
Get ready for a thrilling mix of genres: a cooperative, first-person, open-world fantasy tavern simulator, action, fishing, hunting, exploration, and completing fun and diverse quests. And, of course, COOKING! Play with friends, feed and quench the thirst of the entire world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 29 → 5.14/day in the week after.
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Reviews
Themes across 977 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is cute and fun but if you intent on playing single player, the balancing is awful imo. Combat is an absolute nightmare as you can't actually sprint and you have no ability to wear armor or permanently increase your health. You can do a little "dodge" but I'll "dodge" a bear's attack and be fully away and still get hit for an unreasonable amount of damage. The block function claims that when you block it'll negate 100% of damage and I've died several times while blocking. Fishing is such a fun mechanic but the you MUST fish the space before they reset. You need to slog through catching 40+ MORE pufferfish before the other fish you need to actually cook start spawning. Love the little server and cleaning companions but there's nothing so far to automate any farming, cooking, or brewing. The fishing traps being stored under furniture with the merchant to me implied it didn't have a durability like all of the other objects in that category so imagine my surprise when the thing shattered and I had to pay ANOTHER 1750 coins which is almost as much as the helper companions! The game is so cute and I don't dislike it, I just feel like I'm fighting for my life when I'm on my own and it's making me not want to play. I feel like if you offer as both Multi and Single player you really need to make sure it can be balanced for the single players. I've played for 9 hours and nothing is getting easier to handle even with upgrades. I'm struggling to run this tavern on two meals and two drinks and don't have a CHANCE in combat even with food and potions.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 281.67/day in the week to Jul 17 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Hungarian, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Portugal +9 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun coop game where you run a tavern!
This is a cute game about a tavern that can be turned an inn and base for expeditions. The combat is generally easy outside of boss fights. pro + cute + great food selection + limited character customization + limited tavern customization (can't change shape, rooms, or add anything to the building) + lots of references to shows or books + nice interactions and tasks, some can be automated + for people who don't want to fight, co-op or potions make the job a lot easier contra - AI art (not confirmed, but it's quite obvious to me) - no mod support - difficulty spikes - some tasks are repetitive When it's on sale and you've got friends watching adventurer anime, this game is perfect.
This game is in no way fun. Tried it with a few friends after reading about it and checking out the store page and it doesn't deliver at all. It plays like Early Access not a full release... Sorry, in NO way is a game an 'adventure' game if it doesn't even have a map. And NO, a stupid map hanging on the wall in the tavern doesn't count. The controls are clunky and annoying. You call that a dash? Why a dash at all? Why not sprinting? You're already holding people back from progressing with a lot of boring back and forth quests used to level and hiding all things even a basic sword behind those levels. It's just a time wasting attempt to make it seem like it has a longer playtime and therefore more content than it does. Leveling is also not rewarding at all. ... we can't even cut down trees... with the axe... Even the tavern keeping was very copy/paste constant, monotonous, boring and just... the worst. Might be fun as a major time waster solo if you're into that but I personally only play games like this with friends. No thank you.
Очень атмосферная игра! Можно развить свой Бухенхаус с блекджеком и .... ну, понимаете. Кулинарьте, исследуйте открытый мир, выполняйте увлекательные квесты, делайте оркам больно в попе! Большое разнообразие рецептов, всё что бегает в открытом мире может попасть на сковородку! Есть говорящее чучело ( нет, не твоя бывшая ), которое предлагает вырастить немного чудесной травки))
Хорошая игра на пару вечеров, которую мы растянули на пару месяцев, ха ха ха. Достойный симулятор фэнтезийной таверны с забавными шутейками
Строго не рекомендую тратить деньги на этот ,,Продукт". Игра состоит из 2 частей - квесты и таверна. Все квесты это принеси подай и вы будете ЧАСАМИ бегать от таверны к нпс принося им грязь из под ногтей или е кожуру от банана 10 раз подряд. Таверна чуть лучше, но автоматизации практически нет и сама суть почти не меняется, так что опять же часами вы будете делать совершенно одинаковые действия без чего-то даже отдалённо похожего на веселье. Всё описание игры можно уложить в 2 слова - скучная возня. Лучше потратьте деньги на что-то, где хоть есть намёк на веселье.
Just because you "bought art from a person" doesn't excuse the fact they used ai to generate it. Be honest if you didn't do your research.
Overall Verdict: Not Recommended 👎 While Ale & Tale Tavern starts off as a cozy and charming experience, it quickly loses its appeal after the first few hours. Here is a breakdown of why this game currently falls short: 1. Game-Breaking Achievement Bugs (House Painter) There is a ridiculously annoying bug with the game's achievements, specifically the "House Painter" achievement (which requires painting all tavern walls). I am 100% positive that I painted every single wall in my tavern. I double-checked, triple-checked, tried painting everything a single uniform color, tried using different colors, and literally covered every surface—yet the achievement NEVER unlocked! I even went as far as starting a completely new world and doing it all over again from scratch, but it is still broken. I searched online for a fix and found almost nothing, except a few other players suffering from the exact same bug. It's extremely frustrating. I really hope the developers realize this issue and patch it ASAP. Honestly, I'm shocked that a game with bugs like this isn't even tagged as Early Access. 2. Repetitive Gameplay & Lack of Depth The core gameplay loop shows everything it has to offer within the first 2–3 hours. Once you get past the initial setup, it becomes an endless cycle of cooking, pouring drinks, cleaning tables, and kicking out unruly guests. There is very little depth in tavern management—no dynamic pricing, no real financial strategy, and no meaningful custom management mechanics. 3. Clunky Combat & Empty Open World The first-person combat feels completely weightless, floaty, and outdated. The open world is vast but hollow. Exploration doesn't feel rewarding; it's mostly just a glorified chore to gather wood or hunt animals. Side quests are purely generic fetch quests ("go here, bring X items back") with zero interesting narratives. 4. Frustrating Solo Play & Zero Automation The game is clearly balanced for Co-op. Playing solo quickly turns into a stressful, chaotic mess of micro-managing every tiny task. There is a severe lack of late-game automation. You cannot hire staff (waiters, cooks, or cleaners) to automate basic chores, forcing you to manually clean dishes even with a massive, fully upgraded tavern. 5. Bugs & Co-op Glitches Co-op suffers from annoying desync issues, disappearing items, and connection drops. Customer and enemy AI often gets stuck in walls or geometry (pathfinding issues), breaking immersion. 6. Lack of End-Game Content You can unlock almost all recipes, tools, and upgrades way too fast. Once your tavern is fully upgraded, there is no real endgame goal or challenge to keep you playing. Final Thoughts: It has potential for a casual night with friends, but as a standalone tavern simulator, it lacks the depth, automation, polish, and functioning achievements needed for long-term engagement. Better to wait for major updates or a deep discount.
Ale and Tale Tavern is an amazing game. I originally purchased the game 7 months after released, and had a fun time playing the game. The main appeal to the game for me was the online multiplayer aspect of the game. My friends and I love playing games together, and this looked like a fun game to play together. We played the game for a good couple hours before moving onto other games. I came back just under a year later in my pursuit to 100% some games in my library. That’s when I noticed new content had been added to the game since I last played, which was lovely to see. Although it was the multi-player which drew me to the game, the game is also fun to play solo. The Cooking and Farming in the game is fun and simple. The whole serving customers in the game is simple, a speech bubble appears over they’re head, asking for something off your menu, and if you have the item in your inventory, you give it to them. You can also hire Owl’s to help clean and serve customers later into the game. I also enjoyed the side quests the game had to offer, and I liked how completing these seemingly unrelated quests could help you with running the tavern. I remember 1 questline allows you to fish, which allows you to add fish to your menu, and another quests gives you a friend you can hire to go seek out mushrooms for you (as they can be quite tedious to find in the forest). I also wasn’t expecting a big boss battle at the end of the game. That final boss had me stressed while playing Solo. I took a rifle into the boss fight and preyed, managed to beat it on my second try, and was a stressful, but rewarding experience. It took me roughly 40 hours to 100% the game, but I imagine it would take less with multiple people helping you. Overall, I think the game is filled with tons of content and can keep you and your friends entertained for hours.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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