
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 18 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1024 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
британський хлопчик 20 років, звуть Даніель дуже хочу познайомитись, я sub 3, темщик и головоед, надеюсь что понравлюсь тебе
GOAT perfect my 2nd favorite game best atmosphere and music companion in a game imo
страшно так то прям нормально
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.5M | 115.1K | 78% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.5M | 53K | 96% | $29.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $87.6K | 293 | 84% | $16.99 | |
| $71K | 206 | 77% | $11.99 | |
| $40.8K | 159 | 91% | $9.99 | |
| $38.6K | 624 | 89% | $4.73 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
шедевр, лучший хоррор, в который я когда либо играл с прекрасным сюжетом
5.6 I played this on release and was genuinely quite scared but revisiting it now it is so incredibly flawed and not all that great overall. I've played a lot that has been inspired from it after mostly games that love to have the environment all interactable with your mouse and such, especially recently like The Beast Inside albeit that has it's own issues. Replaying Amnesia though I never realised quite how little drawers and cupboards there are in total to go through. My main gripes with the game are I guess firstly with it's difficulties, it wants you to play Medium "The intended experience". The problem with medium difficulty is there is an auto save every corridor pretty much and some in level. Even then majority of monsters will de-spawn after killing you and if the save is mid-level it might mean a monster is lingering around but I was able to exit and re-enter to just de-spawn it. Realising that like 5 rooms into the game made the entire next couple hours just a care-free stroll. Then there comes hard mode which upon death you revert back to your last save. This made it more interesting, albeit the first Major room with something that could kill you easily was the water monster, which is a non-negligible distance in especially to then die during. Eventually getting passed that was probably one of the first major rooms of enemies and these spawn 'behind' so just dying was no longer an option. That was until I realised that just hiding for x amount of time de-spawns all but 1 enemy in the game... So after the initial like ~7 deaths I never died again due to just waiting them out. I will add too at least initially the 4 cost to save when there's only like ~30 tinderboxes through the whole game felt a little unfair, again until I realised that it didn't really even matter much. (Justine) 5.7 I very slightly enjoyed Justine a little bit more due it's bite-size nature, The 'puzzle' was whatever (the slide one, the others don't really count), The third portion chase was alright, the monsters don't really play much in this aside from the third, but the other 2 did require actual moving around the pillar as it walked around it. Which is more than the base games monsters (non chase) do. Playing it 3 and a half times (I died once) was kind of annoying but again it's like 20 minutes a run so not too bad.
Quieres sustos? pues este es tu juego
enorme jeu de fils de pute les enigmes n'ont aucun sens et se base sur l'idée qu'on est dans la tete des developpeurs, clairement ce qui ont fais ce jeu ne devrait plus jamais en faire. De plus le jeu te harcele de flash blanc qui explose les yeux. En 2026 ce jeu est une enorme merde
a pretty good game for the much part with a interest story and good horror elements the enemies could have been done better as they are very predictable and could have been done better but overall good game
THE classic horror experience
good game shout out to pewds
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.