
Minimalistic puzzle game telling about a tricky life situation, which gets your Hero. Mysterious world and treacherous enemies. Strange laws of this weird reality. Here the help of friends is more dangerous than the attack of enemies! Welcome to NEONomicon!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
Nice
NEONomicon is yet another of literally thousands of 2D retro pixel platformers infesting Steam and lowering the average quality of all video games everywhere. This is a very poorly made platformer slapped together by filling out templates in the Unity Corgi Engine/platformer construction kit, so there's not a lot of real game development that took place here. As a platformer, it's got that schtick/gimmick where you can only see a small area around you and some illuminated spots on the map, so it's punishingly difficult and just results in a lot of trial and error to get to the exit for each level... something gamers never really bothered with, because it's not fun. More on the player counts for this game later, let's first just address why this is a terrible game in terms of the technical implementation. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features somewhat lazy, simplistic 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this game was never accepted on the video game console appliances it seems to have been designed for. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. NEONomicon has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for starting the game, and only around 6 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered launching this game, even though they own it! Ouch. The wonder of game bundles, I guess. But wait, there's more! Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game, but this directly contradicts the achievment count that shows only 6% of gamers who own this ever played the game! How is this possible? The data conflicts! The answer: Card idling. The player count spike for the game only appeared around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. Idling the game using a card idler won't trigger the achievement for launching the game. That explains the disparity, and it's also damning for the quality of the game itself. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. The game doesn't demonstrate any true popular appeal with gamers, most likely due to the reasons raised in this review. NEONomicon is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Greek, Danish, Traditional Chinese +15 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I DONT KNOW but DISLIKE
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нет
ı liked
Можно купить по скидке и выбить карточки.
Bu incelemeyi Steam'de Koleksiyon Kartı düşürüp parasını katlamak isteyenler için yazıyorum. Ucuza alıp, kartlarını satıp kar edebileceğiniz bir oyun. Bunun gibi daha fazla oyun isterseniz incelemelerime bakabilirsiniz.
NEONomicon is an experimental indie puzzle adventure developed and published by CWH Entertainment. Rather than relying on lengthy exposition or complex role-playing systems, the game throws players into a mysterious and unsettling world where survival depends on intuition, observation, and a willingness to learn from failure. From the moment the adventure begins, there is a sense that the player has entered a place governed by strange rules and hidden dangers. The story presents a protagonist caught in a difficult and surreal situation, forced to navigate an unfamiliar environment where trust is uncertain and every decision carries potential consequences. The game's greatest strength lies in its atmosphere. NEONomicon embraces a distinctive neon-inspired visual style that contrasts vibrant glowing colors against dark and threatening surroundings. This artistic direction gives the world an otherworldly quality that feels both intriguing and unsettling. Even with relatively simple visuals, the environments manage to convey a strong sense of mystery. Every new area encourages exploration while simultaneously warning players to proceed carefully, creating a balance between curiosity and caution that drives the experience forward. Gameplay centers on environmental puzzles, hazard avoidance, and exploration. The official design philosophy emphasizes that players must discover solutions for themselves rather than relying on tutorials or obvious hints. As a result, progress often comes through experimentation and close attention to the environment. Strange objects, unusual creatures, and hidden dangers all play important roles in the challenge. The game constantly asks players to think before acting, rewarding those who pay attention to subtle clues while punishing reckless decisions. This approach gives the experience a satisfying sense of discovery, even if it occasionally leads to moments of frustration. One of the more interesting aspects of NEONomicon is how it blends puzzle-solving with tension. Many challenges are not simply about finding the correct answer but also about understanding how the world behaves. Certain situations require timing, patience, and quick reactions in addition to logical thinking. This combination prevents the gameplay from becoming repetitive and helps maintain engagement throughout the adventure. The sense of uncertainty surrounding each new encounter contributes significantly to the game's appeal. Narratively, the game takes a minimalist approach. Instead of delivering a heavily scripted storyline, it leaves much of the interpretation to the player. The world itself becomes the primary storytelling device, with environmental details and progression gradually revealing pieces of the larger mystery. Players looking for extensive dialogue and character development may find the storytelling sparse, but those who enjoy uncovering meaning through exploration will appreciate the subtle approach. The ambiguity often enhances the atmosphere, making the journey feel more personal and thought-provoking. The audio design complements the visual presentation effectively. Ambient sounds and understated music create a constant feeling of unease without overwhelming the player. Rather than relying on dramatic compositions, the soundtrack focuses on reinforcing the game's mysterious tone. This restraint allows the atmosphere to remain immersive and supports the feeling of isolation that permeates the experience. Despite its strengths, NEONomicon is not a game that will appeal to everyone. Its minimalist structure means there is little direct guidance, and some players may find the trial-and-error nature of certain puzzles frustrating. The experience is also relatively compact, making it more suitable for players seeking a focused indie adventure rather than a lengthy campaign. However, these design choices are intentional and align closely with the game's vision of exploration, uncertainty, and self-discovery. Overall, NEONomicon succeeds as a unique indie puzzle experience that values atmosphere and player curiosity above spectacle. Its neon-soaked environments, cryptic storytelling, and challenging puzzle design create a memorable journey that stands apart from more conventional puzzle games. While its unconventional approach may limit its appeal to a niche audience, players who enjoy deciphering mysterious worlds and learning through experimentation will likely find it rewarding. The game may be small in scope, but it delivers a distinctive adventure filled with intrigue and memorable moments. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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