
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not sure of why this has so many negative reviews. Game runs perfectly fine for me, so i think most people are just retarded and either: A: Dont know how to update drivers or B: Dont know how to build their own PC Theres plenty of weapons, perks and unlocks, so its hard to gauge how many hours it would take to unlock everything, or if even doing so is completely necessary. If you like the Aliens franchise, and enjoy co-op shooters, then I would def recommend checking this out.
If you enjoyed the first you'll enjoy this one. It's a horde shooter with a few different factions. The perk system seems even better then the first game. For new players, you can modify your core class abilities to customize them for your build. The turret can shoot gas which can then be changed to a frozen gas for example. The rockets on the marauder can be changed to do fire damage and leave a pool of fire that lasts 5 seconds. The weapons can be heavily customized/modified AND new to this series is you can permanently change the ammo type to be fire, electric, ect vs temporary ammo. Look, this isnt game of the year, but it is fun. Single player with 3 bots is fun. 2+ players gets better and better. For Linux players facing crashes on prologue. I'm on Bazzite and I installed the Proton GE pack and switched my compatibility to that. That allowed the game to get past that.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is hot piss from a butt, entirely different team developed this game from the first game.
its bad in every way other than visually. 1. locking certain basic things like cosmetics or challenge cards behind game progression feels like a lazy way to forcibly pad out hours played. 2. enemies jittering or even outright teleporting is a constant issue, especially during the second-half of the campaign. 3. the audio is dog water to be frank. the aliens sound like theyre halfway across the room from you even if theyre up in your face, voicelines can and will repeat with an echo, the guns are only passable. 4. the dialogue is terrible. if they were intending to make an obnoxious 'so quirky lol' character then they did raptor well. ko has the personality of easily forgettable cardboard even for someone supposed to be the hardass type. shipp. piper i feel as though could have had better development other than 'i spoke once on the comms now im learning :)' esther and wrench i like simply because they feel more natural compared to the rest. 5. i struggled to pay attention to the storyline on account of the fact that it was so bland and samey. the prologue had me hooked, i was excited. the 2.x missions managed to keep that excitement building up until 3.1 even if there were fair leaps of escalation. the more you start to learn about the big evil doctor, however, and the further you progress into that arc the worse it gets until it becomes nothing more than a 'big scary scientist is doing EVIL and playing GOD.' 6. the ai clearly has a few screws loose as very frequently from what ive played, they would do things such as conga lining or get themselves stuck on nothing in an open space (an issue especially prevalent with the droid enemies). the only ai that seems to work decently well and kind of erratically are the synths, which is bad, because youd also expect that the xenomorph enemies would be able to do more than walk in singular straight lines at you. 7. semi infrequently (in my experience) the interaction key would either take one-two seconds delay or outright stop working. really just a nuisance compared to everything else. 8. the difference between the pre-rendered cutscenes, in-game cutscenes and the actual gameplay itself is utterly jarring to such a degree that it can pull you out of the immersion; going from wonderful to look at immediately into grainy 80s footage. this game is ultimately just fireteam elite 1 with prettier graphics and DOZENS of issues which one wouldve hoped wouldnt have been stuffed into a game that costs a whole 50 dollars. i love that they made challenge cards infinite, added new weapons and systems for said weapons, and abilities. but when i can count how many new things theyve added to 2 on both of my hands while the issues that persist infinitely, constantly grinding against you, its really just not worth it to purchase this game at full price. at best this is a game that you wait a year or two before buying, or buy it when its at a 15-20 dollar discount.
This game should have been a DLC for AFTE 1, not a seperate game with a 80$ price tag.
If you liked the first one, you'll love this one.
Pros: +4 players +fun game play +lots of customization +good replay Cons: -bugs, a lot of them. always, never ending. -All the characters... every last one. ♥♥♥♥♥♥ terrible. your "elite" crew is made up of: a handicapable girl boss, a bimbo, Ellen DeGeneres, a bipolar armorer, and a dropship pilot that has cringe ass jokes. -the story. the story is weak and you have to wait for "intel" (audio recordings) to finish playing for doors to open, so you can progress through the level. Maybe if the story was compelling and not mostly predictable, it wouldn't be as bad. Really, if they fix the bugs I would change my review to positive. the game is fun, especially with friends and the rest of the negatives could be over looked.
Nagyon jó Alienes játék én pozitívra értékelem! Picit optimalizálatlan még bizonyos pálya részeken az 1.0 verzió ezért néha beszaggat ,de nem zavaró . Itt minden klasszank/perknek nagyon nagy szerepe van . Barátokkal nagyon király! :)
Decided to refund it after seeing that I had to manually select Private match every time. This is the developer's way to push and nudge people into public Matchmaking to make up the numbers. I have no intention of doing that, and at this point I'm allergic to poor developer decisions which are so cynical and so obviously designed as anti-player, so it's refund time! Edit: Things I forgot to add... The unlocks have been vastly reduced (you used to get three items from a Bonus Crate, now you only get one). The various sections of the weapon shop are now individually locked behind certain missions, to push the player into playing further to unlock a section of the shop to see how else they can customise their loadout. And the conversations required to unlock the next mission go on forever, even skipping through them. All of the things mentioned in this paragraph are a cynical attempt by the developers to push up the player's playtime, whether that is for their precious engagement statistics, or in the hope of the player losing track of time and playing over two hours and thus disqualifying themselves from getting a Steam refund. Absolutely cynical padding which was not needed and absolutely nobody asked for.
Who came up with the idea of forcing players to complete missions just to unlock basic things like muzzle attachments, optics, cosmetics, and other equipment? What is the reasoning behind this? It feels like pointless progression padding designed to keep people playing longer rather than actually making the game better. Are you seriously that worried about people refunding the game that you need to lock basic content behind missions? What makes it even worse is that this is supposed to be an online co-op game, yet there isn’t even a proper in-game chat system. How do you release a cooperative multiplayer game without one of the most basic communication features? That should have been an obvious requirement from the beginning. And then you charge this much for the game as if you're delivering AAA-quality production. The current quality does not justify the price at all. I have played free browser games on Y8 that felt more complete and better thought out than this. At this point, the best feature of the game is that it is available on Steam, because at least Steam gives me the option to refund it.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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