
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.9Kreviews | 79% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Куда идти непонятно, половина локаций тупиковые, какието двери без ключей, где их брать хз. не рекомендую
比丝之歌好玩😇能看到很多恶魔城的影子,二段跳下踢滑铲舒服的很,跳跳乐根本没难度,打完boss给大量经验
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 959ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo fantástico!! Dá pra perceber que esse jogo é um indie feito com muito carinho, ele se destaca muito em vários parâmetros. Até em fatores que não importam tanto para o gênero metroidvania, como: a dublagem PERFEITA dos personagens. Mas mesmo sendo um metroidvania, ele também é muito diferente do normal que vemos por aí. Tem quinzilhões opções de build diferentes, diferentes armas e diferentes combos, dano físico e elemental, resistência física e elemental, acaba por se tornar um jogo muito completo e complexo, mas nesse caso eu achei que foi uma coisa boa. É bem intuitivo de entender as coisas. Agora falando do mapa, ele tem simplesmente o maior mapa 2d que já joguei na minha vida, eu diria ser maior que o hollow knight silksong, e além disso tem trilhões de passagens e itens escondidos também. A platina late game é um pouco torturante, mas seguindo um guia ficou mais paupável pegar tudo que faltava. Em compensação pelo seu tamanho, o mapa tem uma proporcional beleza e agradabilidade, cada bioma tem uma música que combina com a temática, tem os biomas calmos, os biomas ''agressivos'', e você pode decidir explorar o que estiver mais no mindset no momento. As trilhas sonoras são absolutamente lindas, de alguns biomas. E por fim, sobre a história e a experiência geral, me foi incrivelmente positiva. A história tem suas nuances mas respeitou bem sua temática e tem diversos finais com interações diferentes pelo mapa. Me deu a sensação que o jogo foi planejado em todos os seus pontinhos. Tem os seus defeitos, sim, principalmente em balanceamento e quests no ''late game'', mas não tem como se incomodar com isso perante todos os aspectos positivos que a desenvolvedora trouxe. Metroidvania 9,5/10, vale muito a pena
es un juegazo, recomendado 100% chungo y con monton de horas
跳跳乐一坨,手感真的稀烂,尤其是白塔最顶上这个地方的跳跳乐,真nm反人类。
地图太太太太大了,毫无意义的设计一大堆,跳跃手感最差的一集,最好玩的就是重启取消后摇了。不过作为类银痴我还是挺喜欢这种游戏的
O jogo em seu contexto geral é muito bom e vale demais a pena (se comprado em promoção). Como destaques, a arte visual do jogo é muito bonita, as músicas e sons são muito bem feitos, o combate é equilibrado, as lutas contra os chefes são bem elaboradas e a história do jogo quando feita até o final é bem completa e com pontos bem amarrados. Como ponto fraco, o tamanho dos mapas podem dar a sensação de ficar perdido sem saber para onde ir (mesmo sendo um metroidvania, em Afterimage é mais comum do que o normal se sentir perdido pelo tamanho dos mapas). Como ponto positivo ou negativo - dependendo do gosto do jogador - Afterimage é um jogo longo em termos de duração de horas, onde levei aproximadamente 47 horas para fazer os finais alternativos do jogo, new game plus e coletar itens no pós jogo. De modo geral, é um jogo que compensa dar uma chance! Recomendo :)
Когда покупал эту игру я не думал что она так меня затянет. Я рад что не прошел эту игру стороной и решил пройти ее, и не просто пройти и забить, а пройти на все достижения. Это наверно одна из лучших 2д игр которые я проходил. Пройдусь по плюсам этой игры: 1.Хорошие задники и приятная графика. 2.Музыка хоть и не шедевр, но в некоторых локациях заставила постоять минуть десять и просто послушать. Особенно хороша музыка из утонувшего святилища, прям до мурашек. 3.Большой мир, я думал карта здесь намного меньше, но когда начал потихоньку изучать моему удивлению не было предела, карта оказалась раза в 3 больше чем я себе представлял. Но что порадовало больше так это то что локации связаны между собой и ты можешь зайти в одной локации пройти через третью и выйти в первую. 4.Система прокачки. Очень хорошее древо прокачки и возможность получать новые способности к определенному виду оружия по мере прокачки уровня. 5.История, конечно я не все понял некоторые вопросы у меня еще остались, но это не отменяет того что история здесь в принципе подается очень неплохо. Что-то через диалоги, что-то через предметы, а что-то через текстовые воспоминания. 6.Сложность, честно очень многих играх хотелось бы видеть такую вещь как уровень сложности в том виде в каком он представлен в этой игре. 7.Рассказ истории в нг+ персонажа и связь действий в этой нг+ с обычной игрой за Рейни. Очень интересно сделано. Для меня это конечно не все плюсы, но и этого достаточно для меня чтобы сказать что эта игра точно становиться моей любимой игрой которую я обязательно перепройду.
冲着女主来的,白毛高马尾,女主角类银,我去九九成稀罕物。什么!10几块,不买感觉好吃亏啊,75好评率怎么回事?! 事实证明只有游戏质量最打动人心,餐馆要的是味道不是优惠券。这游戏就目前而言,前期体验灾难级别,匮乏的人物性能,老套的交互体验,又大又空的地图设计,空洞素材堆砌的美术场景,粗糙的游戏手感和平庸的怪物设计,快到退游两小时了还没任何正反馈,第一个成就后第二个就只有四成玩家留下来了,种种迹象已经触发我的烂作雷达了。后面经过我的一番搜索发现后期评价回温才知道这游戏要到后期才有体验,那我问你,我要怎么撑到后期,冲刺听说之前是不会开局给的,现在的前期甚至是打过补丁之后的,孩子那还说啥啊,差评给你了呗。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |