
Grand strategy wargame where the destiny of Civilizations rests in your hands - will they stand united under your leadership or fall divided in conflict? Journey through the entire saga of human civilization, from its earliest days to the futuristic era, crafting your legacy age by age.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Sep 1 → 8.43/day in the week after.
About
Embark on an epic journey with Age of History 3, which takes you through the vast timeline of human history. From the Age of Civilization to the realms of the far future, play as various Civilizations ranging from dominant empires to small tribes.
Advance in the technology tree to unlock better buildings and stronger units, improving your Civilization. Each technological breakthrough opens up new possibilities, reflecting the evolution and growth of your Civilization through History.
The choice of units in the front and second line is vital. Front-line units need to be resilient and capable of dealing with direct combat, while second-line units should provide support, range attacks, or specialized functions.
With more than 63 unique unit types available, you have a vast array of army compositions to select from, offering a diverse range of strategic options.
Each day, the front-line units of both armies engage in combat with the enemy's front-line, provided they are within attack range. Simultaneously, the second-line units also participate by attacking the enemy's front-line units if they fall within their range.
The combat results in casualties, the retreat of troops, and the loss of morale.
Manpower represents the stock of individuals eligible for military service within a Civilization. It is a critical resource used for recruiting new troops and reinforcing existing armies, embodying the Civilization's capacity to wage war and defend itself.
Manpower replenishes over time, reflecting natural population growth and recovery from previous military engagements.
Since manpower replenishes over time, players must plan their military campaigns considering their current and future manpower availability.
Council and Advisors & Generals
Over 90 unique buildings
More advanced economy
48 resources each providing unique bonuses to the largest producers
Civilizations Legacies & Advantages
Laws and reforms
Religions

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 18.8Kreviews | 85% | — | $6.2M |
| $8.49 | 4.4Kratings | 71% | — | $749.3K | |
| $9.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I personally love AOH3 but I have 2 wishes. First I wish you had no cap on alliance members because in sandbox mode i like to play WW2 scenario and you can't reform the Axis and Allies like I try to do in sandbox. 2nd, I wish you had the ability to bomb a country with nukes even if you're at peace, sorta like a surprise attack. overall though, 10/10. Would reccomend.
The game is awesome its hard to learn at the beggining but later its easy
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.5/day in the week to Jul 21 → 8.8/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Polish*, French*, Italian*, Spanish - Spain*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Turkish*, Korean*, Simplified Chinese* +24 more
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| #35 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
нельзя бомбить газу и ультиматумы можно отправить только вассалам.(хоть они его гарантированно примут)Ну в прочем это единственные минусы,игра прикольная,затягивает.Советую,если разбираетесь в стратегиях,а так долго разбираться в механиках
Gameplay is ok, i enjoyed it for a bit but oh boy, this game has way too many flaws First of all: The excesive use of AI imagery, every image and every icon was made with AI which makes the game feel pasionless not to mention how in some results, it looks like a weird amalgamation (This is most notable on troop images), i should also point out the text also feels like it was made with AI, tho i can't really confirm that Second: Mechanics, it's clear this game wants to be similar to paradox's titles but has a result, it's bloated with mechanics that unnecessarily increases the complexity of the game, microing here is hell, if you're playing has a nation with a lot of provinces, you'll spend 90% of the game clicking buttons, in other words: The game's QOL leaves a lot to be desired, ofc that's without mentioning how a lot of said mechanics are taken from EU4 which leaves me to the point that some of these mechanics don't make sense on different time periods, like religion on the 21st century Third: The scenario editor is probably one of the main attractions of this game, allowing you to make some interesting challenges or any scenario that you can come up plus you can make your own countries, but, if i could compare this to AoH2, it somehow feels more restrictive, on one hand, the increase in provinces means more liberty for borders (At the expense of haaving troubles recreating borders but you can grab an official scenario and use it has a base), there's also civilization templates that can help with border painting, however, now you're unable to make countries start at war with each other, alliances are now overly complicated and despite trying to understand how it only made me more confused has it looks like alliances can only be made between 2 countries, otherwise you'll want to make a HRE like system, i just don't get it, the vassals menu is bugged (at the time of writing this review) where if you choose a nation with a vassal, it will display more vassal states that aren't actually vassalaged and despite some updates, it has not been fixed, speaking of alliances and vassals, fun fact, vassals can make alliances with other countries and if you declare war, the vassals will suddenly become independent and attack you, why the heck can vassals make alliances in the first place? they should not be able to Fourth: It's clear this game did not met the creator's expectations because there's rarely new updates and if there is an update, it's to add missing stuff from AoH2 (like ultimatums to vassals) and they're now focused on the AoH2 remaster which gets more constant updates While i had fun playing this game for a bit, i do not recommend you buy it, i suggest you use the money for other games made with more effort and love
Из плюсов - это стратегия и есть покрас карты. Ах да , то что есть сценарии и иконки правителей в сценарии 2022. А вот минусов куча: 1) Самое главное - а какая цель игры? Опять развлеки себя сам???? Вот есть миссии, но они у всех стран во всех сценариях одинаковые.... смысла 0... А если сами сценарии ("кампании") считать чем-то важным , то если захватить всю карту то , не поверите, игра не заканчивается.... Все что можно найти из целей - это формирование новых стран... 2) Прогрессия дурная, если все вкладывать в исследования , то просто обгоняешь всех и вся и тебе ничего не могут сделать. Строительство зданий и улучшение провок крайне сильно бустят все. 3) СПАСИБО , что был в игре ИИ для Армий, но почему только для передвижения армий ? Я абсолютно задолбался постоянно протыкивать улучшение Инфраструктуры и Развитие провок (4 вкладки которые тоже надо проживать отдельно для каждой провки) То есть для строительство зданий смогли сделать строительство "где можно", а для развития и инфраструктуры нет.... А когда провок становится больше 400 то уже забей.... Да и генералов , мрущих как мухи задолбался переставлять. 4) Геймплей слишком однотипен.... Ждешь денег\ армими\ восстановления агрессивки и воюешь. 5) Почему все дает только бафы? Законы - просто тиры улучшений. Все здания имеют из дебафов - это трата денег на их содержание. Просто бесконечное улучшение всего и радуйся , не обляпайся. 6) Колонизация сделана .... ну как то... просто соседние клетки колонизируются сами. А в случае обычного мирового сценария , то все австралийские племена не дают и шанса европейцам заколонить и развивают свои провинции только в путь. 7) Ох - подобрался к мякотке: формирование стран. Опять же не понятно какие финальные страны и нельзя уже создавать новые страны, а где можно. К примеру можно сделать славянское королевство , с не таким большим количеством провок и это финалная страна, а вот конвертить Российскую Империю в СССР и ОБРАТНО можно сколько угодно раз. Так же посмеялся с возможности в сценарии 2022 года превратить Россию в Российскую Империю (причем старого формата, со старым флагом ((невкусно)) Все чувствуется недоделанным.
Saha savaşı mantığını güzel oturtan, Napolyon öncesi savaş tarzını ve dönem diplomasisini deneyimlemek için harika bir oyun Age of History 3. Lakin artı tarafları olduğu gibi eksi tarafları da var. Güzel taraflarından başlarsak, tarih 2 ana savaş mantığı içinde şekil aldı. Birincisi devasa orduların toplanması ve ilerlemesini içeren "Saha Savaşları", ikincisi de orduların tüm sınır hattı boyunca yayıldığı ve devasa cepheler oluşturduğu "Cephe Savaşları". Age of History 3, Napolyon öncesi dönemde sıkça kullanılan "Saha Savaşları" mantığını kavramak ve oyunda uygulamak için birebir bir oyundur. Age of History 2'nin aksine cephelerden ziyade devasa orduları tek veya bir kaç merkezde toplayarak ülke fethettiğiniz ve kuşatmalarda bulunduğunuz güzel bir oyundur. Diplomasi ağı geniş, mod seçenekleri zengin ve harita büyüklüğü gayet yeterlidir. Ancak Napolyon sonrası dönemde ortaya çıkan ve 1. Dünya Savaşı'nda zirve yapan "Cephe Savaşları" tarzını deneyimlemek isteyen ve oyununa gerçekçilik katmak isteyenler 3. oyundan ziyade 2. oyunu oynamalıdır. Çünkü 20. yüzyılda Britanya İmparatorluğu seçip Almanlara karşı tek tek eyalet fethetmek oldukça sıra dışı ve mantıksız kalıyor. Ayrıca oyun Lukasz'ın her oyunu gibi oldukça çeşitli hatalar, açıklar ve eksikler bulunduruyor. Oyununuz sıkça çökebilir, modlarınız çakışabilir ve oyununuzu kaydetmekte sorun yaşayabilirsiniz. Yine de indirimli fiyatına değer bir oyun. Tarih ve siyaset aşığı gençler için ideal. Tavsiye ederim.
игра про то как и без того тупой ИИ забывает историю и за русских объеденяется с немцами чтобы воевать со славянями. А так без модов не играйте, ванильная версия игры скучнее ванильной gmod
i would recommend if you are into strategy games and couldn't care for the map itself, how it's cutoff, there's wrong capitals, territories are merged, Eswatini still having their old name, Burundi having the complete wrong flag, having a fictional island off the coast of Yemen/Oman that is for "Zombie Horde". and this game is LITTERED with AI images, the portraits of the leaders, the images for the resources, and even the cover art for the game is AI. you can't even go to war against a nuclear power without them just nuking the living hell out of you the SECOND you declare war. and Sandbox is way too buffed, you can literally just watch a video and click on the gold or etc how many times as you want, and all of a sudden, you become number 1. (i tried the sandbox in a game where i was playing as Heard Island and McDonald Islands, aka, the uninhabited Australian territory, and i was already above the USA in less than 2 hours.)
Gereksiz bir oyun bence aoh2 daha iyidi
daha yeni öğreniyorumm
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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