
Amnesia: The Bunker is a first-person horror game set in a WW1 bunker. A relentless, AI-driven monster stalks you. Survival depends on finding tools, crafting items, and keeping the lights on.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Aug 26 → 11/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.6Kreviews | 93% | — | $5.8M |
| $24.99 | 4.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Неплохая игра
Одно из лучших творений Амнэйжии. Тут прям пахнет окопной войной, страхом, и желанием проснуться из этого кошмара. Зачётный хоррор, я прям кайфанул оттдуши. Правда непонятно,как так вышло, что в таком огромном помещении,почти нет патронов ни для одного оружия...И как так вышло,что главвреда нельзя сжеч...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $7.49−70% |
| 2.5Kratings |
| 91% |
| — |
| not modelled |
| $24.99 | 108ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ES KOMMT
Never thought a horror game could have such addicting gameplay. Monster's AI isn't just two states of 'searching' and 'chasing', which generates lots of fun scenarios to get through, you can never be sure that something will or won't happen. Beautifully written plot. Definetely going to replay this multiple times
A Fun and highly replayable game. i have personaly played every dificulty at least once with i think 10 runs compleated, if you like a bit more open horror games this is the one for you. I think i can get at least 50 more hours out of this one,
Never was interested in the "hide and seek" focus of the original games, but I feel like the expanded encounter design and relative freedom to handle challenges with creativity really encourages rougher playstyles without diminishing the disempowered fantasy. Hiding can be a nail biting last resort, but giving the player combat options (and subsequent resource management) allows for a better ebb and flow of emotions and tension that really heighten the entire experience.
Amazing game, one of the best I've played in awhile. Almost want to buy it twice. I think I got really lucky with my playthrough as the pacing of my own gameplay matched that of the monsters progression excellently. The journey from start to finish is filled with horror and intricate, expertly crafted gameplay. I can't imagine how much work went into this precisely assembled survival horror experience but I can say it's one of the best games I have ever played. My advice would be for you to take it slow. My first playthrough took around 10-15 hours start to finish and I was able to soak in all the game had to offer. Cinematic experience. It is NOT a story game although the story drove the gameplay well and the religious implications made it quite interesting to piece together (kind of wish the explanation was more than just "the dark decent"). The real star is the gameplay, which I made abundantly clear. It has the DNA of an immersive sim with a monster that is just as interactive as the bunker. I can't help but wish this was a VR game just off that. I would love to see a VR game from frictional, even just a port. Horror in VR is very lacking but has so much potential. Frictional's games are high quality and preform well, amnesia the bunker is a shining example of what this team is capable of and I hope they take future games in this direction. (ran beautifully on my pc btw)
Великолепный хоррор от признанных мастеров жанра. Ненавязывающийся сюжет, давящая атмосфера, темнота, далекие взрывы, вой зверя. Прохождение предполагает некоторую нелинейность - определенные ситуации можно пройти разными путями. Игра короткая, 4-5 часов, но впечатления уйдут нескоро P.S. Cтранно конечно что в бункере посреди войны от силы 30 патронов для нагана, видимо у французов с логистикой все совсем плохо (особенно если этой логистике смог помешать какой то там заваленный вход и всего лишь один неубиваемый зверь)
ЧО ЭТО ЗА ГАМНО АЛО РАЗРАБЫ ???? Я СТОЮ НИКОГО НЕ ТРОГАЮ, НИЧО НЕ ДЕЛАЮ ПРОСТО ПОДХОЖУ В ТЬРЮМУ ТАМ ЭТОТ НАПИСЕЧНИК ОРЕТ, Я СЛЫШУ ЧТО МОНСТРА Я СТОЮ ЖДУ ОТКУДА ПОВОРАЧИВАЮСЬ А ОН СЗАДИ ПОДХОДИТ ИГРАЙТЕ САМИ В СВОЕ ГОВ.НО ♥♥♥♥♥♥♥
lo compre en oferta y lo platine
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
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