this game is dark. i got the poop flushed from system. it was a dark experience indeed.!
주인공이 아무 공격도 하지 못하고 도망만 다녀야 하는 1인칭 생존 호러의 효시 같은 작품. 이후에 이 장르는 이 게임의 영향을 받은 아웃라스트로 완성되었음. 지금 하기엔 불편하기 짝이 없는 게임이지만 호러 게임 팬이라면 한 번 정도는 해볼만한 게임. 다만 진짜 길이 불친절해서 막힌다면 그냥 공략 보는 걸 추천함. 가끔씩 진짜 엉뚱한 곳이 길인 경우도 있다 보니... 그리고 플레이 기준 해상도 버그가 있어서 HD(1280*720)로 밖에 하지 못했음.
For the most part, the game was good, I was genuneily scared from the ambient alone and the first time you see The Gatherer, oh my god, so good. It was also probably the only game I was more scared of losing sanity than health lol. The problem I have the most is the last few stages, mainly sewers and the final ones, idk how to call them, the puzzles were not that great and how the monsters were used was just too simple really, those the new monster was great but very underused. Also the "final boss" you could say, it was barely anything, the ending was so disappointing ngl, maybe if I did something else it would've been better but the one I did was really bad. I also really felt like overtime it was changed from "psychological horro" to "monsters and ♥♥♥♥" kinda like Outlast but not even close as good. Overall, I would say it's a solid 7/10 and like 8 or 9/10 at the beginning and like 5/10 at the end
cnhfiyj gbpltw
во снах буду вспоминать и страдать
it was good and it was great and good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.