
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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制作组在可以做新按钮执行指令或者做简单指令的情况下制作了几个按钮同时摁才能激发的跑图机制,又傻又欠抽,极度不建议入手,还有那个蠢得要命的传送功能,咋的让人跑图是为了防退款么????????还有那个引导,算了,爱咋咋地吧。
21小時 真結局全破 量大管飽 但就是吧 你任務描述多給些細節會死? 引導太差 npc還會亂跑 不看攻略根本完成不了支線 打折可入
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 957ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Exploración tediosa, las zonas son muy grandes sin motivo aparente, historia y personajes genéricos. Se volvió aburrido muy rápido, no recomendado
Un metroivania con un mundo demasiado grande para su bien. Que no se me mal entienda, se aprecia que mas juegos dentro del genero tengan mapas enormes para perderse explorando. Pero en este caso las mecánicas propias del juego hacen de la exploración del mapa algo tedioso y aburrido. Empezando por el combate, este no ofrece dificultad alguna casi en ningún momento, la mayoría de los enemigos no ofrecen un verdadero reto ya que en general hacen poco daño (y vos mucho) por lo que es mas rápido siempre tanquearse los ataques de cada enemigo y seguir sin importar la curación porque el personaje tiene una habilíad para curase o sino están las posiciones. Piensen en otros metroivaneas donde explorar un área nueva en ocasiones es un reto por los enemigos, los patrones que debemos aprender, que habilidades son mas eficientes . Acá no hay nada de eso incluso con los jefes, exactamente todos los pasé sin aprenderme sus patrones de ataqué para esquivar. Y digo para qué tener tantos jefes si muchos de ellos los derrotas y no te dan ninguna habilidad que te sirva para entrar a nuevas áreas. El diseño artístico está bueno pero una ves que lleves un par de horas el gameplay no acompaña.
jogo bem completo , com bastante conteúdo
中规中矩,就是不好玩,没有游玩的欲望
有冲刺却无法豁免碰撞伤害,碰撞到还会打断动作往后一哆嗦,真的挺无语的,地图大又空,缺乏指引,玩了几个小时完全谜语人,整些云里雾里的词汇让人完全看不懂也是国产通病了
Хорошая игра, но не без недостатков. Самый большой недостаток - понять, куда идти, очень сложно. Просто блуждаешь, как потерянный котёнок, от одного неоткрытого участка карты до другого, пока, наконец, не найдёшь продолжение игры. Понимаю, особенность жанра, но интереснее от этого понимания туда-сюда крокодить не становится. В целом от игры удовольствие получил. Когда не нужно слоняться по карте, игра весёлая
Tudo nesse jogo é incrível, fácil fácil um dos melhores q eu joguei na minha vida.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7K | 99 | 86% | $5.59 | |
| $1M | 2.1K | 83% | $24.99 | |
| $127.8K | 606 | 83% | $9.99 | |
| $12.6K | 25 | 96% | $19.99 | |
| $3.6K | 34 | 82% | $11.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 14.7K | 98% | $5.99 |