
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game needs work. Writing is sub par, leaning heavily on the Alien franchise catch phrases, repeating them so much you consider bailing in the middle of a mission. First three characters you meet are butch lesbian looking characters, like the writers didn't know how to create anything else. The game should have been first person. They put you in tight spots with 3 other idiots constantly walking in front of your crosshairs for no apparent reason other than their ADHD. There is some light. The meat and potatoes of the gameplay is fun, but rough.
Brilliant game so happy I got it! It feels like the original game but with better graphics and smoother gameplay. The game fits seamlessly into the Alien timeline, featuring references to the first three movies, the prequels, and Alien Isolation. The gameplay reminds me of Left 4 Dead world war z and back 4 blood but with more sci fi action and less gore. my only wish is for there to be a way of purchasing or viewing enemy models in-game, since the fast-paced action makes it difficult to appreciate the designs. Also feel that the Xenomorph life cycle needs to be explained more clearly, as new alien media does not bother explaining it, and the new types of aliens incorporated into this game can be confusing for both long time and new fans. Adding lore files or adding more detail to the already existing enemy bios would be a great way to clarify the alien life cycle and its mutations. The game does feel a bit tame at times, with patronizing voice lines and a lack of the gore that made the series so iconic. Overall, I'd give it an 7.50 out of 10; it's a significant improvement over the first game, and is one of the best games i have played this year and I'm excited to see what future DLCs will bring.
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Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its bad in every way other than visually. 1. locking certain basic things like cosmetics or challenge cards behind game progression feels like a lazy way to forcibly pad out hours played. 2. enemies jittering or even outright teleporting is a constant issue, especially during the second-half of the campaign. 3. the audio is dog water to be frank. the aliens sound like theyre halfway across the room from you even if theyre up in your face, voicelines can and will repeat with an echo, the guns are only passable. 4. the dialogue is terrible. if they were intending to make an obnoxious 'so quirky lol' character then they did raptor well. ko has the personality of easily forgettable cardboard even for someone supposed to be the hardass type. shipp. piper i feel as though could have had better development other than 'i spoke once on the comms now im learning :)' esther and wrench i like simply because they feel more natural compared to the rest. 5. i struggled to pay attention to the storyline on account of the fact that it was so bland and samey. the prologue had me hooked, i was excited. the 2.x missions managed to keep that excitement building up until 3.1 even if there were fair leaps of escalation. the more you start to learn about the big evil doctor, however, and the further you progress into that arc the worse it gets until it becomes nothing more than a 'big scary scientist is doing EVIL and playing GOD.' 6. the ai clearly has a few screws loose as very frequently from what ive played, they would do things such as conga lining or get themselves stuck on nothing in an open space (an issue especially prevalent with the droid enemies). the only ai that seems to work decently well and kind of erratically are the synths, which is bad, because youd also expect that the xenomorph enemies would be able to do more than walk in singular straight lines at you. 7. semi infrequently (in my experience) the interaction key would either take one-two seconds delay or outright stop working. really just a nuisance compared to everything else. 8. the difference between the pre-rendered cutscenes, in-game cutscenes and the actual gameplay itself is utterly jarring to such a degree that it can pull you out of the immersion; going from wonderful to look at immediately into grainy 80s footage. this game is ultimately just fireteam elite 1 with prettier graphics and DOZENS of issues which one wouldve hoped wouldnt have been stuffed into a game that costs a whole 50 dollars. i love that they made challenge cards infinite, added new weapons and systems for said weapons, and abilities. but when i can count how many new things theyve added to 2 on both of my hands while the issues that persist infinitely, constantly grinding against you, its really just not worth it to purchase this game at full price. at best this is a game that you wait a year or two before buying, or buy it when its at a 15-20 dollar discount.
This game should have been a DLC for AFTE 1, not a seperate game with a 80$ price tag.
Not sure of why this has so many negative reviews. Game runs perfectly fine for me, so i think most people are just retarded and either: A: Dont know how to update drivers or B: Dont know how to build their own PC Theres plenty of weapons, perks and unlocks, so its hard to gauge how many hours it would take to unlock everything, or if even doing so is completely necessary. If you like the Aliens franchise, and enjoy co-op shooters, then I would def recommend checking this out.
I played the first game, this one is pretty much the same thing a few improvements but not enough to justify this price. It's not a AAA game. It's fun but not at this price they didn't change / add that much to justify the price.
Fun game, builds upon the first. It has occasional bugs, but nothing game breaking yet. Definitely recommend.
I had way to many hours in FTE-1 so I love the style and gameplay, overall this is a great evolution of the game, are there a few bugs yes, but they are rather trivial overall. I am a huge fan of the Alien series so this is a really fun game. One major change overall is the elite enemies. They are much harder to kill on the higher levels, and with 4 marines in your squad now, FF incidents are super common (this is a good thing) All the classes also got a decent face lift, many of them can now be hybrid like classes, so it makes how you play each mission feel different. My only really gripe is that the Pulse Rifle sounds off, maybe it is just my speakers, but i feel like it doesn't have that "Aliens" sound effect it had in the movie or in FTE-1, but honestly if you like the Alien franchise and you liked FTE-1 then you will enjoy this game.
If you enjoyed the first you'll enjoy this one. It's a horde shooter with a few different factions. The perk system seems even better then the first game. For new players, you can modify your core class abilities to customize them for your build. The turret can shoot gas which can then be changed to a frozen gas for example. The rockets on the marauder can be changed to do fire damage and leave a pool of fire that lasts 5 seconds. The weapons can be heavily customized/modified AND new to this series is you can permanently change the ammo type to be fire, electric, ect vs temporary ammo. Look, this isnt game of the year, but it is fun. Single player with 3 bots is fun. 2+ players gets better and better. For Linux players facing crashes on prologue. I'm on Bazzite and I installed the Proton GE pack and switched my compatibility to that. That allowed the game to get past that.
Game is hot piss from a butt, entirely different team developed this game from the first game.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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