
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
制作组在可以做新按钮执行指令或者做简单指令的情况下制作了几个按钮同时摁才能激发的跑图机制,又傻又欠抽,极度不建议入手,还有那个蠢得要命的传送功能,咋的让人跑图是为了防退款么????????还有那个引导,算了,爱咋咋地吧。
jogo bem completo , com bastante conteúdo
中规中矩,就是不好玩,没有游玩的欲望
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 957ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一坨屎味的巧克力。游玩体验非常糟糕,不会打第二遍了。 出色的美术给了它很好的品相,游玩过程中全是辛酸苦辣。量大管饱实则又臭又长,无处不在的跳跳乐更是给你意外的惊喜口牙!打通关了也不知道剧情讲了个什么,闪避的性能还可以但就是不给你无敌,撞到怪就扣血,后期才给无敌,所以要赤前中期整个一大坨。战斗体验甚至比不上莉莉。 整个游戏偏向恶魔城,如果有很喜欢恶魔城的推荐试一下,如果喜欢战斗爽的类银那玩这游戏就是坐牢
屎中屎,依托答辩刚进游戏就玩不下去了,其它的我都不说,这一股子页游画风,还有跑起来人物就是一帧一帧的根本不连畅。不推荐任何人玩
Tudo nesse jogo é incrível, fácil fácil um dos melhores q eu joguei na minha vida.
Un metroivania con un mundo demasiado grande para su bien. Que no se me mal entienda, se aprecia que mas juegos dentro del genero tengan mapas enormes para perderse explorando. Pero en este caso las mecánicas propias del juego hacen de la exploración del mapa algo tedioso y aburrido. Empezando por el combate, este no ofrece dificultad alguna casi en ningún momento, la mayoría de los enemigos no ofrecen un verdadero reto ya que en general hacen poco daño (y vos mucho) por lo que es mas rápido siempre tanquearse los ataques de cada enemigo y seguir sin importar la curación porque el personaje tiene una habilíad para curase o sino están las posiciones. Piensen en otros metroivaneas donde explorar un área nueva en ocasiones es un reto por los enemigos, los patrones que debemos aprender, que habilidades son mas eficientes . Acá no hay nada de eso incluso con los jefes, exactamente todos los pasé sin aprenderme sus patrones de ataqué para esquivar. Y digo para qué tener tantos jefes si muchos de ellos los derrotas y no te dan ninguna habilidad que te sirva para entrar a nuevas áreas. El diseño artístico está bueno pero una ves que lleves un par de horas el gameplay no acompaña.
之前打过移动端的,这次再打一遍,地图很美丽,蕾妮可爱,就是有的招式很难按出来,以前在移动端以为搓玻璃才不好打,现在换成键盘发现也很难触发
地图傻大傻大,一眼望不到头的那种,但是毫无记忆点,一堆后期能力和锁要么自己一个一个标记; 冲刺不带无敌,所有怪都有碰撞伤害,不过难度不高,基本全是拼血,升级的点数也很抽象,手柄对于升级那个界面的吸附做的非常烂; 剧情开局找师傅,然后不知道干啥了,不知道是为了美术还是什么,无限制的堆怪物,和她同捆的那个游戏一模一样,虽然手感还可以,但是开局2小时全在砍砍砍真的很无趣; 总结就是非常平庸且无聊的作品,实在没事做的时候可以玩玩,毕竟好歹占个地图大。
一般来说叫量大管饱,这个游戏只能说又臭又长,手感本就一般,还一大堆无意义的跳跳乐,我记得我是看着类银买的啊。这么喜欢跳你把平台跳跃标签放第一个啊!真给我玩无语了80%都在跳,跳完都不记得你这个游戏讲的啥剧情,甚至boss长啥样都不记得了,只记得你这点不断重复的跳跳乐。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7K | 99 | 86% | $5.59 | |
| $1M | 2.1K | 83% | $24.99 | |
| $127.8K | 606 | 83% | $9.99 | |
| $12.6K | 25 | 96% | $19.99 | |
| $3.6K | 34 | 82% | $11.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 14.7K | 98% | $5.99 |