
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏通关时长差不多50小时左右,有10几个结局,体量虽大,但地图过分的大,有价值的宝箱少之又少,跑图正反馈太过薄弱,作为一款类银你怎么能让玩家觉得跑图体验差呢?显得游戏整体空洞又无趣。你知道我费了半天劲找到一个隐藏房间发现里面只有一瓶回血药水的无力感吗?地图美术设计我也不是很喜欢,饱和度有点高了,略有刺眼的感觉。如果说游戏体量只是单纯的叠地图大小而没有其他亮眼的内容的话,我觉得在这一块的设计是很失败的 主线任务引导的话,我觉得做的挺丑陋的。只有一句简介别的啥也没有,结合大的过分的地图显得更丑陋了。找任务地点能找到大地都磨灭了 剧情没啥好说的,只玩了3小时也看不出来什么,反正开头就是“哎老师你怎么死了,哎杀老师的人怎么和我穿一样的衣服?不行!!!!!我要去救老师!!!!没有老师我要死了!”或许是个好故事 《心渊梦境》在道具使用上采用了类似ARPG的形势,会有一个内置背包。本作还有那沟槽的碰撞伤害,但是没莉莉那么离谱,还算可以接受。开局就给了闪避,至少能让坐牢一般的跑图体验有所改善。 被美术吸引来的玩家想入手需要酌情考虑,地图设计的不是很好,而你又是一款类银河恶魔城游戏,主打的就是地图,上不去下不来就卡那了,实在想玩的话只推荐史低价入手。
metroivania estilo ender muy bueno
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 14.8K | 98% | $5.99 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 2.6K | 72% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7K | 99 | 86% | $5.59 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $127.8K | 606 | 83% | $9.99 | |
| $12.6K | 25 | 96% | $19.99 | |
| $3.6K | 34 | 82% | $11.99 | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 958ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
数值拿脚填的,引导还弱的一批
I hate those green flying things you have to jump on. The mechanic is awful. Otherwise the game is nice.
你们还活着吗?我死档了,我在打42之后的暗塔线,我的地图有两个猫头鹰,我想联系你们QQ群,但是我联系不上,我就差一点就看到结局了我需要帮助,而且本该出现在王城图书室的猫头鹰没有出现,但是在时钟彩蛋位置下方的花房子里猫头鹰一直在,我联系不到猫头鹰了!我没法推42线了!
9 / 10. The 50h exporation metroidania To be honest, Afterimage is first and foremost an exploration game with very good metroidvania and tight platformer elements. This game is big and the exploration elements do it justice. Couple this with very beautiful and rather unique art style and you have a game that at least needs to be admired. Sound, music and voice acting is also up there and it complements the visual elements very well. Gameplay wise, this is a typical metroidvania game with some distinct elements, but I cannot say I've seen anything too outstanding here. It does copy some other known games from the genre, but it mostly has it's unique feeling. It features a skill tree, some permanent abilities and some passives, besides the usual equipment. Now, what makes this game a hit or miss is balancing. You can go 30+ hours in the game and still be at about 10% of the total achievements. That is because there are 8 endings and for the "true" endings you would require certain objects. Now, this is where the game drags on for about 10-20 hours. There are a number of high-level optional areas that don't add too much to the table gameplay wise. Yes, the art style is beautiful, but there's not that much content there. You mostly unlock all but 2 abilities by this point and getting the last two, to then grind for everything is not that fun. Doing 100% on this game is kind of annoying and will require a good map, as there are a lot of hidden or puzzle areas that do not appear on the map. There will be a helper skill at a certain point, but it's not all that useful. Still on the balancing side, bosses are rather easy for the most part (with some exceptions) and you can beat them even if they are 30+ levels above you. I've picked up so, so many potions throughout the game, but I never got to spend the all basic health potions. There's also a way to put items on the hotkeys, but besides that basic health potion, I haven't used anything else throughout the game. Magic would be powerful, but mana regeneration is a pain. It probably would be possible to do a mage build, but then you will loose on the +Drop Rate or +Exp Gain items, that are essential for 100%. After beating the game, there is a thing called New Game+, but it's anything but that. Instead it is a small side story of about 1h, that unlocks area in the main game and also a few new endings. Overall I found Afterimage to be a game that does it's own things in a surprisingly high quality manner and that's why I'm willing to go past it's balancing issues, as it does serve a solid experience. Other recommendations: - some metroidvanias with something different going for them: Dust: An Elysian Tail, the Shantae series, the Guacamelee games, Cave Story+ - a weird mix of different genres: Dex - the classics: Bloodstained: Ritual of the Night, Castlevania: Down of Sorrow (and most of the metroidvania part of the series), Super Metroid - the art-style reminds me of some anime fighting games: BlazBlue: Calamity Trigger, the Guilty Gear series (and other Arc System Works games) - wildly different, but great story and unique mechanics: Jade Empire
sb游戏,玩到64级我都不知道在玩啥。没有任务指引,任务要干啥都不讲。
Heureusement que j'ai écouté des spécialistes du genre sur Youtube (comme Metroidvania Guru) qui le disaient excellent. Je ne sais pas d'où vient cette note "basse" sur Steam, mais moi j'ai adoré. Une exploration aux petits oignons, dans une carte sur laquelle on peut placer 500 marqueurs ! Au niveau des boss, je dirais que dans l'ensemble ils ne sont pas marquants. Pas parce qu'ils sont mauvais, mais parce que notre personnage est complètement op. Même en difficulté "avancé", que je recommande d'ailleurs à tous les fans de metroidvania, on roule bien fort sur la plupart des boss. Pas marquants mais quand même très amusants, et le jeu est diversifié dans tous ses aspects (boss, monstres, armes, styles de combats, biomes, musiques). Il n'y a pas de plateformes vraiment difficiles. Mon seul bémol ira au déplacement rapide. Il aurait été bienvenu qu'on puisse revenir à notre dernier point de sauvegarde sans avoir à quitter la partie. On se retrouve à quitter la partie souvent car ça va beaucoup plus vite pour revenir au point de sauvegarde.
Excelente jogo para quem gosta do estilo aventura \ metroidvania. tem um visual bonito e atrativo com uma jogabilidade viciante. Vale cada minuto jogado.
又香又臭的一款游戏,玩完有些不舍也有些解脱,完全没有二周目的欲望,指引如果能做的更好一些可能会更好一点,aeterna noctis比这款游戏难很多,地图但是都差不多大,但是那款游戏的指引更好,给的反馈也更好,只能说中规中矩的游戏,有自己的特色,但是同时也有很多同类游戏的影子,尤其是空洞骑士和aeterna noctis,武器平衡也做得很不好,却也有着自己的特色,整体不失为是一款合格的游戏,感谢陪伴。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.