
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.9Kreviews | 79% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 6分 [/h1] 质量卡在可玩可不玩上,玩法有点复古 难度挺简单,尤其是经典的料理系统让所有战斗都可以变得没有难度 地图大而空,虽然量大管饱但设计就在及格线徘徊 —但跳跳乐很是让人恼火,难度不算高,但就是纯粹的恶意,尤其是在跳跳乐添加怪,是哪个大聪明的主意 战斗,角色性能不错,武器种类也够,但“没有法术系统”觉得可惜,BOSS我的确不太会评价 —操作手感不至于让人恼火,但也就是一般,谈不上多好,摇杆难搓,得用八向键,但搓招又是主要输出 —武器的类型也算够多,但感觉上只有刀的招式完成度最高,但整体上也都用过 ——经典多角色但42的强度属实逆天 剧情倒是符合烛龙的水平但[b] 完全不会讲[/b] —从开局到水之领域这么长只有几个追BOSS的剧情,然后让老师一股脑抛出来,制作组真没人觉得有问题?如果不奔着全收集80%的人根本不知道讲什么,42线才是烛龙讲故事应有的水平 整体来说,框架还行但完成度不高,很多地方一眼就知道该怎么改,但就是欠打磨,很是可惜制作组交出来一份差强人意的答卷,对于各个系统的理解水平参差不齐,但作为处女作的确很有潜力,如果还有类银游戏还会支持的
absolute trash, dont buy it
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 959ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esta muy bonito el juego 10/10
ерунда а не игра не понемаю зачем там хилки нужны если даже босов когда бьешь можно не уворачиватся за игру не разу не здох!
Po, que jogo bom! De começo demora um pouco pra vc gostar da gameplay por ela ser um levemente dura e um pouco travada, mas não demora muito pra vc pegar o jeito, e depois disso é só correr pro abraço, por que puta vida, que jogo bom. Me surpreendi demais. Esteja preparado pra se perder completamente no jogo. O mapa é bem confuso e não tem um direcionamento para o objetivo, então é só ficar fuçando cada canto até se achar. E uma boa dica pra quem quer fazer a platina, é durante a zerada ir colocando um ponto no mapa pra cada baú que vc não consegue pegar naquele momento, pq pra vc achar o único baú q está faltando é de lascar.
This game absolutely nails the genre! The map is absolutely huge, and exploration is encouraged and rewarded. The world building is pretty sweet, reminding me of the OG Jak and Daxter. The buddy dynamic with Ree and Ifree was also fun. I didn't really follow the plot, but I did enjoy the voice acting. Upgrades and movement was really slick. All the cooking/fetch quests were optional, which was nice. Merchants were a bit lacking but that wasn't really a problem.
图是真得大,主打一个量大管饱,但这个引导也确实是一般……看情况,可以选择打折入……
虽然剧情没引导,判定依托,还有意义不明的门不能从这一面打开,总的来说还是一部好游戏
Afterimage is a Metroidvania with solid gameplay, and a few major flaws. + The six weapon choices all feel different, and the game gives you plenty of reason to switch between all six regularly. + Map design is great, and checkpoint traveling can be done anywhere at the cost of currency. + Backgrounds look beautiful. Renee's spritework looks great. - English translation features several, several quality issues. Whether it's missing punctuation, miscapitalization, or the incorrect character being highlighted during dialogue. There's even a typo in one of the achievements! - Boss fights are not particularly satisfying. Early bosses can all be breezed through by frontloading, even on the harder difficulty. Late bosses tend to have attack hitboxes which don't align with visual effects. Patience is generally not rewarded over constant attacking, which discourages learning and repeated attempts. Very quickly, I made no attempts to fight a boss a second time without exploring another area to gain several new accessories and levels, due to figuring out that boss actions feel generally unintuitive. - Half of the lore--not the *plot* or *character motivations*--but the lore which drives the main character's quest feels haphazard and unexplained. Even at the end of NG+, all I was left with was "this character was behind everything" despite me knowing that more definitely happened. If you've already played Silksong and the Igavanias, then Afterimage is another refreshing experience with some cool experiences yet several bumps on the road.
- se identifique com o mau humor do Ifree - fique puto com a ingênuidade da renee - chore em todos os finais conclusão: JOGAÇO. vai sem medo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
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