
Amnesia: The Bunker is a first-person horror game set in a WW1 bunker. A relentless, AI-driven monster stalks you. Survival depends on finding tools, crafting items, and keeping the lights on.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Aug 26 → 11/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.6Kreviews | 93% | — | $5.8M |
| $24.99 | 4.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very cool.
At the time of this posting, I have yet to beat the game but I will say it has been an absolute thriller! Its nice being able to fight back against the abomination that stalks you through the underground bunker but you risk a lot doing so. I won't say more for the sake of not wanting to spoil the game for anyone else who has yet to play this game. But I highly recommend this game if your looking for something different to try.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 4.7K | 94% | $29.99 | |
| $5.8M | 13.3K | 92% | $12.99 | |
| $5.8M | 7.8K | 89% | $19.99 | |
| $5.8M | 29.2K | 92% | $7.99 | |
| $5.8M | 9.7K | 95% | $24.99 | |
| $5.8M | 23K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.7M | 3.3K | 93% | $29.99 | |
| $140.9K | 3.6K | 81% | $1.49 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $7.49−70% |
| 2.5Kratings |
| 91% |
| — |
| not modelled |
| $24.99 | 108ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] А Человек-паук выйдет поиграть? [/h1] Каждый проект Frictional - это подарок, который мы не заслуживаем. Сегодня мы окунемся в мир, где либо ты, либо тебя. Окутавшись в ужасы войны, мы попадаем в бункер, где предстоит другая война - и нет, не самим с собой, а с чудовищем-монстром, который разнес бункер в пух и прах. Геймплей простой, напоминает метроидванию. Есть несколько комнат, мы шарахаемся вперед и назад, неся предметы для продвижения сюжета. Зашли в одну - взяли предмет - вернулись обратно - сохранились. Но на пути у нас стоит монстр, который бессмертный. И тут начинается игра, кто, кого и когда обманет. Несмотря на локации для сохранения, рано или поздно он сделает дыру в нашем гнездышке и уже нигде не будет безопасно. Пугает и ещё как, с рекомендацией к прохождению.
Запор наконец-то прошёл
QUE JOGO BOM CARA, MUITO SATISFATÓRIO AS ANIMAÇÕES DE TUDO, DÁ MEDO E É MUITO BEM FEITO
Scariest game I've played. And the gameplay is good too. It manages to be horror and puzzle simultaneously, which the other games didn't do as well. It also executes the survival and resource management aspects REALLY well, which makes the other games' survival look shallow in comparison. I will play newgame+ and try more things out.
very good horror game pooped my pants
horror game with a gun that doesn't kill
♥♥♥, эта игра просто пиздатая я ♥♥♥♥♥ так прихуел с атмосферы и музла, локации просто чёткие и графон на уровне, я до конца игры ловил небольшой страхоёб от этого монстра ебучего я слышал то что другие амнезии такие же пиздатые в плане того, что я могу потрогать всё что угодно, но для меня это было скорее в новинку и очень зашло короче, это имбовая игруля
Залив топливо в генератор у меня есть 10 минут освещенных тоннелей, чтобы по ним бегать и выискивать ресы, и всё то же топливо, чтобы снова заливать его в генератор и снова бегать по коридорам? Нет уж, спасибо. Я не голодный. Я надеялся, что в игре будет атмосфера какого-нибудь Darkwood'а. А тут какая-то душниловка, и геймплей за калеку.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.