
Monster Taming meets Roguelite. Become the Aethermancer and fight alongside mythical creatures. Explore the ever-changing Fractured Ruins, plan your moves in challenging turn-based battles, and watch your Monsters grow stronger from previous lives and defy death!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Encounter the monsters of Terastae that defied the virtues of this world and are trapped in a cycle of death and rebirth. Use your special ability as an Aethermancer to form bonds with monsters to guide your party of three through a sprawling world and dangerous battles. Make smart skill choices as your monsters grow stronger and find synergies between your monsters - making every one truly unique!

Fight ferocious enemies and divine bosses in engaging turn-based battles where every action matters! Manage and harness the four elements of Aether to unleash powerful spells. Consider your synergies and plan your monsters actions. Purge enemy Aether, grind your opponents down with poison, protect your allies with shields, focus on attacking with the right elements - you can pursue different strategies! But whatever you do, keep a careful eye on the HP of your monsters…

If a monster dies in combat, you’ll lose it. Permanently. But you have the power to defy death by rebirthing their souls. Don’t lose hope! Your monsters might change in the process, but will still be the same companions you once established a soul bond with and will grow stronger from their previous lives.

With every level up you get to decide in which direction your monsters will grow. Every monster has a dynamic skill pool that reacts to previous choices and other monsters you have in your team, enabling you to create powerful teams. Experiment with a myriad of unique team builds with every run!

Meet various characters who will help you and your monsters throughout your journey! Uncover their stories and dig into the lore of this world - all fueled by your choices and encounters. Help liven the village up by gathering townsfolk, hearing them out, and doing what only a true Aethermancer can do!

The Aethermancer has many faces - and each of them come with entirely new mechanics and abilities. Unlock new player classes to shake up the way you play and how you decide to build your party.


Use your Aethermancer abilities to explore, sneak and fight your way through procedurally generated levels while your monsters gain Worthiness. Keep going until you lose your monsters… then come back stronger and try again!

Special thanks to Path of Pixels (logo), HeavyMetalHanzo (key artwork) and Steven Melin (soundtrack)!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun game! The monster designs and animations are stunning, as well as the overall look of the game. While easy to understand the basics of combat there is quite a depth to mastering the synergies and it does not get boring trying out different team constellations. Our charakters backstory is intruiging and the villagers are overall well made. I especially love Ivy.
Really liking what they've done here so far and excited to see 1.0
This game is one of the most creative and fun games I've played in my time. I'm not normally fan of any kind of rougelike game but this game has wonderful mechanics, a great story, a wonderful upgrades for your runs, and the combat and team building is so vibrant, creative, and unique that i went on to beat the game multiple times just for the hell of it. Only notes I have is wishing the game had more to do! that being said plenty of content in the game as is, and it's not exactly easy but not so hard you won't enjoy it! Love the balance of everything and can't wait for more content
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Spanish - Spain
Hours played at review time, across 186 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Phenomenal Game: - Very well designed mechanics - Unique take on a classic genre - Lots of replayability - Tactical. Strategic. Fun!
I adore this game! It's a lot of fun. I've unlocked a lot of things, except for different classes yet. Check it out.
I got this game on EA-launch to support Mo Rai, since Monster Sanctuary(their previous title) is my favourit game in the genre, but the latest update made me to curious so I actually started getting into it. As expected of this studio, it is once again an excellent game! There is definitly a shared core identity between this game and MS in some aspect: Some of the monsters are similar in design, there are the classic 4 fantasy elements and it uses turn based 3v3, but other than that it is a very different beast. The resource-system is one of the biggest differences: Instead of every individual having and using mana, your team shares "aether" a resource that is split into the classic 4 elements as well as the "Wild" type which functions as a joker element that can take on any roll. At first it felt rather difficult to calcculate which element to I would have acess too, but it's actually quite an intuitive system that breaks down into 2 simple ways of generations: "Every monster has 2 elements and on turnstart it produced one of them as aether at random, while on base-attack it generates both of them." If u keep these 2 simple things in mind it becomes a pretty easy to use and intuitive system. It also helps that hovering over any move shows u how it would impact your aether as well as ally/enemy health. The main star of the show are obviously the monsters. As of writing this, there is somethint around 40-50 monsters and all the ones I used so far felt incredibly unique and interesting. a Monster can be broken down into its 2 elements, up to 4 moves and up to 4 passive traits. It also has a combination of 3 sub-types that give u a hint about it's general roll in the party as well as the moves/traits it can learn on level up. I really adore this studios way of designing creatures, both visually as well as functionally. everything has a different roll to play, nothing is straigth up better than anything else but rather just does things differently. it is an approach that I wish more games in the genre would take. It makes these close to 50 monsters feel like a bigger pool of creatures to pick from than many other games that boast hundreds of creatures, most of which become useless before u even get close to endgame. The writing has also improved. Like MS it is still more on the "Interesting lore" side of things than an ongoing story that u follow, but I think thtat partially came with the limitations of the genre. They basically made it so that u CAN talk with all the NPCs again and again and learn more about whats going on, but u dont have to and can just use them for their functionality if u don't care, which is a smart way to do it, so if u just want gameplay and don't care about plot, u almost never have to engage with it, but at the same time it is obviously limiting in how u can tell a plot. Still, I am happy to see the improved writing and am hopefull to see it develop further in future games(especially your philosophical debates with another Aethermancer can be quite interesting to read) All in all, it's a great game, that basically compresses the nuzlock-playstyle into a rogue-lite which is a great idea. I am looking forward to future updates but even if the game just remained as is forever, it would still be better than most other games in the genre.
Incredibly fun creature collector, fun STRONG synergies and an absolute ton of customisability options during run (especially after u progress) that enable the wildest teams. Was gonna wait for EA to finish but i caved and i'm very happy i did. Also I def havent tried or even seen nearly everything yet, at 8 hours of binging in a couple of days.
This game broke the one sacred rule of monster-collecting RPGs: *never make the fire starter the worst-looking one.* They somehow made the Fire Alpha the ugliest, most disappointing rat like design in the entire game. My soul is now permanently traumatised. Are you sure these are the same devs who made Monster Sanctuary? What happened? "I mean the rougelite killed this game completly anyway, This would have been steambreaking as a propper game" Now what am I supposed to do... accept my fate as a beta male and pick the blue starter?.. I don't know if I can live with myself.
Coleccionar monstruos con poderes elementales y ventajas de tipo siempre tiene su encanto. Aunque no sea el juego más hardcore, su excelente pixel art logra engancharte durante horas sin que te des cuenta. ¡Totalmente recomendado!
I do not understand the thumbs down reviews that I read before buying this game... They do not make sense with how good this game is. The game is quite good and epic. The mechanics were well introduced and explained. So it took me approximately 3hours to do my first-run, learning the mechanics and winning it to the end. Really enjoyed that run. Let's see how my opinion evolve after the first few runs. It looks promising. No regrat, I would recommend it based on my first run.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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