
Monster Taming meets Roguelite. Become the Aethermancer and fight alongside mythical creatures. Explore the ever-changing Fractured Ruins, plan your moves in challenging turn-based battles, and watch your Monsters grow stronger from previous lives and defy death!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Encounter the monsters of Terastae that defied the virtues of this world and are trapped in a cycle of death and rebirth. Use your special ability as an Aethermancer to form bonds with monsters to guide your party of three through a sprawling world and dangerous battles. Make smart skill choices as your monsters grow stronger and find synergies between your monsters - making every one truly unique!

Fight ferocious enemies and divine bosses in engaging turn-based battles where every action matters! Manage and harness the four elements of Aether to unleash powerful spells. Consider your synergies and plan your monsters actions. Purge enemy Aether, grind your opponents down with poison, protect your allies with shields, focus on attacking with the right elements - you can pursue different strategies! But whatever you do, keep a careful eye on the HP of your monsters…

If a monster dies in combat, you’ll lose it. Permanently. But you have the power to defy death by rebirthing their souls. Don’t lose hope! Your monsters might change in the process, but will still be the same companions you once established a soul bond with and will grow stronger from their previous lives.

With every level up you get to decide in which direction your monsters will grow. Every monster has a dynamic skill pool that reacts to previous choices and other monsters you have in your team, enabling you to create powerful teams. Experiment with a myriad of unique team builds with every run!

Meet various characters who will help you and your monsters throughout your journey! Uncover their stories and dig into the lore of this world - all fueled by your choices and encounters. Help liven the village up by gathering townsfolk, hearing them out, and doing what only a true Aethermancer can do!

The Aethermancer has many faces - and each of them come with entirely new mechanics and abilities. Unlock new player classes to shake up the way you play and how you decide to build your party.


Use your Aethermancer abilities to explore, sneak and fight your way through procedurally generated levels while your monsters gain Worthiness. Keep going until you lose your monsters… then come back stronger and try again!

Special thanks to Path of Pixels (logo), HeavyMetalHanzo (key artwork) and Steven Melin (soundtrack)!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is amazing. If you played Monster Sanctuary, this is the natural progression from there. I can easily lose 100 more hours during unlocking everything available in EA and collecting the remaining monsters. A comment below by @Dallicles said "...every team feels both viable and rewarding to flesh out". I couldn't agree more. I finished my first run with Nixe, Cockatrice, and Wyrmling and they really shouldn't have had much synergy. Being able to take a "slop" team and still make it viable due to mechanics to finish my run successfully (first run too!) was really satisfying. Give the demo a try. If it clicks, then buy the game. I'm definitely satisfied.
El primer juego de coleccionar bichos que pruebo que no es Pokémon y que no me hace querer volarme los sesos. Pros: -Buena variedad de criaturas, con muchos tipos de monstruos y roles distintos que pueden cumplir en el equipo, además de que cada monstruo tiene una forma alternativa que puede cambiar entre ligeramente y completamente su estrategia y sinergias -Diseño de personajes y monstruos 10/10 -Pixelart 10/10 -Bastante buen balance, una gran variedad de builds que son viables -Vicia bastante -Queda poco de early access pero está en buenísima forma de momento, teniendo ya muchísimo contenido -De momento tiene dos clases jugables, que tienen un impacto bajo-moderado en el gameplay. Una es buena con cualquier build y la otra amplía la variedad posible de builds al cambiar rasgos, ataques y tipos de tus monstruos -Combate bastante profundo fácil de aprender y difícil de dominar al 100% Puntos neutros: -Historia relativamente poco interesante en mi opinión. Hay interacciones aquí y allá que merece la pena leer pero en general no es estelar -La adaptación al castellano es funcional pero si hablas inglés mejor que mejor Puntos negativos: -De momento los tooltips son bastante reguleros. Hay veces que no queda del todo claro qué hace una habilidad o un efecto exactamente o cómo funciona esta o aquella mecánica hasta que trasteas un poco con ello -Se queda un poquitín corto de contenido para ser un roguelike con el precio que tiene, veremos cómo se queda el asunto con el lanzamiento completo -Poca variedad efectos visuales e iconos en los ataques En conclusión: creo que tal vez es un poco caro para lo que ofrece ahora mismo. Mejor pillarlo con un descuento. Lo malo dicho y esta idea sobre el precio puede que cambie cuando el juego salga de Early Access. A pesar de ello, es con diferencia el mejor jueguito de coleccionar criaturas que he jugado quitando Pokémon. Lo probé con un cierto escepticismo porque en concreto Cassette Beasts me decepcionó mucho, pero esto es genial. Tiene cosas a mejorar pero en general lo puedo recomendar. Veremos si cambia mi reseña cuando salga el juego completo
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Spanish - Spain
Hours played at review time, across 186 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es fascinante la cantidad de combos que puedes descubrir. Deseo mucho que sigan agregando criaturas, inclusive como futuros DLCs. <3
FUN.
:)
I super love this little roguelike creature battler. The art and creature designs are immaculate. The balance is overall decent but rough in a few spots. Obviously the game needs more content, which is on the way. Also, I'd argue that the game could use more meta progression upgrades. It doesn't take long to max those out and it's not like they are really making you all that powerful. They are completely missing out on the power fantasy side of the roguelike genre, but that's just a minor complaint. I've still really been enjoying it. My only big complaint is the limited availability at shrines to choose poke---- er, I mean, monsters. So, you get to choose your first monster but your second and third are just up to what is available at the shrine which is usually only 1-3 choices. That's pretty rough for putting together a good party composition that has dps plus healers plus good coverage of the different elements. I'd be okay with this if I could swap out creatures freely at future monster shrines, but here's the issue. When you do that, it salvages the item they have instead of transfering it over to the new monster and the new monster gets less xp than the previous one and you're still spending a monster soul. This is a terrible oversight that can make it very difficult to get a good group composition. I've gotten to the point where if the first monster choices I get aren't great then I just auto restart because otherwise it's a waste of my time. I don't think you should be punished for swapping out monsters because it's still costing you a monster soul anyway. Then it can revolve more around managing your monster soul spending, instead of just relying on pure rng to get a good party. All that being said, the game is still a lot of fun and has crazy good potential. Really looking forward to seeing it in its finished state.
Wow, absolutely worth the price. Awesome game. Thanks!
The amount of abilities your monsters have can be a little overwhelming at first, but once you get the hang of it, there are tons of interesting interactions between the different monsters. Progressively unlocking new monsters and abilities means you always have a goal to work towards!
好玩,build类型很多,希望不断推出新怪兽,拓展新地图,建议怪兽本体跟异化版本作出区别,尤其是核心被动,这样会更好玩。
Eu estava procurando algo novo para jogar e não encontrava de jeito nenhum, comprei aethermancer sem muita expectativa e ele se tornou uma obsessão dos últimos dias, e isso que ainda será adicionado mais coisas até o lançamento final!! É um roguelike com mecânica de pokemon, você consegue capturar a ''alma'' dos monstros que você enfrenta durante as runs e usá-las no seu trio de monstros, cada um com suas singularidades tornando a retrojogabilidade extremamente satisfatória. O jogo é simples de entender porém complexo de se masterizar. A história é simples mas cumpre o papel, a jogabilidade é ótima! e o preço é muito justo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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