
What happens if you mix the root of the mandrake with the bear's claw? And the foot of the stalk with the crown of the royal mushroom? What hides the Orc in the trunk and why does not the Elf want to see the guests? Alchemland is a magical country in which everything is possible.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+1
6 yıldır erken erişimden çıkamamış aynı resimleri bulduğumuz bulmaca oyunu daha iyileri steamde zibilyon tane var
Не знаю почему так сильно хейтят эту игру , она на стадии раннего доступа. Игру перестали улучшать из-за сильного хейта , да есть проблемы с оптимизацией , с графикой , где-то сильно лагает , зависает , но Вы добываете лут с помощью одинаковых карт , ЧТО ВЫ ОТ НЕЁ ХОТИТЕ ?) Есть много других похожих игр , даже браузерных на стиле этой. Ну напишите Вы ,что не хватает игре, зачем сразу хейтить. Считаю ,что каждому кому приглянулась должен зайти и попробовать и написать что не хватает этой игре. Чтобы разработчики видели ,что игрой интересуются и надо её дорабатывать.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alchemyland is a small-scale fantasy-themed indie project developed and published by azimuth team that sets out to combine light role-playing elements, resource collection, and casual puzzle mechanics within an alchemical setting. The game introduces players to a whimsical world populated by classic fantasy races and magical flora, framing the experience around discovery, experimentation, and the idea of crafting mystical substances from the natural world. On paper, this premise suggests a relaxed but engaging alchemy-focused RPG, one that emphasizes curiosity and gradual mastery over combat or high-stakes action. In practice, the current experience feels heavily constrained by its limited scope and unfinished state. The core gameplay loop centers on gathering various resources—plants, insects, fish, and other fantasy ingredients—and engaging with a memory-matching puzzle that serves as the primary means of progression. While this mechanic is easy to understand and accessible to virtually any player, it quickly becomes repetitive due to a lack of variation or meaningful escalation. What could have been one system among many instead becomes the backbone of the entire game, leaving little room for strategic depth or creative experimentation beyond memorization and repetition. Progression systems exist, but they feel more like rough frameworks than fully developed mechanics. Professions can be leveled, resources can be collected in modest variety, and small side activities such as dice-based minigames appear along the way, yet none of these elements meaningfully expand or transform the experience as playtime increases. There is little sense of long-term growth or payoff, and advancement often feels disconnected from any larger goal or narrative motivation. Without clearly defined objectives or evolving systems, players may struggle to find reasons to continue beyond the initial novelty of exploration. Visually, Alchemyland adopts a traditional fantasy aesthetic, drawing inspiration from tabletop role-playing games and classic magical settings. The environments and character designs are serviceable and occasionally charming, but they lack the detail and cohesion needed to make the world feel truly alive. Areas tend to blur together over time, and the limited environmental variety reinforces the feeling of repetition. Audio design follows a similar pattern, providing functional background sound and effects without contributing much atmosphere or emotional weight to the experience. One of the most prominent aspects shaping Alchemyland’s identity is its Early Access status and the long period of minimal visible development. Many of the game’s ideas—deeper alchemy systems, expanded crafting, narrative quests, and a more robust world—are implied rather than realized. This gap between concept and execution is reflected in its community reception, where players often express disappointment not with individual mechanics, but with the overall lack of cohesion and follow-through. The game frequently feels like a prototype or proof of concept rather than a complete adventure. That said, Alchemyland is not entirely without appeal. There is a gentle, low-pressure tone to its design that may resonate with players who enjoy simple collection loops or casual puzzle games wrapped in a fantasy theme. The alchemical premise, though underdeveloped, still carries a sense of wonder, and players who enjoy experimenting with systems at their most basic level may find some quiet satisfaction in uncovering ingredients and completing small tasks at their own pace. Ultimately, Alchemyland is best approached with cautious expectations. It presents an interesting idea rooted in fantasy and alchemy, but its current implementation lacks the depth, variety, and polish needed to fully support that vision. For players seeking a fully realized RPG or a deep crafting system, it will likely feel incomplete and repetitive. For those curious about indie experiments or relaxed, low-demand gameplay experiences, it may offer a brief and modest diversion, standing more as an unrealized concept than a finished magical journey. Rating: 4/10
Why do you even grind?
[h2]What?[/h2] I don't know what I just played. It was sorta like a memory game, with some other weird stuff on the side. I didn't get very far, but it didn't really catch my attention. I'm sure you can see for yourself that I'm in the majority, especially with a mostly negative review score. Heck, the music abruptly stopped while I was playing and I was left with dead silence. Another pointer, is that the game is still in early access, and it has been seven years, so um, make with that what you will. Five of the seven achievements also popped when I launched the game, pretty sure that's a bug and completely unintentional. I could go on, but in the five minutes I played, there were way too many issues for me to even consider giving this a thumbs up.
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Сырая и скучная игра
1 out of 5 I dislike the game and you should too.
Devs have no idea what Alchemy is.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 70.2K | 65% | $29.99 | |
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| $3.4M | 3.9K | 81% | $24.99 | |
| $3.8M | 4.2K | 63% | $24.99 | |
| $3.2M | 115.6K | 24% | $1.99 | |
| $3.1M | 4.8K | 98% | $23.99 |
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| $2.2K | 104 | 71% | $0.99 | |
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| $2.2K | 50 | 88% | $1.99 |