
Begin your otherworldly life from scratch—with nothing but a single magic staff in hand. Shape the world with your own hands, build the home you love, or unleash the powers of alchemy and magic to battle relentless monsters from beyond.Set forth, Warlock!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ahem~ “Looks like yet another unlucky warlock has stumbled straight into a 1600°C alchemy furnace!” “Welcome to Alchemage! That’s right—you’ve just stepped into a sandbox action-adventure world.”
To get rich, start by chopping trees! No axe, no pickaxe needed—just raise your magic staff, aim at whatever you want to dismantle, and zzzzap—you’ll collect all kinds of resource blocks. Simple enough, right?
Of course, a clever one like you must be itching to bash some monster skulls with it—I won’t stop you~ But I’d recommend a far better way ↓
Still hacking away with a dragon-slaying sword? Still taking aim with a little pistol? Those old-fashioned weapons are too weak. Try blasting your enemies’ heads with magic instead!
Unlike weapon systems in similar games, the core power here lies in the four elemental alchemy magics: Water, Fire, Earth, and Wind.
Whoa—s-so it was about roasting monsters? Whmmm...
Each element interacts differently with the environment and creatures. Go explore this world and collect more magic scrolls to unlock their full potential~
A little vest won’t stop the arrows of a skeleton archer, and monsters won’t wait around for you to “grow strong”! Build yourself a quick shelter or design a luxurious otherworldly villa, patch together some leather armor or weave a cozy fur coat—keeping yourself alive and well is the top priority~
The game supports up to four players online, with both PvE and PvP! Not that I’d ever tell you that you can summon your friends into the world of Alchemage together.
Unlucky Alchemist, kick off your adventure! Along the way, rare materials, spooky creatures, and powerful alchemy magic are all waiting for you to discover and collect. We believe you have what it takes to unravel the mysteries hidden deep within this world.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
回来了好评
+1 有中文 没成就
画风很喜欢,挖掘动画很有意思,就是在水下上浮速度太慢了。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Portuguese - Portugal
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
趁国产单机大热的环境回来是好事,但关键17年还算可以玩的游戏,放现在根本不够看了啊。。现在单机竞争太激烈了,好游戏太多,不太看好,但还是给个鼓励好评 [spoiler] 如果是为了宣传氪金手游才更新搞一波热度的,当我没说,毕竟之前复活过就是为了手游,然后火速寄了 [/spoiler]
回来了都回来了,熟悉的味道终于回来了,希望这次不会再弃坑
Вообще, видел эту игру пару лет назад, но тогда она мне показалось сырой поэтому не покупал, а тут приметил ее на скидке и как оказалось она как раз недавно ожила. Буду надеяться разрабы ее не кинут и будут по-тихоньку пилить
Dear Archeage developers! First of all, I want to express my sincere gratitude for your amazing game - it inspires, captivates, and leaves me with a desire to develop it even further. I am following the updates with great interest, and I would like to share a few ideas that I believe could organically complement the game world and expand the capabilities of the classes, especially the Summoner and the Necromancer. 🌑 Shadow Path: Lord of Shadows and Necromancer 1. Shadow Armor "Cloak of the Lost" — Visually: armor made of dark, almost liquid metal, with pulsating veins of darkness. — Effect: When taking damage, there is a 15% chance to activate Reverse Thorn, causing the attacking enemy to take darkness damage and lose 2% mana/rage. — Passive: In the shadows (outside of illuminated areas), the character becomes 10% less visible to mobs. 2. Shadow Orb "Eye of the Abyss" — In addition to buffs (health, mana, and defense), the orb can temporarily absorb projectiles (once every 30 seconds): all incoming projectiles are converted into shadow energy for 2 seconds, restoring 5% of mana. 3. Shadow Blade "Claw of the Night" — On a critical hit, there is a chance to summon a shadow double for 5 seconds, which copies the last attack. — Debuff from projectiles: "Darkness of the Mind" — reduces the enemy's chance of evasion and resistance to summons. 4. Necromancer's Book "Chronicles of Dust" — Summons can be upgraded: zombies can carry shields (tanks), skeletons can shoot bows (long-range damage), and ghosts can pass through walls and deal damage from the back. — When an enemy is killed by summoned creatures, there is a chance to revive them as weak zombies (only for the necromancer). 5. Shadow Wings "Wings of the Fallen" — Flight is limited in time (15 seconds), but it recovers faster in the shadows or near dead enemies. — Upon landing: "Abyss Splash" — knocks enemies back and applies "Dark Corrosion" (damage over time + 10% reduced armor for 10 seconds). 6. Accessories: * Ring of Shadows — also slightly increases the summon radius. * Bracelet of Shadows — grants a bonus to summon damage (+10%) when fully healed. 7. New mechanics: "Shadow Fusion" — Once every 2 minutes, you can merge with the shadow for 3 seconds (invisibility + immunity), and then deal powerful damage to the first enemy upon exit. ☀️ The Light Path: Guardian of Light and Angelic Summoner 1. The Light Armor "Armor of Dawn" — Visually: shimmering white-and-gold armor with a soft glow. — Effect: when taking damage, there is a 15% chance to heal the nearest ally (including summoned allies) for 8% of their maximum health. — Passive: during daytime or in illuminated areas, there is a 5% increase in mana regeneration rate. 2. Bright aura "Crown of Radiance" — Can automatically remove curses from allies once every 20 seconds. — The buff is amplified near summoned creatures: +1% defense for each creature (up to +10%). 3. Blade of Dawn, a Blade of Light — Deals additional holy damage when striking cursed/undead targets. — A critical hit creates a beam of light that strikes enemies in a straight line and applies Blinding. 4. The Book of Light: Psalms of the Guardians — Summons: * Glowing Guardians — tanks with a shield that can block projectiles; * Healing Spirits — float over allies, slowly restoring their health; * Angelic Dogs — fast, deal damage in a jump, and stun for 0.5 seconds. — Summons automatically protect the player if they take fatal damage (once per battle). 5. Wings of Light "Wings of Hope" — Flying restores health to allies under the character (1% per second). — On landing: "Wave of Purification" — heals all allies within range and deals damage to undead/dark creatures. 6. Accessories: * Ring of Light — also reduces the cooldown of summon abilities by 5%. * Bracelet of Light — grants +15% damage to summon abilities when full mana. 7. New mechanics: "Blessing of Light" — Once every 2 minutes, you can bless the ground beneath you for 8 seconds, granting all allies within range +15% attack speed and +10% healing. 🌓 Shared improvements for both branches: * Path Echo System: If a player is fully equipped with a single path (all 4 items + 2 accessories), a unique ultimate effect is activated: * Darkness: Upon death, the character temporarily transforms into a shadow spirit (50% health, immune to control) for 8 seconds. * Light: When health drops below 20%, the character automatically heals for 30% and gains a shield for 10 seconds. * Visual differences: each branch has unique spell animations, footprints (shadows vs light patterns), and even sound effects (gloomy echoes vs a choir of angelic voices). * Story integration: it would be possible to add artifacts of ancient orders - for example, the "Heart of Darkness" and the "Tear of the Archangel", which are opened through quests and strengthen the corresponding sets. This approach will not only deepen the gameplay, but also make the choice of the path truly meaningful - not only in battle, but also in the atmosphere, style and emotions. I hope that these ideas will resonate with your creative heart! With deep respect and admiration for your work.
为什么我2025年12月19日没完后重开几个档都不能制造物品,只有一个树干分解为木板的方案,我连工作台和木剑的方案都没有???求解,解答后删评 解决了,更新速度可以的,开发者回归后这两个月更新确实用心了,希望游戏体量越来越大
整体自由度还不错。不过地图有点小,后期内容也稍微单调些,玩久了可能会有点空。虽然还不够完美,但能看出团队的用心和潜力,游戏内有点太注重于地下空间的构造而忽略地面上的内容,导致整个世界观感上并不平衡,丰富度方面不尽如人意。与《泰拉瑞亚》相似的建造系统,虽说不及《我的世界》那般天马行空,但确实使得《炼金与魔法》在自由度方面的表现要好上不少,玩家可以任凭自己的喜好,将整个世界改装成自己想要的模样,唯一的缺点就是过于自由又缺少一些更合适恰当的引导,新玩家有点“两眼一抹黑”,无从下手的情况时有发生。
有点上头,玩法有点像泰拉瑞亚,像素沙盒就是坠叼的!扶我起来我还能肝
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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