
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wandering, struggling, and enjoying
Ok I will be honest I can't in good conscience give a recommend when I say no to silksong for do the same **, really developers think in make a game enjoyable not a tedious game. Lets start with the good unlike silksong that have overpositve having the same problems of this game, this is mixed like should be silksong.. and people still wonder why the industry is bad... when people that give bad review here do it in silksong I will say yup consistence is good. NOw on to good things, map is huge with a lot of sidetrick, parkhour and things that you can say ok i will put this marker for when I can break bridges, or go higher, or go double jump etc, basicly you can put the marker without spend the game of the year silksong.. really. the map also says % done, yes have occult things but unlike silksong you will say ok 99% must be here somewhere, you not have to upload save data in a obscure web and hope tell you what you miss for the 105% done ... really game of the year. The medium is the combat, is not bad, but the contact damage is worst that in silksong, I mean in silksong I could use evade for no hits a first part of the boss that learned a lot cause wlel second phase, here is more evade for get hit.. you moron. Evade is more like they put without thinking the point, ender lillies for now got it right, and even some people think is wrong... The combos are good, and the exploration reward is good too, more hp for fight boss, so you can kinda overpower them (still not finish game but like silksong will put the bad review and update with time). The story is weird but I can follow so for now is not great but not bad. Now the big problems, I feel that follow the wrong order and screw the story, I had kill a boss then appear a npc and say thanks for kill the big mage, and she is a spirit like the rest.. and I think.. ok what are you saying only to see that if I enter the opposite side of the boss all have more sense. Now you are thinking why i try a boss in the wrong side, probably in less stats that needed and the answer is cause developer put a soul like system of lose exp or try again. So when you find a boss is well lose exp or go for the kill. The solution of silksong, well find the hidden npc that give you the item to retrieve, here dunno seems lose but maybe I find the equivalent. Now that is bad per se, I mean yes I go in the wrong order and screw a little the story for not wanting lose exp, but that is enough for a boss that you kill in the third try in hard mode ( dunno if game is more harder, after clear) well if save point were on boss or very near to boss nope, here is way long and that runback was a hell.. explore.. are you crazy If i die I lose exp. So Like silksong i decided wait until I finish game or wait until game pass the line of ok this is for me ending but I can't in good faith recommend game, Finally if you like silksong buy this game, and if the bad things are enough for not recommend then really go back to silksong and give the bad review it deserve, but if you think silksong is ok but here is not ok then destroy all your baised review of steam please.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 13.6K | 98% | $5.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 2K | 64% | $59.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 2.2K | 73% | $39.99 | |
| $3.5M | 4.1K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7K | 99 | 86% | $5.59 | |
| $1M | 2.1K | 83% | $24.99 | |
| $127.8K | 606 | 83% | $9.99 | |
| $12.6K | 25 | 96% | $19.99 | |
| $3.6K | 15 | 73% | $11.99 | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 957ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really enjoy playing this game
- 8.4/10 - Illustrated kreizy.
结局让人心里不平衡
美术很好,体量很大,好玩
el mejor juego metroidvania que e jugado incluso superando a ori o a hollow knight, ps es mi humilde opinion
一般真的一般,地图路线很抽象很空,还有那些路明明可以直接跳就可以上去的非得回去站一个位置跳起来冲刺过去很弱智,地图的宝箱非常垃圾,宝箱里随便放点别的东西都好啊结果全部都是血瓶,一点开的欲望都没有,武器系统也奇怪,主手和副手的设计没什么区别,一般都一直用一把武器有点多此一举,武器的攻击也很奇怪搭配他那个冲刺和移动有点糟糕的手感我说实话,还有那个天赋系统也是做的很奇怪的,根本没有让人有升级的欲望。升级的收益根本可以说没有,天赋树做的很垃圾还有数值的搭配也给不行,点天赋的收益都基本没有,做的很不好,还有怪物攻击也奇怪搭配这个战斗手感我靠玩的难受,莫名其妙就被打一下那个冲刺也是幽默的无敌针,我一个小时都玩不下去这个游戏,真的就只能当做代餐来玩,但是作为代餐的级别也是不用心其实。。。。,幽默的游戏真的一般
美术人设立绘出彩,但地型小怪boss设计廉价感很重,画面表现有不少光污染; 内容量大管饱,但作为类银来讲,战斗系统被多余的武器收集和等级系统搞得冗杂且累赘,上劈下劈只有特定武器触发,搓招手感变扭,虽然有双刀,武士刀,长剑,大剑,镰刀,长鞭来选择主副武器搭配,但实际上不管怎么搭配,除了双刀,其他都难用。各种等级的武器属于道具收集品,很多时候是解密探索完了一片区域,拿个完全不需要的武器,体验挺糟的。 总而言之,游戏是挺好玩的,但是只推荐类银爱好者尝尝咸淡。
终于也是结束了。比想象中要更好玩。优点:量大管饱,很多种武器以及技能,boss数量多,战斗爽。而且整体游戏非常简单。质量还是可以的。缺点:非常多的收集要素还有隐藏,获取麻烦。感觉部分地图如果去除一些收集和隐藏会好很多。做最后的收集成就起码耗费不少时间。不过总体来说还是不错的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.