
Amnesia: The Bunker is a first-person horror game set in a WW1 bunker. A relentless, AI-driven monster stalks you. Survival depends on finding tools, crafting items, and keeping the lights on.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Aug 26 → 11/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.6Kreviews | 93% | — | $5.8M |
| $24.99 | 4.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not fun at all, completely different from the good amnesia games. Dark decent executed the mechanics that this game fails to make fun. You are thrown into a big mase that is randomly generated. The problem with it, lays in that situations can arise that are not fun. For example when one area is completely inexcessable doe to doors being locked. The tools to open them are not handed to you, stretching the gameplay akin to gum. The entire mechanic behind the generator should be cut out. It is a punishment to gather cans, just for the generator running out while exploring. Effectively this punishes you taking your time looking at everything. Combined with trap it creates a miasma of bad game design that stings harder than mustard gas. Why am I a frog eater?
Прекрасная игра, но не идеальная. Мне прям в душу запала, но есть в ней конечно и баги, и проблемы с получением достижений. Но в целом, игра классная. Всем советую и рекомендую :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 4.7K | 94% | $29.99 | |
| $5.8M | 7.8K | 89% | $19.99 | |
| $5.8M | 29.2K | 92% | $7.99 | |
| $5.8M | 9.6K | 95% | $24.99 | |
| $5.8M | 23K | 97% | $14.99 | |
| $5.8M | 4.9K | 33% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.7M | 3.1K | 93% | $29.99 | |
| $140.6K | 3.6K | 81% | $1.49 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $7.49−70% |
| 2.5Kratings |
| 91% |
| — |
| not modelled |
| $24.99 | 108ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7/10
This game is *terrifying*, simply put. Your character, already in a hellish environment, is thrust into a vast bunker with just enough resources to survive. Despite the odds, YOU have to push forward and use what you can to escape. This game will test your wits and courage (i was thoroughly tested). It'll consistently push your boundaries; Safe zones become unsafe, loot and supplies will dwindle over time, and the objective will move as you progress. That said, the game does offer some good replayability (more rng, different monster behavior, adjustable gameplay factors), but once you complete your first run you're really set. There aren't many secrets aside from some lore tidbits you can find, and there are only two endings, both of which have nearly identical outcomes. The map will stay the same and you kinda know what to expect. That said, this game was great. Loved every second.
Emergent sandbox gameplay easily makes this the best Frictional game mixing horror, stealth, and spurts of action. It's unique while standing atop those genres all its own. I consider it essential but you gotta have nerves. Shellshock difficulty will punish you.
one of the worst game I have ever play, waste of money and time
Крысы укусили за жопу и задизморалили настолько, что пришлось начинать новую игру на менее высокой сложности. Также дизармим все растяжки исключительно ногами, потому что долбимся в глаза. С топографическим кретинизмом очень тяжело ориентироваться в этом месте. Точно пойдём туда ещё
Masterpiece, amnesia the bunker is a masterpiece that keeps on giving on generations, not gonna lie i`ve never played one of the games before it, but the game is very well made with care and love by the frictional game`s developers and its very good! Firstly the game wasn`t made sloppily, it was made with much care and attention to quality from the devs, unlike some horror games nowadays, instead of making fear with a plastic robot animal and just doing a cheap jumpscare, the game DOES NOT HAVE CHEAP JUMPSCARES, instead it delivers surprises from the beast`s AI Secondly, the game`s story is very well made. there`s a very surprising twist about the beast but cant spoil that for you can i now? and the game also delivers a sense of hopelessness knowing even if you leave the bunker the war is still happening and you`re probably gonna die either way. Additionally the game has REPLAY VALUE, allowing you to play the game again and still have fun if you like a challenge or like finishing the game 100%... this is the game for you if you dont wanna waste cash away! plus you can flex on your friends that you have NERVES of steel. Finally the rating i give it is: 10/10. Should`ve been GOTY. Thank you frictional devs, for creating such a masterpiece. - Boiledpotato02
Amnesia: The Bunker is my second fave amnesia game (at the time of writing this review) - no longer limited by linearity, the bunker throws you into the role of a WW1 Soldier trapped inside the titular bunker, facing off against deep darkness, rancid rats and a merciless monster. Every bit of progress, no matter how small, feels genuinely important even if it's something as simple as just opening a locker and picking up some items as the beast is so relentless. Every small action you take has a big impact.
[h1]"Malditos oficiais... nos trancaram aqui com aquela coisa."[/h1] Se eu tivesse que resumir [i]Amnesia: The Bunker[/i] em uma frase, seria: [b]"se vira."[/b] O jogo não fica segurando sua mão nem dizendo exatamente o que fazer. Você recebe um objetivo e precisa descobrir sozinho como alcançá-lo. Quase tudo no cenário pode ser ser usado de alguma forma, e muitas vezes existem várias soluções para o mesmo problema. [hr][/hr] [h2]Explorar realmente vale a pena[/h2] Diferente de muitos jogos de terror onde explorar serve apenas para encontrar munição, aqui você também encontra notas deixadas pelos soldados. Elas não contam apenas a história do bunker, mas frequentemente revelam códigos, escondem dicas ou mostram maneiras indiretas de superar determinados obstáculos. É aquele tipo de jogo que recompensa quem presta atenção nos detalhes. [hr][/hr] [h2]A criatura é inteligente... e você também precisa ser[/h2] O monstro não aparece apenas em momentos roteirizados. Ele reage ao ambiente. • Fez muito barulho? Ele pode aparecer. • Resolveu atirar? Talvez tenha acabado de criar um problema maior. • Ligou o gerador? Agora você enxerga melhor... mas ele também sabe onde você está. Cada recurso gasto e cada decisão importam. [hr][/hr] [h2]O melhor da experiência[/h2] O que mais gostei foi a liberdade. Existe uma porta fechada? Provavelmente há mais de uma forma de abrir. Falta um item? Talvez exista outra solução que você ainda não descobriu. O jogo quase nunca diz qual é o caminho "certo", então você acaba improvisando o tempo inteiro. Quando um plano funciona, a sensação é muito melhor justamente porque foi você quem pensou nele. [hr][/hr] [h2]Vale a pena?[/h2] Se você gosta de jogos que confiam na inteligência do jogador e não têm medo de deixar você completamente perdido, [i]Amnesia: The Bunker[/i] é facilmente um dos melhores survivals de terror dos últimos anos. [b]Recomendado.[/b] Agora, se me dão licença... ainda estou procurando aquele maldito isqueiro.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.