
THYSIASTERY is a dungeon crawler RPG featuring traditional roguelike and turn-based gameplay. Command a party of bearers of the Brand, drawn into a vast Labyrinth. Recruit while exploring the Labyrinth in hope of finding a way out, and its secrets will be revealed as you delve deeper.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 11 → 1.17/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
THYSIASTERY is a turn-based, dungeon crawling roguelike role-playing game rendered in a retro-inspired art style.
Play as a group of bearers of the Brand that have been drawn into the vast and enigmatic Labyrinth. Save, ally with, rely on and learn from characters you encounter whilst exploring in hopes of finding a way out. Discover buried forests, underwater cities and other ancient secrets as you delve deeper into the Labyrinth.

The Brand has called you in.
The Labyrinth hungers once more.
Or is it all just a sign of madness?

Turn-based combat in which your choices allow you to capitalize on chance and weakness - or be similarly exploited.
Classic roguelike features such as permadeath, procedurally generated areas and randomly generated characters that provide a highly replayable game.
A great number of skills for characters to learn and discover, then teach further to other characters.
Explore different environments, investigate mysterious objects and artifacts, and meet some of the friendly natives of the Labyrinth.
A number of difficulty modifiers to amp up or down the difficulty.
Beautiful retro-inspired art style drawn in limited color palettes.

Genres
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game. It has great art and a fantastic atmosphere... but I've never played a dungeon crawler that wants you to explore less. Enemies hit like a truck after the intro level (I ran into a slime monster that almost wiped my party in seconds almost immediately after entering the first level) and they constantly respawn while you have very limited resources, meaning you're dying by a thousand cuts if you want to actually look around. And when I say constantly, I mean in a matter of minutes. Not just when your party rests. You can't escape enemies either. Once they lock onto you, you either fight them or they slowly punch you to death from behind, dealing a good 1/3 or more of your life every hit. Your characters have randomized skills that come with their class and they can teach those skills to other people, which is a neat idea but this often leads to having a lot of useless skills. Learning skills is expensive and skill points aren't exactly plentiful and even worse, learning skills takes time, which it often feels you don't have thanks to the respawning enemies constantly bleeding you out. I was left wishing this was more of a standard dungeon crawler with a bit more lore, a bit less randomization and a bit less of a focus on brutalizing the player.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]A fantastic old-school techno-occult dungeon crawler where a group of misfits brave the horrors of the labyrinth in a brutal struggle for survival.[/h3] I have always had a soft spot for the more traditional style dungeon crawlers such as Eye of the Beholder, Lands of Lore or lately Legend of Grimrock, and Thysiastery takes that concept and really boils it down to a smooth minimalistic package oozing with atmosphere. In Thysiastery you begin the journey as a solitary survivor breaking out of a decrepit prison filled with undead amalgamations from the last war. On your explorations you build up your party, claim loot and defeat monsters and miscreants on your way to escape the labyrinth's stratified halls. The variation of classes, skills and items are plentiful, and should you choose you can of course make your own character at the start of the run, all with their own quirks and specialities. https://steamcommunity.com/sharedfiles/filedetails/?id=3741428704 The game takes place traversing a selection of floors on your way to freedom where each floor of the labyrinth takes on a different biome with different types of enemies. To properly defeat your foes you have to mix up your abilities so that you always have an answer to the next gribbly horror storming down the passageway to end your run in a mess of entrails and bloody tears. To combat this peculiar problem you have plenty of unique skills and abilities to master, and since the game's standard mode is a random character at start you never really know what toolbox you will begin the game with. The game also has a rather interesting teaching/learning system that lets your Timelost Magi to learn Femur Breaker, or your Backstreet Thug Blessing of Light, the sky is the limit when it comes to tailoring your rag-tag band of gritty survivors. https://steamcommunity.com/sharedfiles/filedetails/?id=3741428355 When it comes to the atmosphere, the monochrome colours and the bleak presentation really do some heavy lifting. Each biome feels unique in its oppressive otherness and you have to constantly consider your movement, lest a terrible foe catches up with you to end your path of freedom. The graphics are really suited to this kind of game and truly encapsulates a world steeped in botanical occultism and techno-sorcery. Personally I really adore this Obra Dinn like minimalism, but it might not be for everyone. The monsters you encounter as well as the bosses you have to defeat come from a great selection of fantastical, mundane and technological sources and somehow work in the grander scheme of things. The worldbuilding is sublime, yet always lingering in the background with tons of lore waiting to be exhumed. https://steamcommunity.com/sharedfiles/filedetails/?id=3741429016 [b]Conclusion:[/b] All in all, Thysiastery is a great example of the old dungeon crawling concept given a slightly modern take. As you delve more and more you unlock more and more skills and learn more about the various creatures and their stats and weaknesses giving you a slight edge during your coming run. I highly recommend this game to anyone interested in a great yet slightly simplistic dungeon exploring RPG. There is a roadmap on the storepage and the developers are active in the forums so I suspect I will return to the labyrinth plenty of times in the coming seasons. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote]
Thysiastery is such a treat, for a lot of reasons, but in particular the buildcrafting. The game features the traditional "character has a skill tree from their class, buy skills from the tree with skill points you get on lvl up" pattern, but adds two HUGE ideas i haven't encountered before. 1) a character can spend their skill points to "Develop" a new, unknown skill from a known one. the new skill is always related to the original in some way (maybe both pertain to critical chance, maybe both buff teammate defenses, maybe both are light-elemental attacks) so you can do some steering. Develop lets you expand the potential of a class beyond its original shape in order to suit your changing team and items etc. I've had a ton of fun synergies come to me through develop and it's always fun to find out what i'm about to stumble into. 2) a character in your party can teach any of their known skills to another character in your party. I often have my healer teach everybody some basic healing, or spread the priceless knowledge when one of my team discovers a powerful defensive passive. the teaching system lets you splice builds together and create splendid amalgams, and lets bench characters spend their time improving the active party. these two options combined with everything else in thysiastery make putting my team together throughout a run DELICIOUS and i can't recommend it enough. praying for more thysiastery content, as i seem to have already zoomed through what was available, but i intend to replay more anyway.
Incredibly punishing dungeon crawler that isn't afraid to punish the player. My deaths never feel like they were a result of poor balancing or RNG screwing me over, but instead they feel like something I could have predicted and overcame if I knew more and prepared better. Remember that "error" is a big part of "trial and error".
Thysiastery turned out to be an unexpected gem that I recently picked up here, and I would gladly recommend it to anyone with the time and inclination to play. It is a dark setting that draws the player into a world that feels void of all hope. Cast into the labyrinth, one must traverse the stratum to reach a final confrontation with a sinister overlord. The music is ominous and leaves one with a haunted feeling as they make their descent into the bottom of evil's lair. The tone of this game really stood out to me as a hook that drew me into play run after run. The game is a turn-based system in which combat and movement can be planned for. There are a variety of interesting items and randomized loot which keeps me coming back in search of new combinations of skills and equipment. The skill system is set up so that characters in a 4 person party can learn a variety of techniques that grow as they advance. Furthermore, the characters that join your party can teach each other different skill trees so that you can mix and match classes. This gives your adventure a great deal of customization. The learning curve of this game takes a bit of time to master but is well worth the effort. There is a wide range of damage types, tech points for special abilities, and focus to pay attention to. Furthermore, it takes a bit of time to get used to some of the various monsters that you will encounter in the labyrinth and what types of weapons might be most effective. Once you get the hang of how it is done, the game will get more fun, and you can increase the amount of challenges added to each run. I learned by trial and error, and I think it is a great way to start playing. There are no real quests or puzzles. Just good old fashion dungeon crawling, looting, and slaying of evil beasts to keep the experience entertaining. That is how I like it! I highly recommend playing this game, as I find myself spending loads of time in the labyrinth, always looking to improve my game.
Cannot recommend in its current state, due to unbalance. I started a new game, easy battles, found a couple more party members, we get great luck with loot... *spoilers below* until then the game was very easy, enemies had no time to fight back as they were killed very quickly. Then this boss, a pile of bodies, is the polar opposite. After some 10 turns or more of my entire party attacking, using the strongest spells we have, healing back up, etc, it seems like the boss got fed up and attacked EIGHT TIMEs in a row, killing my entire party without any chance of reaction. Yeah that's an easy refund.
I love the graphic design and the gameplay is addictive. This game really sells itself. My main issue is that it gets extremely difficult after the 3rd floor. I am currently trying to find ways to boost my characters to a level appropriate for the enemies being thrown at you. Otherwise, its an awesome title and I am going to keep at it until I have a good flow and can proceed further.
I felt like it was appropriate to write a review of the game after beating it, so that I could ensure I was engaging with the entire experience and it felt doable. I find this game charming and fun. I have had many laughs playing this game and find the mechanics of it all engaging and interesting. I have not played many games in this genre, but I really enjoy the wacky monsters, the awesome abilities, the funny team mates, and the snappy gameplay. The randomness of the game really makes a whole run exciting to excel in. And of course, getting the dog is always a huge win. This is one of the best games I've played this year!
I bought this game for $10. The description reminded me of "Eye of the Beholder", which I played in ages past. I love games that tell an excellent story, or have outstanding turn-based combat. This game has neither. It doesn't even have visuals on par with Eye of the Beholder (from 1991!), but it is a bit better graphically than Zork... - Combat is simplistic at best and lacks nuance - Exploration is OK, there are some things to find on each level, but nothing to see - Typical "Rogue-like": when the combat is unbalanced, just call it that and say the suffering is intentional. - UI is OK but a little janky. - Quickly became boring... I got my ten bucks worth before I was annihilated on my first run, which is why I am recommending it. I have paid more than $10 for a hamburger, and 7 hours of entertainment is worth that to me. Sadly I didn't feel there was any value in trying another run.
This is such a good and addictive game! And the music and visual style = chef's kiss! "Just one more run." ( ̄_, ̄ )
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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