
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.9Kreviews | 79% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très bon metroidvania avec une direction artistique magnifique et un monde immense à explorer. Les combats sont fluides et il y a pas mal de builds possibles, ce qui rend la progression intéressante. Petit bémol : l’histoire est parfois un peu confuse et la carte peut sembler trop grande, on peut facilement se perdre. Mais malgré ça, l’expérience reste vraiment solide et agréable. Si vous aimez l’exploration et les beaux univers, foncez.
大约15小时伪通关,47小时全成就。 总体来说,是一部上佳的类银恶作品。地图量大管饱,操作手感极佳,战斗体验优秀,美术设计独特。 缺点也是有的,地图引导较差。很难想象,第一个大任务,就是要从地图最左侧,移动到最右侧——迷路成了必然。后期做全收集、全探索,也很折磨,因为游戏内的地图,没有足够的提示,必须要找攻略。 剧情方面,很难评。主线3结局、支线3结局、隐藏3结局,彩蛋1结局——共10个结局!如果后期没有攻略加持,很难全部完成。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 959ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Graficamente molto bello, facile e rilassante, almeno dopo 4 ore.
One of the better metroidvania's out there. I've played quite a few of them, most of them on my nintendo switch so i feel like i got a solid opinion about this genre. So lets break it down: Pros: • No Rooms, as it is known in other metroidvania which i find stupid at this time and age, the game is broken down in rooms which creates small pauses , black screens to load the next room and repeat. Afterimage does not have that unless you teleport or use a traveling system, you can run entire continents without ever loading again, true open world experience, keeps the flow. The only time you may encounter that issue is if you somehow manage to travel really big distances at really extreme speeds, which can be done only at 2 meaningless places. • Beautiful art style, hand drawn. • Vast exploration with multiple ways to make different sequence breaks, in some occasions really challenging since you enter places the game shows you with a threat symbol above the enemies that are far stronger than you and can easily kill you with 2 attacks if not careful. • LVL up, Skill tree and gear system, this is great because it gives you a variety of options of how you can play, although i wont call it to the complexity of something like hollow knight, it does its job to spice things up. • Difficulty, here some would argue that the game is easy, during my first playthrough i wouldn't have called it easy, but yes i agree to some point that you can simply brute force your way through. BUT, if you want to challenge yourself there is quite a simple solution to your problem, don't lvl up your stats, use weaker weapons, quite simple and effective way to increase the difficulty which makes it great, everybody can enjoy the game at their own pace and if you struggle you can just lvl up by killing mobs. • Voice acting, quite rare to see actual voice acting in a metroidvania, few of the ones i have played had it and when they did it was just for some cutscene or for 1 or 2 interactions with important characters, meanwhile afterimage had it everywhere. • Multiple endings, that a lot of them require extra step to enable them, so it's not a simple thing as to, i select a different answer to "X" enemy i am talking at the end or "do i kill him or not situation". Different endings with different boss fights and different item requirements to enable the option of, i can unlock this ending. • Boss Rush mode, i find it a requirement for every metroidvania to have that, afterimage didn't had that at the beginning but now they do have it which can be done also with 2 other characters with different moveset that are your friends in the story. Cons: • For first timers the main issue will be the exploration part, since there is nothing to guide you as to where to go, you simply have to explore and find out, in some occasions this will end up with you to waste a lot of time cause you cant find that one item you need or simply watching a youtube guide which kinda kills the whole vibe. regardless this may make some put their controller down and not come back to this game and leave a bad taste. • Story is difficult to follow, if you like to play metroidvania for their story, Afterimage story is kind of all over the place, while it tries to explain things in documents, items you find around the world and during your encounters with other Npc, to piece all the things together requires a lot of attention, and still some things will be unclear, if that was intentional so they leave room for a new game , i don't know. • Spells cannot be cast when moving or when midair, kills the whole flow of the combat which otherwise is great. ~I've played this game also on my phone and on my nintendo switch, so i am around 90 hours in.
先说一下,完整体验过全部流程了,但是收集没满,不爱做了。 我玩这个最直观的感受就是收集的过程极其痛苦,放逐小镇我走两步标个点还带着风向仪,走一圈告诉我差最后一个。宁静水脉17/18找了半天原来在地上有个平台需要下去,王城也有这一处设计。大地领域高等级蘑菇怪区域把钱堆放矮悬崖地形中部底下还安荆棘是意欲何为?水之领域你一个石头区域塞4个东西还有水草掩盖钱堆的哦。还有你风向仪是什么逻辑啊,比如一块平地,从左边走到中间不响,右边走到中间才响。 跳跳乐这一块我不多说,引水渠出生三水柱和终点放怪,焦痕地逼着连环踩10多个风扇怪无安定点,还有白塔镰刀跳跳乐,别的我忘了。但是大部分难度还是较低的,获取三段跳和高跳也能邪道吧。但是数量实在太多了,令人烦躁,这还是削弱过的,刚出那会更加逆天。 boss调整之后基本上你等级到位加药剂拉满都不难,瓦洛我就死两次,黯月一次,蕾妮一次,空行者赖死了所以没死,幽魂三次开始没太看懂冲锋,小火巨人卡了一下,大巨人太菜了拷打了,最终那个永恒也一般。我菜的很就是靠药水和瞎跳。 地图太大而且传送点过于少,导致很多时候没买足够药剂就是三百六十五里路,而且到底是什么天才想出来的空气也是探索度的?收集率还和探索度不统一,我看100%探索想走(当时没风向仪),结果跑两步捡到一东西。
好评吧 ,比起别的真的算是T1或者T0的水准了,能够感受到作者的用心。虽然作者说燃尽了,但是还是希望可以推出续作或者别的相似程度的完成品。
+REP
너무 넓어서 장점이자 단점. 그래서 나중에는 너무 지루해진다. 보스전의 압박이 없음. 그래픽은 좋은 편 이지만 너무 넓어서 몰입감은 떨어진다.
Гра прикольна, красива, дуже стильна та відчувається достатньо сучасно. Я би сказав гра проста - може кАнєшна потім стане в 10 раз складніше, але все ж думаю шо ні, Ця гра наче не про складність. У грі як на мене ДУУУУУУУУУУУУЖЕ великий світ, краще б світ був трошки сплющений але більше напхано цікавого контенту. Бо просто бігати багато, щоб багато бігати... хз нашо це все. У нас тут повністю відкритий світ без екранів підзавантажень. Я поки пройшов 4 години, але відчуття трошки... дивні від гри - вона чомусь швидко мене втомлює... Наче мені чогось у ній не вистачає, але важко сказати що саме мене втомлює тут. + діалоги - вони як на мене тут написані просто жахливо, текст без [b] КЛЮЧОВИХ СЛІВ [/b] у якому оку просто нема за що зачепитися... можливо тест - це трошки нейрослоп навіть. Бо поки що за всі 4 години я зрозумів що мені треба когось знайти, а кого нашо і т.д.. та хто його знає, але я піду та знайду))).. Чот трошки почитав рецензії... і дивно, майже всі пишуть одне й те саме... Певно не буду проходити гру до кінця, бо я вже відчуваю цей присмак того що мені трошки нудно, а я тільки на 4 годині, а Монструозність локацій і ніяковість боссів мене вже трошки підбішує. От що я вам точно пораджу - так це Ender Lilies - обидві частини просто ПЕРСІК))
第一次尝试类似种类游戏,上一次玩2d还是空洞骑士不过玩了二十分钟就玩不下去了。它这个倒是挺好玩的,但是传送还要我道具,而且杀怪金币收益也太低了,人物,npc和怪物,BOSS美术都差点意思,不过价格也不贵体量不小总体来说值得一玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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