
Construct mighty steampunk airships and fly them into battle, waging war and conquering the skies!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 1.14/day in the week after.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.74−25% | 6.6Kreviews | 96% | — | $2.9M |
| $24.99 | 55ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Modular resource grid building game with some 4X RTS. The building is very good. The decoration you can do I think is enough to be inspirational. Even if you make a blob you can embrace it in a way that looks surprisingly natural. The fighting in the game, the thing the game's all about, is dynamic and challenging. And there's three different difficulties you can set even for conquest mode. (I'm not much of an 4X RTS person. I've played Stellaris for a few hundred hours.) The conquest game mode I'd say is mostly about designing and sending your fleets around. There's acceptable depth to economy, and the research system seems solid too. The random encounters such as monster nests and events are also interesting and sometimes pretty funny. The way you conquer an empire is also fun and acceptably dynamic.
hello yeah
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 3K | 81% | $29.99 | |
| $2.9M | 3.8K | 76% | $39.99 | |
| $2.9M | 13.3K | 99% | $5.99 | |
| $2.9M | 9.9K | 83% | $12.99 | |
| $2.8M | 10.1K | 98% | $9.99 | |
| $2.9M | 33.1K | 89% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 16K | 73% | $4.49 | |
| $21.2M | 14.5K | 80% | $39.99 | |
| $3.5M | 4.5K | 87% | $19.99 | |
| $1M | 2.6K | 76% | $9.99 | |
| $168.9K | 370 | 89% | $11.99 | |
| $123.3K | 171 | 89% | $18.99 |
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Russian, Japanese, Simplified Chinese, Korean
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра очень крутая! Есть ряд недостатков, в частности сложность интерфейса, несколько неудобное управление в строительстве, отсутствие замедления времени в мультиплеерных боях, низкое количество экономических зданий. Верим, что разработчик внесёт необходимые улучшения. Тем не менее, если Вы ищите отличную альтернативу ААА 4к стратегиям, куда можно позвать друзей с творческой жилкой - это то, что Вам нужно! Однозначно рекомендую!
МОЙ СВО ДРОН ПОДБИЛИ ПРИШЛОСЬ ШТУРМОВАТЬ ЗДАНИЯ ВРАГА ПЕХОТОЙ В ИТОГЕ ВСЕ ЗДОХЛИ В ВОЙНЕ ПРОТИВ ЧЕЧНИ А ПОТОМ Я ЗАШЕЛ В ИГРУ
Quite possibly one of my favourite games ever. Has a beautifly charming artstyle that still conveys a lot of detail, with a fun, replayable gameplay loop. I have yet to try any multiplayer campaigns, but the singleplayer and multiplayer battles are excellent. The modding/ship design community in the steam workshop is also very active. A charming little game with a lot of depth, 10/10 would reccommend.
the restrictions on the size of my vehicle/craft are really annoying and dont make any sense i call this bad game design
This game is very addicting. Build your own airships, vehicles, and buildings to defend and conquer your way to victory. It's a true skill to balance survivability, damage, cost, and the travel time of your sailors to carry out their tasks in the ships. The graphics aren't fancy, it doesn't even have a simple modern VFX on top, but it sells the experience well when there's lots of action and chaos on screen during larger battles. One of the greatest joys in this game is to make an absolute massive war crime of a flagship and watch it pulverize everything (or get destroyed trying) while your budget tanks. Haven't tried the DLC yet but might buy it soon. Caveats: 1. The controls are very outdated. You will click a lot on buttons because the shortcuts are not great. 2. Dragging and dropping is limited, sometimes works in menus or in ship editor, sometimes doesn't. 3. Economic balance is a bit off. You're either struggling to make ends meet or swimming in cash; either way when you lose your entire small fleet in just 1 battle then everyone declares war on you (Very Hard Difficulty) and it becomes a race to rebuild the losses. Not easy when the balance to keep a decent fleet, having defences, and building improvements means your monthly income quickly tanks, even in mid/late game. A little more money would also mean more ships, more fleets, cooler battles. Alternatively, making ships slightly tankier could make the game less about "all or nothing" battles which in turn affects economy and game flow. 4. Same vein as above. Higher difficulty makes the AI more reactive (which is good) but also cripples diplomacy into non-existence. Definitely could use some fine tuning too so you can maneuver politics and conquest in tandem and not trying to survive a full free-for-all where the AI flings itself into the fray with no regard for its lands. 5. You can't size the window to fit if you're playing in borderless, unless you switch to fullscreen and then back. Bit annoying to do every time you boot it up.
非常好的游戏,将战争武器设计和策略结合在一起,好玩
坐飞机到你的坟头,疯狂的偷吃你的贡品。本评论与本游戏无关。
Great work from a single dev, even considered a mod in a patch
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.