
A first-person horror adventure. Uncover your past and survive the Algerian desert. Fear is your enemy; stay calm to not succumb to an illness threatening you and your loved one. Avoid darkness, hide from monsters and solve puzzles. Adventure Mode available for a less scary experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.3Kreviews | 77% | — | $3.9M |
| $29.99 | 1.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
«Таси... Таси, ты слышишь меня? Дыши. Просто дыши. Вокруг только песок, обломки самолета и эта удушающая тьма Алжира. Я не помню, как мы здесь оказались, но я чувствую... Оно близко. Добро пожаловать в Amnesia: Rebirth — твой персональный спуск в бездну памяти и боли». Что скрывается в тенях этой пустыни: Страх — это яд: Твой главный враг не монстры, а твой собственный разум. Тьма шепчет тебе, искажает зрение, заставляет сердце биться в горле. Каждый взгляд на ужас, каждый миг в темноте приближает тебя к безумию. Ищи свет. Спички, лампы, редкие лучи солнца — это твои единственные союзники. Дитя под сердцем: Ты не одна, Таси. В тебе бьется еще одна жизнь. Твой ребенок — твоя надежда и твое проклятие. Тебе придется защищать его, даже когда реальность рассыпается на куски, а из стен лезут призраки другого, механического и холодного мира. Два мира, одна трагедия: От раскаленных песков Сахары до кошмарных залов инопланетной цивилизации. Ты будешь просеивать песок времени, восстанавливая историю экспедиции «Кассандра» и понимая, что некоторые двери лучше было оставить запертыми. Прячься, не оборачивайся: Ты не боец. Твои руки дрожат. Когда Гули или призраки учуют твой страх, всё, что ты сможешь — это забиться в угол, закрыть глаза и надеяться, что они пройдут мимо. Но тишина обманчива. Вердикт из глубин безумия: Это не просто хоррор, это тяжелая психологическая драма о материнстве, потере и эгоизме. Она медленнее классической «Амнезии», в ней больше сюжета и головоломок, но когда тьма наконец смыкается, ты понимаешь: забвение было бы милосердием. «Не дай страху поглотить тебя, Таси. Помни... ради неё».
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 6.9K | 66% | $12.99 | |
| $3.9M | 10.9K | 94% | $19.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 9.6K | 98% | $12.99 | |
| $3.9M | 102.3K | 82% | $2.49 | |
| $3.9M | 1.6K | 85% | $79.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $194.4K | 957 | 80% | $13.99 | |
| $47.4K | 113 | 49% | $19.99 | |
| $34.4K | 146 | 97% | $11.99 | |
| $14.5K | 43 | 65% | $19.99 | |
| $6.7K | 19 | 26% | $11.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 10 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.4Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | 208ratings | 68% | — | not modelled |
| $29.99 | — | 85% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 867 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked it more than Dark Descent. Although Frictional Games are not known for playing it safe with their designs and stories, Rebirth is perhaps the boldest one so far, demanding the player to immerse into the setting that - at first glance - isn't everyone's cup of tea. French Sudan, wandering in the desert, listening to a VERY talkative protagonist, and managing the theme of birth - both in story and gameplay - all of this takes some time to get into, making for (subjectively) less exciting beginning hour(s) compared to Frictional's prior projects. However, there IS a reason for all of the above, and discovering it has become a thrilling journey as I progressed through the game. What will likely make or break your experience is your interest - or lack thereof - in the 'other world'. Not a spoiler, since it's teased in the very first minute of the intro. Seeing, exploring, and gradually understanding that place, its relation to the game's 'main' setting and characters, and - most importantly - the events in Dark Descent, is what made this one of Frictional's best stories. I dare not compare it directly to SOMA, but the mystery of Rebirth is kind of creeping up on you, whereas SOMA hits you with shocking twists and existential philosophy. It's a different kind of thrill. Gameplay-wise it all SEEMS like standard Amnesia fare: manage light, stay sane, avoid monsters. But each of these components is ever so slightly more advanced than in Dark Descent to give it some depth. Let's just say it's still conceptually simple, but no longer as basic as hiding in closets. Managing light is interesting because your lantern is a last-resort, short-lived tool against darkness now. It's all about precious matches used to light various permanent light sources in the environment, and there's the constant decision making of where to apply the little matches you have. It's tense enough so that every found match gives you a dopamine jolt, and finding 3 feels like Christmas has come early. Still, you likely WILL run out, succumb to stress, or get caught by a monster. Which brings me to how beautifully Rebirth manages 'fail states'. In short - you can't really lose, but the game is set up in such a way that it won't make you careless. There ARE stakes, but they're established in such a way that you won't feel discouraged or frustrated if you fail at statying safe and sane. With that said, there's the Adventure Mode that gets rid of all this to allow you to simply experience the story. And what a story it is!
яжемать мне все должны
не знаю что в этой игре самое страшное: темнота, монстры, то, что я женщина или то, что у меня ребенок
这个是系列中最好的,尤其是孕妇第1人称玩法,孕妇玩法
真好玩吧这个游戏,文档巨多,但是剧情比黑暗后裔易懂一些。场景转换、恐怖手法不落窠臼,有几个令人耳目一新的桥段。但是对于一个没有反击手段的恐怖游戏来说,流程过长了,如果能削减三分之一,体验会更上一层楼。
Gripping story, fantastic design but flawed enemy encounters and trimmed down mechanics. Still a hell of a ride, though!
Amnesia - Rebirth is a beautiful and deeply unique psychological horror experience that deserves more attention than it has received, in my opinion. From a technical perspective, the game looks fantastic and runs great, offering stunning visuals. The places you explore are perhaps the game's greatest strength, every unique location is visually stunning and beautifully rendered, lending a unique flavor to the protaganist's journey. The story is interesting, grounded by the intense emotional arc revolving around the birth. This central conflict is genuinely touching and provides a powerful, human core to the horror. I'm disappointed by some of the reviews regarding this storyline, it’s an profound part of life, and the emotional weight it carries elevates the narrative. However, some gameplay mechanics can certainly become annoying. The design choice to constantly tease the exit, only to spring a massive, time consuming detour on the player, sometimes multiple times in a row, which is very frustrating. While this tactic effectively keeps the stress and tension relentlessly high, by the fifteenth instance, it feels less like clever environmental puzzle design and more like a tiresome, repetitive pattern, to burn time. Furthermore, the interactions with the monsters themselves could be scarier and more tense. Encounters often rely on simple hide-and-wait mechanics, which dulls the horror aspect compared to direct, terrifying pursuit. Despite these minor flaws, Amnesia Rebirth to me is a memorable, unique gaming experience and a big step forward from its predecessor, Amnesia: A Machine for Pigs.
Girl, get over your fear of the dark, We got bigger fish to fry.
Horrible juego
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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