
Construct mighty steampunk airships and fly them into battle, waging war and conquering the skies!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 1.14/day in the week after.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.74−25% | 6.6Kreviews | 96% | — | $2.9M |
| $24.99 | 55ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun game but does get boring quick
Excellent game, lots of good mods and lots of simple fun. I've only spent a few hours on it but I've enjoyed it greatly.
An extremely fun game that I'm perfectly fine being generally terrible at playing! Truly a labor of love!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Russian, Japanese, Simplified Chinese, Korean
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优秀的蒸汽朋克飞艇建造游戏,来自于最富有创意的时代,最后被时间遗忘
Dev said he wanted more user reviews for his game so here goes, build ship, realize design looks cool but has fatal flaws, lose entire fleet in attack, rebuild, repeat, conquer the skies.
The game mechanics are incredibly fun but you can tell the developer doesn't do a great job of streamlining the game. The game is clunky, requires a lot of clicking and there are many disturbances to the fun side of the gameplay loop. Lots of minor grievances that together create a overal frustrating experience. Fortunately I like pain. As you wish, The AI control makes bad decisions with weaponry and placement. The AI control tends to instantly get all marines out of the ship and leave it undefended. The automatic battle conclusion likes making everything but a completely undefended town a automatic defeat. The AI is also just well... sorry to say, terrible. Most of this games' grievances to me can be traced back to the battle and strategic AI. Furthermore, I would like to suggest trying to make the campaign turn based. Making decisions on your turn and building ships when it's not your turn might be more fun and balanced especially for multiplayer campaigns.
This game is a gem hidden way down on the list of strategy games. It's really sad that only a few YT give this game the attention that it deserves. TL;DR: The game allows you to create your own battleships (Air and Land) and it has a progressive Tech Tree that unlocks more powerful modules for your vessels. It also has a Conquest mode that gives a Grand Strategy feeling, with diplomacy and some sort of city improvement. Verdict: 10/10 Pros: - Very polished game - Very deep ship design mechanics - Battle field intense and you feel the pressure of protecting the week spots on your ships (Yes, they will always have those lol) - Random map generation that gives replaiability - Good diplomacy mechanic, based on the strength of you fleet and the type of AI (Pacifist, Crusader, Conqueror, Cooperative... Etc) Cons: - The conquest mode could have a bit more depth. It has enough depth to give you something to enjoy, but could be much more. - You can only fly your fleets into specific locations. you cannot ground you fleet close to some POI and then move on. - No logistics. Supplies are just ships that you build that are attached to your fleets. I would add it the resupply/logistics layer that you can achieve with the ship designer capabilities this game has Yup... the Cons are more a wishlist than something the game lacks, so yup the game is still 10/10 GO PLAY IT!
I'd love to like this game. I've been checking back every few months for years, but nothing changes. Updates are minimal — a new weapon here and there, things that could be implemented in days. (I'm a game developer myself, so I can say this confidently.) The spawning system is extremely unfair. Random enemies spawn in your home territory that are impossible to beat early on, forcing you to restart repeatedly. Even late-game with advanced tech, things like land anemones or mad scientists can spawn and wipe out your entire fleet in seconds. The AI is far superior from the start. You spend the whole game asking yourself what you can even attack without losing everything. Enemies always build up faster than you, no matter how much money or how many allies you have. Ultimately, the only winning strategy is throwing more ships at the enemy than they can destroy. Weapon choice barely matters — small rifle stations outperform huge cannons and rockets. Diplomacy and other mechanics are trivial and annoying — just constant popups to accept or decline. Combat is stressful micromanagement that barely makes a difference. It mostly comes down to ship positioning, which feels clunky and sluggish. All of these problems could be fixed within weeks by a single person. I don't understand how this game has barely improved in years. Suggestions for the devs: - Controlling difficulty by having the AI cheat and be superior from the start is a bad idea. - There are too many random moments that feel unfair. - Ship controls should require less micromanagement. - There need to be effective mechanisms the player can trigger to turn a losing battle around by making strategically meaningful decisions. - When you fire a massive rocket or other large projectile at a small enemy ship, the impact should deal proportional damage. - The armor system seems unbalanced or bugged: steel armor covering the entire ship, yet it still catches fire after a short time when rifle stations shoot at it... - Why is it possible that my 3 high-tech ships with the heaviest armor and full weapons get defeated by a watchtower with rifle stations? Moments like these that make no sense bring nothing but frustration. - Why is ramming a ship often the best option? - Why are land vehicles nearly useless? - How does the AI manage to conquer half the map in a short time with its starter ships, while I can only win with my starter ships by attacking small villages with no notable defense? - Why do multiple AI factions get defeated by other AI factions before the first research node has even been completed? This shows how unbalanced the early game is. - Why am I getting spammed with diplomacy requests? It's often annoying and you have to scroll around the map to find where and which faction wants what from you — it constantly interrupts the flow of gameplay. - The AI factions have been easy to trick for years by sending your ships toward a "fake target" (a city) first — the enemy then sends their ships there to defend... you just change your fleet's course at the last moment and attack a different city that's now undefended because the enemy just sent their ships away.
It's really awesome to build your own ship and see it fight. However, the campaign is mechanically extremely simplistic, like a board game, and AI is stupid. Furthermore, late game battles devolve (evolve?) into stacking massive fleets against each other which makes micro management painful and not fun at all. The worst thing is that playing at 2k resolution I can never zoom enough to actually see what the crew in each individual ship is doing, and the stats are rather limited too (it tells you how much ammo, water and crew the ship has in general and that's it). Overall the game feels like a beta version of some game released in 2011, before FTL was a thing or somewhere around it, and I find it surprising it's apparently been around for 7 years already and the devs are supposedly continiously working on it. The game, although fun, is very bare-bones and frankly speaking not quite what I expected. If there was a mount and blade like mode where you command just one ship and travel over the world as a mercenery I think that would be far more fitting then being stuck as empire in campaign mode and having to manage multi ship fleets from the get go. As I mentioned before the AI is dumb, which in typical video game fashion, is compensated for on higher difficulty levels by giving AI some unfair advantages. This is when the game gets less roleplay-esque and starts being all around cheesing it, making optimal ship builds and researching optimal techs etc. As well as exploiting extremely exploitable diplomacy system. That or everyone will gang up on you quickly and you die. Thus, it's hard for me to recommend this game, but it's not a bad game despite the flaws. I dunno if I'll keep playing it, so faced with reviews that are currently "overwhelmingly positive" I will give the not recommend verdict. Don't hesitate to give this game a try, but mind that just finishing the tutorial and designing a ship then fighting a battle or two, barely enough to get the feel for what the game is about and before it's flaws become more obvious, will take you two hours.
我从小就开始绘制平面的载具,幻想里头一个个功能迥异的房间里人们为同一个目标奔波,大家清楚自己要做的每一件事,为这艘家园一样的巨大战舰。这个游戏给了我实现幻想的方式,并且惊喜的添加了更多我没想象到的内容:舰队会如何面对奇幻的生物?国家与英雄们会如何作用于他们(部队)?....我喜欢这个游戏,并且,已经推荐给了我的朋友,哦,因为它甚至支持联机对战,或就像群星一样,用舰队涂色吧(ps:贴吧群有国服教程,虽然也没什么人就是了×)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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