
Construct mighty steampunk airships and fly them into battle, waging war and conquering the skies!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 1.14/day in the week after.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.74−25% | 6.6Kreviews | 96% | — | $2.9M |
| $24.99 | 55ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ ta bueno ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇compralo ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
(game not complete and dropped at 2.9 hours of gameplay at review, part of my review all my games effort) (short version) An interesting vehicle builder game where you can build airships, tanks, and forts to dominate your rivals in a semi-civilization style game. A sea urchin in the desert of gaming. The only thing holding it back from perfection is a campaign tutorial. For $25 it might be a bit pricy I'd wait for the game to be $17-20. (Long version) No long version needed
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 3K | 81% | $29.99 | |
| $2.9M | 3.8K | 76% | $39.99 | |
| $2.9M | 13.3K | 99% | $5.99 | |
| $2.9M | 9.9K | 83% | $12.99 | |
| $2.8M | 10.1K | 98% | $9.99 | |
| $2.9M | 33.1K | 89% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 16K | 73% | $4.49 | |
| $21.2M | 14.5K | 80% | $39.99 | |
| $3.5M | 4.5K | 87% | $19.99 | |
| $1M | 2.6K | 76% | $9.99 | |
| $168.9K | 370 | 89% | $11.99 | |
| $123.3K | 171 | 89% | $18.99 |
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Russian, Japanese, Simplified Chinese, Korean
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
хоть и с оговорками, но очень даже, - одна из действительно хороших стим-панк игр. 8\10
非常好游戏 爱来自多炮塔邪教
You literally get to build your own units to use in whatever way you see fit to take / defend territory. The management system is minimal, and politics / faction / world building isn't really deep enough to dive into, but what's here is great. Has the potential to be a real stand out title. I look forward to seeing what the developer does in the future.
I like to make the balloons. I get very obsessed with making designs cheaper or more aerodynamic. It's also fun to watch the little sailor guys run around on the boat. Conquest mode doesn't feel very accessible sometimes, like there's lots of mechanics and it's hard to know what to focus on
i played this game as if it was world of tanks and it works
This game is very addicting. Build your own airships, vehicles, and buildings to defend and conquer your way to victory. It's a true skill to balance survivability, damage, cost, and the travel time of your sailors to carry out their tasks in the ships. The graphics aren't fancy, it doesn't even have a simple modern VFX on top, but it sells the experience well when there's lots of action and chaos on screen during larger battles. One of the greatest joys in this game is to make an absolute massive war crime of a flagship and watch it pulverize everything (or get destroyed trying) while your budget tanks. Haven't tried the DLC yet but might buy it soon. Caveats: 1. The controls are very outdated. You will click a lot on buttons because the shortcuts are not great. 2. Dragging and dropping is limited, sometimes works in menus or in ship editor, sometimes doesn't. 3. Economic balance is a bit off. You're either struggling to make ends meet or swimming in cash; either way when you lose your entire small fleet in just 1 battle then everyone declares war on you (Very Hard Difficulty) and it becomes a race to rebuild the losses. Not easy when the balance to keep a decent fleet, having defences, and building improvements means your monthly income quickly tanks, even in mid/late game. A little more money would also mean more ships, more fleets, cooler battles. Alternatively, making ships slightly tankier could make the game less about "all or nothing" battles which in turn affects economy and game flow. 4. Same vein as above. Higher difficulty makes the AI more reactive (which is good) but also cripples diplomacy into non-existence. Definitely could use some fine tuning too so you can maneuver politics and conquest in tandem and not trying to survive a full free-for-all where the AI flings itself into the fray with no regard for its lands. 5. You can't size the window to fit if you're playing in borderless, unless you switch to fullscreen and then back. Bit annoying to do every time you boot it up.
hello yeah
I rarely play this game but whenever I do it's an absolute blast. I love conquest, it's such a fun government simulator. I hope there is more lore for the worm-eye cult someday.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.