
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9 / 10. The 50h exporation metroidania To be honest, Afterimage is first and foremost an exploration game with very good metroidvania and tight platformer elements. This game is big and the exploration elements do it justice. Couple this with very beautiful and rather unique art style and you have a game that at least needs to be admired. Sound, music and voice acting is also up there and it complements the visual elements very well. Gameplay wise, this is a typical metroidvania game with some distinct elements, but I cannot say I've seen anything too outstanding here. It does copy some other known games from the genre, but it mostly has it's unique feeling. It features a skill tree, some permanent abilities and some passives, besides the usual equipment. Now, what makes this game a hit or miss is balancing. You can go 30+ hours in the game and still be at about 10% of the total achievements. That is because there are 8 endings and for the "true" endings you would require certain objects. Now, this is where the game drags on for about 10-20 hours. There are a number of high-level optional areas that don't add too much to the table gameplay wise. Yes, the art style is beautiful, but there's not that much content there. You mostly unlock all but 2 abilities by this point and getting the last two, to then grind for everything is not that fun. Doing 100% on this game is kind of annoying and will require a good map, as there are a lot of hidden or puzzle areas that do not appear on the map. There will be a helper skill at a certain point, but it's not all that useful. Still on the balancing side, bosses are rather easy for the most part (with some exceptions) and you can beat them even if they are 30+ levels above you. I've picked up so, so many potions throughout the game, but I never got to spend the all basic health potions. There's also a way to put items on the hotkeys, but besides that basic health potion, I haven't used anything else throughout the game. Magic would be powerful, but mana regeneration is a pain. It probably would be possible to do a mage build, but then you will loose on the +Drop Rate or +Exp Gain items, that are essential for 100%. After beating the game, there is a thing called New Game+, but it's anything but that. Instead it is a small side story of about 1h, that unlocks area in the main game and also a few new endings. Overall I found Afterimage to be a game that does it's own things in a surprisingly high quality manner and that's why I'm willing to go past it's balancing issues, as it does serve a solid experience. Other recommendations: - some metroidvanias with something different going for them: Dust: An Elysian Tail, the Shantae series, the Guacamelee games, Cave Story+ - a weird mix of different genres: Dex - the classics: Bloodstained: Ritual of the Night, Castlevania: Down of Sorrow (and most of the metroidvania part of the series), Super Metroid - the art-style reminds me of some anime fighting games: BlazBlue: Calamity Trigger, the Guilty Gear series (and other Arc System Works games) - wildly different, but great story and unique mechanics: Jade Empire
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 14.8K | 98% | $5.99 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 2.6K | 72% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7K | 99 | 86% | $5.59 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $127.8K | 606 | 83% | $9.99 | |
| $12.6K | 25 | 96% | $19.99 | |
| $3.6K | 34 | 82% | $11.99 | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 958ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
**《心渊梦境》测评:手绘梦幻银河城,白毛少女的史诗级冒险之旅!(8.5/10 强烈推荐)** ### 谁能拒绝这位白毛美少女? 《心渊梦境》(Afterimage)是上海烛龙(《古剑奇谭》团队)2023年推出的2D手绘类银河战士恶魔城游戏,登陆PC/PS/Xbox/Switch全平台。主角蕾妮,一位失忆的白发少女,在神明离去后的末世“园庭大陆”展开命运之旅。游戏主打**快节奏战斗 + 庞大非线性探索 + 多样角色构建 + 扣人心弦的故事**,总流程轻松30-40小时+,全收集党能刷到50小时以上。 一上手就被惊艳到了:蕾妮的动作流畅飘逸,斗篷、马尾随风舞动,手绘关键帧技术把她画得像从绘本里走出来一样仙气十足。官方宣传图已经够美,实际玩起来更震撼! ### 美术:绘本级沉浸感,拉满氛围 游戏的每一帧都像艺术品。20多个区域风格迥异——火山熔岩、深海峡谷、云上空岛、中式庭院、古代王城……光影、动态特效、层次感拉满,你会忍不住截图当壁纸。BGM随场景切换,氛围感极强,从宁静探索到激战Boss,每一首曲子都直击灵魂。 探索时黑雾地图逐步揭开,那种“哇,这里还有一片天”的惊喜感,简直上头。烛龙在美术上真的下血本,国产银河城里目前最顶级的视觉体验没有之一。 ### 玩法:硬核探索 + 爽快Boss战,量大管饱 经典银河城玩法,能力解锁(二段跳、冲刺、传送等)+武器系统(6大主武器+后像构建)+天赋树,自由度极高。你可以专攻大剑重击流、双持快攻流、远程法师流……每种武器都有专属技能书和词条,刷出神装的快感爆棚。 地图无缝连接,超级庞大,前期随便跳个悬崖就可能发现新区域,后期快速旅行解锁后依旧有探索乐趣。**Boss战是绝对亮点**!数量多、种类全(巨型野兽、人形剑圣、飞天激光怪……),招式丰富,打起来有魂味的紧张感和成就感。第一次被Boss乱杀,练几次找到规律后一波带走,那种爽快无敌! 杂兵战偶尔有点拥挤(碰撞伤害+无敌帧设置),但整体节奏快,闪避取消后摇的操作上限很高,不会觉得枯燥。 ### 故事:碎片式揭秘,多结局神来之笔 世界观宏大:神明创造大陆、哥利亚巨人守护、人类野心引发“大毁灭”,如今轮回断绝……蕾妮的失忆身世、导师下落、种族命运,全靠你收集碎片、对话NPC、阅读装备描述拼凑出来。越到后期越震撼,多结局设计(包括真结局)让人忍不住二周目。烛龙的叙事功底在这里体现得淋漓尽致,不剧透,但绝对值得细品。 ### 优缺点总结(真实玩家体验) **优点**: - 顶级手绘美术 + 多样场景,沉浸感拉满; - 探索自由度高、地图量爆炸; - Boss战丰富爽快,武器构建深度足; - 多结局 + 碎片叙事,耐玩度极高; - 中文配音优秀(日配石川由依加分)。 **缺点**(真实但不致命): - 前期引导较弱,容易迷路/卡关(建议看地图或攻略); - 杂兵战体验一般,偶尔血压升高; - 部分场景重复,后期跑图稍累; - 初期手感需要适应(更新后已优化不少)。 ### 最终评分:8.5/10 如果你是**银河城爱好者、美术党、探索收集党**,或者单纯想玩一部“量大管饱”的国产佳作,《心渊梦境》绝对值得入!Steam常年打折(经常5-6折),现在还有灵魂试炼DLC更新,性价比拉满。 **推荐指数**:⭐⭐⭐⭐⭐(给银河城玩家9分,给新手8分) 一句总结:**不只是白毛美少女,更是成熟硬核的国产银河城巅峰之作**!赶紧去园庭大陆开启你的梦境冒险吧~
um dos melhores metroidvanias que eu ja joguei, merecia muito mais reconhecimento
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sb游戏,玩到64级我都不知道在玩啥。没有任务指引,任务要干啥都不讲。
Jogo muito bom, um dos melhores metroidvania que eu já joguei.
Играл 6 часов - игра не интересная. Мне в метроидваниях больше всего нравятся две вещи: 1 - билдостроение, когда бродя по карте ты открываешь что-то новое и благодаря этому можешь создавать билд под себя, более успешно проходить локации и боссов; 2 - ощущения совершенствования твоих скилов. В Afterimage ничего этого нет. Есть большая не очень сложная карта с невнятными незапоминающимися боссами. Билдостроения за 6 часов игры не нашел - все организовано по принципу "бери побольше, кидай подальше".
Excelente jogo para quem gosta do estilo aventura \ metroidvania. tem um visual bonito e atrativo com uma jogabilidade viciante. Vale cada minuto jogado.
又香又臭的一款游戏,玩完有些不舍也有些解脱,完全没有二周目的欲望,指引如果能做的更好一些可能会更好一点,aeterna noctis比这款游戏难很多,地图但是都差不多大,但是那款游戏的指引更好,给的反馈也更好,只能说中规中矩的游戏,有自己的特色,但是同时也有很多同类游戏的影子,尤其是空洞骑士和aeterna noctis,武器平衡也做得很不好,却也有着自己的特色,整体不失为是一款合格的游戏,感谢陪伴。
Yes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.