
Grand strategy wargame where the destiny of Civilizations rests in your hands - will they stand united under your leadership or fall divided in conflict? Journey through the entire saga of human civilization, from its earliest days to the futuristic era, crafting your legacy age by age.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Sep 1 → 8.43/day in the week after.
About
Embark on an epic journey with Age of History 3, which takes you through the vast timeline of human history. From the Age of Civilization to the realms of the far future, play as various Civilizations ranging from dominant empires to small tribes.
Advance in the technology tree to unlock better buildings and stronger units, improving your Civilization. Each technological breakthrough opens up new possibilities, reflecting the evolution and growth of your Civilization through History.
The choice of units in the front and second line is vital. Front-line units need to be resilient and capable of dealing with direct combat, while second-line units should provide support, range attacks, or specialized functions.
With more than 63 unique unit types available, you have a vast array of army compositions to select from, offering a diverse range of strategic options.
Each day, the front-line units of both armies engage in combat with the enemy's front-line, provided they are within attack range. Simultaneously, the second-line units also participate by attacking the enemy's front-line units if they fall within their range.
The combat results in casualties, the retreat of troops, and the loss of morale.
Manpower represents the stock of individuals eligible for military service within a Civilization. It is a critical resource used for recruiting new troops and reinforcing existing armies, embodying the Civilization's capacity to wage war and defend itself.
Manpower replenishes over time, reflecting natural population growth and recovery from previous military engagements.
Since manpower replenishes over time, players must plan their military campaigns considering their current and future manpower availability.
Council and Advisors & Generals
Over 90 unique buildings
More advanced economy
48 resources each providing unique bonuses to the largest producers
Civilizations Legacies & Advantages
Laws and reforms
Religions

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 18.8Kreviews | 85% | — | $6.2M |
| $8.49 | 4.4Kratings | 71% | — | $749.3K | |
| $9.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Spoko gra ogólnie system rebeli działa ale wystarczy pokonać tylko 1 kraj żeby ja zastopowac kiedy jesteś dużym krajem i masz wiele sąsiadów to jest serio cięzko i tak ma być ale z innych plusów to to że jest wiele scenariuszy i opcji grania gierka na długie godziny ale mi nie siedzi tak dobrze jak 2 część ale to dlatego bo seria aoh została pokochana za prostotę ta część jest też prosta wystarczy tylko troszkę czasu ale to mało więc dalej każdy ogarnie
If you liked AoH2, you will get plainly confused by this game, so much changed and the UI/UX is off. It feels like a bad clone of AoH2, and the AI art just looks… bad.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7.5/day in the week to Jul 21 → 8.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Polish*, French*, Italian*, Spanish - Spain*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Turkish*, Korean*, Simplified Chinese* +24 more
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| #35 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
need to upgrade
almost 2 years from release, the game lacks features from aoh 2. Instead of updating this game, they decide to release aoh 2 def. It has bugs that have been there from aoh 2. It feels completely abandoned with a multiplayer mode that never comes out. Not terrible, not as good as aoh 2. The multiplayer mode better be free.
Muy buen juego de países y conquistas en mi opinión fácil de aprender y muy adictivo.
Update the game big bro ❤️
别买就对了,不仅教程稀烂,汉化稀烂,最恶心的就是AI突然结盟发疯入侵你——(大概率是因为玩家侵略值太高,但是我种了几个小时田,差点就要重建罗马了,经济和军事实力基本碾压其它国家,结果因为入侵了太多垃圾小国家,AI机制直接发疯,妈的连非洲土著都要宣战我,纯恶意,根本没法玩,我种了半天田,后期不打战我玩尼玛嘞?我是没法接受这种毫无理由、无法解释地突然300个国家一起宣战你的机制,不就是脑瘫嘛)。 玩了几个钟,直接卸载了。
Rage quit hoi4? No problem, you can also rage quit aoh3 too! (:
A fancy clicker hero how does one manage to make a follow up game worse is beyond me this constant clicking was kinda solved in the second game but whatever
Playing on a MacBook Pro M4. The game is not natively compiled for Apple Silicon — Activity Monitor shows the process running as "Intel," meaning it's running through Rosetta translation the entire time. This causes noticeable performance drops (especially when zoomed out on the map) and my MacBook heated up fast even after a short session, likely from the extra CPU overhead of on-the-fly x86-to-ARM translation. The game itself seems solid in concept, but Mac performance needs a native ARM build to be genuinely playable long-term. Fine in short zoomed-in sessions, but rough once you zoom out to manage a larger empire. Would be happy to update this review if a native Apple Silicon build ships.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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