
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏总体还行,但是有很多槽点。 一个传送道具要150,正常一个怪掉不到5块钱,实在无法理解,地图上传送点又少,大部分篝火间不能传送,没钱你就跑去吧,反正我是直接加入宗门拉满。 大部分箱子感觉都是垃圾,回血药回蓝药全塞箱子里是什么毛病,跳半天过去发现是两瓶药可太开心了。 还有装备,非得搞这么多负面效果恶心我么,你可以数值低,别给我搞成负的啊,每次捡个新装备都得纠结,最后就是懒得换。 然后就是任务指引,不能说是少的可怜,只能说是基本没有。 最后这游戏的剧情也有好多莫名其妙的点,只能说烛龙你真的不是找了个便宜外包么。 就这样吧,游戏玩起来还是挺上头的,40+小时打完了隐藏结局,但是游戏真的有太多应该做好但却没有打磨过的地方了。 古剑4好好做啊混蛋!!!
不行这根本玩不下去,这手感太差了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 958ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
狗屎一样的奖励设计,跑半天图就为了拿你那三瓶血药?还是几块钱?boss还少得可怜,一个区域能有四个boss吗?
อยากด่าคนทำแมพๆใหญ่พอทนนะ แมพไม่มีแมพพอเลยเดินวน5รอบ ถ้าทำอีกทำแมพไว้ด้วยนะขอร้องโกธรแค่นี้จริงๆ แล้วมันมีอยู่2ประตูนะที่เปิดไม่ได้เลยแค่นั้นแหละ อยากให้มีปุ่มเฉยๆนะ แต่มีแค่ใช่และไม่แค่นั้นเอง
For 5€ bucks on a sale its a good metroidvania, cant go wrong with it if you arent expecting a silksong. It doesn't do anything Unique or whatever, but its just a good 30~ hours to get all achieves. Environment looks quite pretty. Story was hard for me to follow completely but i admittedly wasnt invested to begin with. Only thing that i really noticed being negative is early bosses being very easy and endings ignoring sound settings, my ears werent amused. You can pogo a lot of things to explore the map LOTS and the world is surprisingly big, filled with hidden items / rewards. Also has a talent tree but the game would have been the same without it honestly. If you like the trailers and screenshots on the store page, and have played a 2dcastlevania before you know exactly what you are diving into: no suprises, neither good nor bad. Solid.
优点:量大管饱 缺点:大而无当 第二次体验这游戏,感觉真是一言难尽。 没了初次玩那种糟心的感觉,却对它的缺点感受更深了。 总体而言前期平淡,中期好转,中后期疲惫,后期对地图的规模之大发出由衷的感叹。 但无论如何,它总是很难让人说出一个好字。 管饱,管饱,它仿佛就只是饿的没吃的时候的上好选择罢了。 这种类型的游戏中有个很很重要的点就是,想要有好的探索感,移速与地图大小必需是匹配的,并且最好是小而慢。无论是恶魔城、银河战士还是空洞骑士它们都遵循着这一原则。而不遵循的银河战士:生存恐惧,机动性过高,地图完全不经探,使整个流程特别显短。 而心渊梦境正好相反,它的移速对比地图大小太慢了点。必需算上冲刺,探图速度才和其它游戏走路相当,所以跑图是很吃力的。再加上它尝试了盐与避难所式的设计——整个地图无缝衔接,不会像空洞等其它游戏那样会切图。所以更加显得地图之庞大,移速之缓慢。 更致命的是,盐1这种无缝地图采用的是魂式设计,主打一个前路艰险步步为营和柳暗花明又一村。而心渊梦境虽然无缝,但设计思路依然是老恶魔城那一套。最终结果就是,无缝地图、恶魔城的地图设计思路与失调的地图大小与移速,这三者共同造就了心渊梦境的现状,好----一个量大管饱。 差评不至于,好评嘛,也不想给。但在steam这种只能好坏二选一的评价体系下,那就好评吧。
Jogo é legal bem bonito , porem muito repetitivo , não tive paciencia em termina. Talvez se eles não liberassem todas as armas assim logo de cara talvez ficaria mais interessante .
玩游戏首先得要快乐,但是这游戏感觉不到,没有多年脑血栓症状是设计不出这种地图,没有一点探图的欲望。
Спасибо за невозможность дешиться сквозь врагов. Даже в самых отбитых платформерах это элемент геймплея, но вот конкретно здесь нельзя. Видимо, чтобы совсем в ноль со всеми врагами не размениваться, из-за убогой боевки. Прокачка говна. Недоступно, не раньше 15 уровня, только для оружия, которого у тебя нет. Вот тебе специальный удар на деш, вот тебе комбинация клавиш в меню. Но оно не работает, как не нажимай. Здорово, правда? Взял игру по скидосу, жаль, что вовремя не рефанднул. Лучше Ori перепройти, чем это.
An easy Metroidvania, but with so much to do. It feels more souls like, in that new movement tech comes hours between eachother, and there is much more of a focus on exploration and just vibing with the setting.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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