
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
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Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its bad in every way other than visually. 1. locking certain basic things like cosmetics or challenge cards behind game progression feels like a lazy way to forcibly pad out hours played. 2. enemies jittering or even outright teleporting is a constant issue, especially during the second-half of the campaign. 3. the audio is dog water to be frank. the aliens sound like theyre halfway across the room from you even if theyre up in your face, voicelines can and will repeat with an echo, the guns are only passable. 4. the dialogue is terrible. if they were intending to make an obnoxious 'so quirky lol' character then they did raptor well. ko has the personality of easily forgettable cardboard even for someone supposed to be the hardass type. shipp. piper i feel as though could have had better development other than 'i spoke once on the comms now im learning :)' esther and wrench i like simply because they feel more natural compared to the rest. 5. i struggled to pay attention to the storyline on account of the fact that it was so bland and samey. the prologue had me hooked, i was excited. the 2.x missions managed to keep that excitement building up until 3.1 even if there were fair leaps of escalation. the more you start to learn about the big evil doctor, however, and the further you progress into that arc the worse it gets until it becomes nothing more than a 'big scary scientist is doing EVIL and playing GOD.' 6. the ai clearly has a few screws loose as very frequently from what ive played, they would do things such as conga lining or get themselves stuck on nothing in an open space (an issue especially prevalent with the droid enemies). the only ai that seems to work decently well and kind of erratically are the synths, which is bad, because youd also expect that the xenomorph enemies would be able to do more than walk in singular straight lines at you. 7. semi infrequently (in my experience) the interaction key would either take one-two seconds delay or outright stop working. really just a nuisance compared to everything else. 8. the difference between the pre-rendered cutscenes, in-game cutscenes and the actual gameplay itself is utterly jarring to such a degree that it can pull you out of the immersion; going from wonderful to look at immediately into grainy 80s footage. this game is ultimately just fireteam elite 1 with prettier graphics and DOZENS of issues which one wouldve hoped wouldnt have been stuffed into a game that costs a whole 50 dollars. i love that they made challenge cards infinite, added new weapons and systems for said weapons, and abilities. but when i can count how many new things theyve added to 2 on both of my hands while the issues that persist infinitely, constantly grinding against you, its really just not worth it to purchase this game at full price. at best this is a game that you wait a year or two before buying, or buy it when its at a 15-20 dollar discount.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 19.9K | 89% | $19.99 | |
| $6.1M | 11.3K | 94% | $29.99 | |
| $6.1M | 19.6K | 94% | $19.99 | |
| $6.1M | 4K | 82% | $49.99 | |
| $6M | 7.5K | 95% | $24.99 | |
| $6M | 23.5K | 71% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 17.6K | 97% | $24.99 | |
| $15.4M | 27.1K | 80% | $29.99 | |
| $493 | 4 | 75% | $4.99 | |
| $208 | 2 | 100% | $4.99 | |
| $0 | 73 | 89% | Free | |
| $0 | 22.7K | 75% | Free |
Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the first game but Jesus ♥♥♥♥♥♥♥ Christ, what happened? Major performance issues aside, and trust me there are a lot, I don't think this game will get much better with patching. The Dialog, for the most part, is ass. The characters are stupid and quirky... that's their entire personality. Ko, so far, is the only one that's okay, but she'll still whine about my dialog options. I'm sorry that Hotshot was written to be a dumb ♥♥♥♥... I don't have a ♥♥♥♥♥♥♥ choice there. Also, the head of the ship is named Shipp and the head of the armory is Wrench... I'm glad everyone has a nickname based on their job. Dumb. Voice Actors sound bored as ♥♥♥♥ in tense situations. Music is... okay. I fell like it's not as good as the first game but it is what it is. Sound effects are mostly fine, though some feel weak and some are +10db compared to everything else. The AI is all over the ♥♥♥♥♥♥♥ place and I really don't know if they're bugged or what, but damn. Take them off the meth and give them brains please. Level design doesn't make sense. For example, why would we go down a single file double stairwell, through a double door, into a down slope double wide stairwell, into a barracks (from the Bomb Squad mission, fyi)? Why is every mission go to point 1, hold out, go to point 2, hold out, rinse and repeat? I haven't gotten to the end, so hopefully there's more variety later on.
This game should have been a DLC for AFTE 1, not a seperate game with a 80$ price tag.
This game is much more in-depth than it's predecessor. The guns, attachments, skills, challenge card, even the cosmetics are unlocked at different points in the game, rather than being immediately purchase-able. The gunplay is fast and frenetic, with the Xenomorphs feeling much more of a threat than they were in the first game (playing standard difficulty since the jump). The 3 Missions in each campaign are longer (closer to 30 minutes or so) than than they were in the previous game, much more akin to the length of the Pathogen DLC that was released for AFE (I am currently on Mission 2.3). The lighting is much more atmospheric and the story has been thematic with a darker tone than the first one as well. The characters you talk to are animated as well, not just the voicelines while looking at their character model as in AFE. There are some issues with this, sometimes the characters give a little bit of uncanny valley, and the voice lines can be cheesy. Additionally, with the increase in Xenomorph durability/threat, it has become harder to target and hit xenos (they're much faster), and they feel much spongier. The ammo box spacing can be tough. I have seen some reviews about stuttering when entering new areas and have encountered it, which is relatively jarring. However, this happened in AFE as well at the beginning and the Devs worked to fix it. I have faith that they will continue to work on the issues the community puts towards them. So far this is a very fun game, and I hope to engage some more when my friends pick it up! Until then, I'm going to keep grinding and finish the story!
Als eingefleischter Fan des Alien- und Predator-Universums habe ich mich riesig gefreut, als ich eher zufällig erfahren habe, dass Aliens: Fireteam Elite 2 erscheint. Schon der Ladebildschirm zauberte mir ein kleines Lächeln ins Gesicht. Nach fast 50 Stunden Spielzeit und 50 € Kaufpreis ist dieses Lächeln allerdings längst verschwunden. Ich möchte ausdrücklich betonen: Das ist meine persönliche Meinung. Andere Spieler können das völlig anders sehen – und das ist auch vollkommen in Ordnung. 👍 Pro - Kaum Bugs und keine Abstürze während meiner Spielzeit. - Keine langen Wartezeiten oder größeren Serverprobleme. - Die klassische Pulse Rifle ist wieder dabei. Am Anfang der Schock, aber nach 2 Std gemerkt, dass das andere Modell anderen Sound hatte... - Der Bewegungsmelder sorgt weiterhin für ordentlich Nervenkribbeln. - Vier Marines im Team sind eine sinnvolle Erweiterung. - Vier Herausforderungskarten statt nur einer bieten mehr Möglichkeiten. - Geschütze, Minen und ähnliche Gegenstände müssen nicht ständig neu gekauft werden. - Die unbegrenzt nutzbare Pistole sorgt dafür, dass Munition tatsächlich eine Rolle spielt. 👎 Contra - 50 € Kaufpreis: Für mich bietet das Spiel dafür zu wenig echte Neuerungen. Gerade als Nachfolger hätte ich deutlich mehr erwartet. - Teilweise werden Maps und Abschnitte aus dem ersten Teil wiederverwendet. - Die Story startet interessant, verliert aber schnell an Spannung. - Das Gameplay wird sehr schnell monoton: Laufen → Kämpfen → Laufen → Kämpfen. - Waffen und Skills bieten für meinen Geschmack zu wenig echte Neuerungen. - Die Spezialistenklasse ist eine gute Idee, bleibt bei der Umsetzung aber hinter ihren Möglichkeiten. - Die Klassen besitzen zu wenig Tiefe. Am Ende sind häufig nur ein bis zwei Skills wirklich interessant. - Die Ingame-Dialoge sind teilweise langatmig und schlecht geschrieben. - Die Charaktere wirken für mich teilweise sehr unausgewogen geschrieben und klischeehaft verteilt. - Die Darstellung wirkt stellenweise ‚woke‘, da die weiblichen Charaktere überproportional häufig in dominanten bzw. führenden Positionen dargestellt werden - Der Endboss war für mich enttäuschend und viel zu unspektakulär. 🔧 Was hätte ich mir gewünscht? Mehr Missionen, die tatsächlich etwas Neues machen: - Evakuierungen mit Fahrzeugen. - Rettungsmissionen für Kolonisten welche vlt schief geht und man flüchten. - Flares, die man strategisch einsetzen kann. - Türen, die man hinter sich temporär verschweißen kann. - Dunkle Bereiche, in denen man selbst entscheiden muss, ob man das Licht einschaltet. - Mehr taktische Entscheidungen statt immer wieder dieselben Angriffswellen. - DLC müssen kostenlos oder max 10 € sein um die 50 € gerecht zu werden - Mehr Auswahl bei den Waffen Optimierung (Lauf, Griff, Magazin, Optik, Laser / Lampen, Mündungsdämpfer, usw) Fazit Aliens: Fireteam Elite 2 ist kein schlechtes Spiel. Das Gunplay funktioniert, die Atmosphäre stimmt teilweise und mit Freunden kann es durchaus Spaß machen. Aber für 50 € erwarte ich von einem Nachfolger mehr als eine bekannte Formel mit einigen Erweiterungen. Als Fan des Universums tut mir das besonders weh. Ich wollte mehr Aliens – mehr Spannung, mehr Abwechslung, mehr taktische Möglichkeiten. Bekommen habe ich häufig: Laufen. Kämpfen. Laufen. Kämpfen. Bezahlen. Und bei 50 € hätte zumindest das letzte „Kämpfen“ etwas abwechslungsreicher sein dürfen. Alien Dark Descent hat es um Welten besser hinbekommen! Meine Wertung: 5,5/10
Первая миссия очень смутила, и подумал сначала какой-то шлак. Дал шанс игре. Прошел компанию. Прокачал 1 класс на максимум и понял. что да. Игра раскрывается на полном билде и максимальной сложности. Оно короче, советую. Все кто ранее ныли "мол нет у автомата подствольника как в фильме" теперь есть. Да много что есть, правда опять все качать по новой. Не фанат орды, поэтому ничего про нее не могу сказать. В прошлой части играл пару раз и так не понял в чем ее прикол. Тут пока не заходил в этот режим и ничего не могу сказать. Единственный жирный минус этой игры - это ее ценник, все таки цена ей ну 1900 р. Короче, любишь фильмы чужих, а особенно часть 2, игра зайдет. Да, еще бесят страшные феменестические лгбтшные уродлевые бабы, и они все главные ♥♥♥♥♥ на космическом каробле. Командует тобой баба, спасаешь командиров одни бабы. Андройд "самый ♥♥♥♥♥ умный и талантливый" - баба, да ♥♥♥♥ даже главная злодейка баба. Короче феменистки в восторге, за западных разрабов мне печально, не могут мужика включить и нормальных персонажей сделать)))
If you enjoyed the first you'll enjoy this one. It's a horde shooter with a few different factions. The perk system seems even better then the first game. For new players, you can modify your core class abilities to customize them for your build. The turret can shoot gas which can then be changed to a frozen gas for example. The rockets on the marauder can be changed to do fire damage and leave a pool of fire that lasts 5 seconds. The weapons can be heavily customized/modified AND new to this series is you can permanently change the ammo type to be fire, electric, ect vs temporary ammo. Look, this isnt game of the year, but it is fun. Single player with 3 bots is fun. 2+ players gets better and better. For Linux players facing crashes on prologue. I'm on Bazzite and I installed the Proton GE pack and switched my compatibility to that. That allowed the game to get past that.
Not sure of why this has so many negative reviews. Game runs perfectly fine for me, so i think most people are just retarded and either: A: Dont know how to update drivers or B: Dont know how to build their own PC Theres plenty of weapons, perks and unlocks, so its hard to gauge how many hours it would take to unlock everything, or if even doing so is completely necessary. If you like the Aliens franchise, and enjoy co-op shooters, then I would def recommend checking this out.
I really Like the genre. But this is not an Fullgame version for it self. it can be an DLC for the first Game. But not for 50€
Cannot recommend this game right now in its current state. I have lost count on the amount of times a door has failed to open/locked itself before the entire team walks through (yes people still explorer or don't stick with the group, or run ahead). Only to run into a the inevitable "everyone needs to be here" to progress. Additionally, the amount of times an FMV plays that leads to to a black unrecoverable screen that has sounds, subtitles, noises... Which leads to me forcing a close, re-open, sit through all that opening garbage, to try and reconnect (maybe it does, maybe it doesn't) for the FMV to play again and end with with several possibilities, A) Let me resume playing, B) Let me stand still unable to move, C) Lets the enemy kill me. D) Goes back to a black screen. A couple other of things that happen from time to time, swapping armor swaps the gender of the character/look of the head. The head vanishes randomly and I need to re-customize the character. Makes this a regret buy at this point in time.
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