
Celebrating its first year of delighting millions of global players, the award-winning and best-selling strategy franchise continues with Age of Empires IV: Anniversary Edition, putting you at the center of even more epic historical battles that shaped the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 95.7Kreviews | 86% | — | $69.1M |
| $39.99 | 1.4Kratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1769 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dieses Spiel hat mir jeglichen Lebensspaß entzogen. Nach 16 Stunden fühle ich mich wie eine leere Hülle ohne Seele. Ich verbringe meine Zeit lieber mit Wirtschaftspolitik-Unterricht anstatt dieses Stück Kot zu spielen. Ich verabscheue jeden Chinesen der dieses Spiel auf ernst spielt. RIP 25 Euro und meine Zukunft. Etliche Gehirnzellen sind im Prozess gestorben und die restlichen wurden infiziert, womit ist unbekannt. LG Levi
played as Byzantines teamed up with the templars got destroyed by the ottomans because of my noob teammate 10/10 historical accuracy
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean*, Portuguese - Brazil*, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese +14 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay: 1 out of 10 Campaigns: Totally Sucks I play Age of Empires IV exclusively against the AI. I have no interest in competitive multiplayer, ranked matches, or esports. For me, this game is a way to relax after work, enjoy a peaceful evening, think through my strategies, and simply have fun. That's why the lack of a proper pause feature in single-player is one of the most baffling and frustrating design decisions in the game. I've never understood why, in a match where there are no human opponents, I can't pause the game and calmly issue orders. The AI won't get upset, it won't gain an unfair advantage, and it certainly won't mind waiting. I'm playing alone, so the only person's experience affected by this decision is mine. Real-time strategy games involve an incredible amount of multitasking. You have to manage your economy, train villagers, produce military units, scout the map, defend multiple fronts, use unit abilities, expand your base, and constantly react to enemy attacks. As the match progresses, the workload increases dramatically. Sometimes you need to make several important decisions at the same time, and without the ability to pause, what should be an enjoyable strategy game turns into unnecessary stress. I want to win because I made better strategic decisions, not because I can click faster than everyone else. Strategy games have always been about planning, decision-making, and tactical thinking. Without a pause feature, many interesting strategies become impractical simply because there's no time to execute them properly. Instead of thinking ahead, you're forced to rush every decision. There are also everyday situations that every player experiences. Someone rings the doorbell. Your phone starts ringing. A family member needs your attention. You want to grab a drink or simply take a short break. In almost every single-player game, you just press Pause and continue when you're ready. In Age of Empires IV, however, you're forced to either let your army die and lose the match or quit the game entirely. That makes no sense in a single-player mode against AI opponents. What's even stranger is that many classic RTS games already solved this problem years ago. Age of Empires II allows you to pause the game whenever you want. Many modern strategy games even include an Active Pause feature, letting players issue commands while the game is paused before resuming. It's a simple, convenient feature that doesn't affect players who choose not to use it. Some people argue that the lack of pause makes the game more intense. That may be true in multiplayer, where everyone competes under the same conditions. But why force that philosophy on players who never touch multiplayer? Players should be free to choose how they want to enjoy a single-player experience. Not everyone has the same reaction speed. Some players are older, some have physical limitations, and many simply prefer a slower, more thoughtful style of play. Games should be as accessible as possible instead of artificially punishing players who want to enjoy strategy at their own pace. The most frustrating part is that adding a proper pause feature wouldn't affect game balance at all. Simply make it available only in single-player matches against the AI and disable it in multiplayer. Everyone wins. Competitive players keep their uninterrupted real-time experience, while single-player fans finally get the relaxing and thoughtful gameplay they're looking for. Campaigns: Another major disappointment is the campaign. In my opinion, Age of Empires IV has some of the most boring campaigns I have ever played in a strategy game. A good RTS campaign should make you feel like you are experiencing an epic historical story. It should introduce interesting characters, create memorable battles, give you unique objectives, and make you want to continue playing to see what happens next. Unfortunately, the campaigns in Age of Empires IV often feel more like a collection of basic missions connected by short documentary videos rather than a truly engaging adventure. The biggest problem is that many missions lack creativity and variety. Too often, the gameplay comes down to the same repetitive formula: build your base, gather resources, create an army, and destroy the enemy. There are very few moments that make you think, "This is something I have never done before." Instead of feeling like a historical journey, many missions feel like ordinary skirmishes against the AI with a different map. The documentary videos are an interesting idea, but they cannot replace a real story. A strategy campaign needs emotional investment. Players should care about the people, the conflicts, and the events they are experiencing. Older games in the series managed to create memorable campaigns because they focused on characters and dramatic moments. Age of Empires IV often feels too distant and cold, like watching a history lesson rather than participating in history. Another problem is that the campaigns do not make enough use of the unique abilities and mechanics of each civilization. A campaign is the perfect place to show players why each civilization is special, but many missions do not fully take advantage of that opportunity. They could have created unique scenarios with different goals, special challenges, and more interesting gameplay situations. For a game focused on history, the campaigns should be the place where Age of Empires IV shines the most. Instead, they are one of the weakest parts of the experience. After finishing some missions, I did not feel excitement or satisfaction — I mostly felt relief that they were over. A great strategy game should make you remember its campaigns years later. Unfortunately, most of the Age of Empires IV campaigns are not memorable. They feel safe, repetitive, and lacking in imagination. This is especially disappointing because the game has such a strong foundation and could have delivered something truly special.
半夜和朋友玩,服务器闪退两次(同时闪退),打了大半个小时全被没了
I only play the single player mode. Overall rating: 4/10 (unsatisfactory) This is a strategy game with very little strategy. It is a real-time click-fest. It boils down to producing as many resources as possible as quickly as possible, then use the resources to produce troops and send them to battle. The “strategy” is how fast you can produce expendable troops that are replaceable just as quickly as they die! It is not possible for a small army to defeat a large army. The player spawns units non-stop. The enemy also spawns units non-stop. They kill each other in vast numbers in double quick time. No problem, just produce more canon-fodder units. The loop starts again. The game consists of: • Step 1: 50% resource gathering • Step 2: 20% city building • Step 3: 20% troop production • Step 4: 10% fighting • Back to step 1. Missing features: • No morale. • No logistics. • No unit formations (real formations). • No battlefield tactics (troops are funnelled in a pre-determined “corridors”). • No pause! I will keep playing Hegemony 3.
How after all this time its still laggy with broken UI shocks me. I cannot select the map I want to play in skirmish as it just auto selects wetlands every time I confirm black forest. when compared to aoe2 for me its just entirely boring :/
Half the game is locked behind DLC including maps. I'm going back to AoE2
游戏会有一定概率卡死,然后就自动退出了,是游戏的问题。
为什么老是闪退,一局里所有人同时闪退好多次
It's a franchise that I've played since childhood. Every iteration has its unique merits. I enjoyed the campaign so far playing for the last 6 hours. Will updated after finishing all single player content.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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