
Master your new earthbending powers and become the greatest martial artist the world has ever seen! Master the moves, craft your combos, and take to the arena to engage in one of the most intense and exciting 1-on-1 VR fighting games out there!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
RUMBLE's physics-based combat system is both functionally unique, and refreshingly intense!
The GYM features all kinds of useful tools to help you learn the basics of bending!
Engage in intense 1 on 1 battles against other earthbenders in the ARENA!
Shiftstones grant you new abilities that further personalize your combat style!
Earn all kinds of rewards like new moves and new cosmetics just by playing the game!
But there is more! RUMBLE also features...
THE PARK
Where you can train, hang around, or even play Minigames with up to 6 players!
CROSSPLAY & CROSS PROGRESSION
No matter what platform you play on, you will be able to play with everyone!
THE ROCK CAM
An in-game handheld camera with which you can create all sorts of fun photos and videos!
Note: The Rock Cam is not available on Linux, and by extension, the Steam Frame.
AND MORE IS ON THE WAY!
Stay tuned for what's next, we're still actively updating RUMBLE with all kinds of exciting new features!
Genres
Updates
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Listen, I know I don't have many hours, but i believe there is a very obvious problem with this game, the progression. [h2] The good [/h2] I love both the concept and gameplay of this game and i find the progression is just a small obstacle that can be remedied if the devs focused on it more, it's such a neat and fun mechanic i've never seen anywhere in vr before and I will continue to play this game. [h2] The Bad [/h2] The idea behind progression makes sense on paper, play to get new moves and use those new moves to unlock newer better moves, but this fails for one simple reason, nobody ♥♥♥♥♥♥♥ plays this game, and that's a real shame but what's more, if there aren't any players to fight to progress then how is anyone supposed to progress? well you can still earn battle points (the currency for progression) if you lose but to get to the highest rank you need 78 losses or 31 wins which seems trivial, I mean you could simply queue up and then let the other guy kick your ass but that's not really fun, so you could fight back, but since odds are you have none of the moves they have, you're still going to lose every match and then you still won't have fun. What this game [u] NEEDS [/u] is an offline progression system, maybe one that takes more time than online play but still allows for players who want to have fair proper fights to have them. The original progression system would work if the game had any players but as of writing this there are currently... 6... 6 players online (not counting quest), that's it 6, do you see the problem? Now the buckethead team had a great idea by putting it on the quest store, but it costs money so the main demographic that would benefit the devs (kids) is out of the picture aside from a few outliers, and vr is already a niche medium. [h2] Conclusion [/h2] I want to love this game, I really do, but I find myself having more fun messing around in the lobby or in parks than actually matchmaking, devs, please overhaul progression.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RUMBLE is Such an Amazing VR game, it is an ACTUAL VR martial Art, Not Tied to Normal Martial Arts, it can become it's own thing. And like a Martial Art, to see any significant progress, you have to train Regularly. Thankfully there are Tons of people both in game and in the discord who will put their stones down to answer any questions and coach you through hard combos or concepts. Like the Straight Uppercut Combo, it's ultimately a Flick of the wrist, but they'll be able to see "Your straight is too high" "you're moving to aggressively, slower movements." RUMBLE does not use Buttons for its moves. It allows you to be more immersed by forgetting Aiming a Laser pointer from your Controller, it's all in the ROTATION and POSITIONING of your hands. And It avoids other small things that break immersion in other VR games. Like physical feed back when you hit your opponent. You don't punch your opponent, damage is done by the Rocks you summon and manipulate. And that's the best thing about this game, you don't physically touch the rocks to interact, you just hit the Magic Pose, and the effect is applied, like an uppercut or punch, is not AIMED at the rock, it just hit's whatever rock is closest. This also goes for the Telekinesis moves, Like Hold and Flick. Hold makes structures directly follow your hand(s). It's use for Offense and Defense Exponentially raises the Skill ceiling for Rumble. I want to get into it, but I'd be here all day talking about it's uses, and I want to move on to my FAVORITE Thing about Rumble. Flight. Flying in Rumble is Outstanding, both in Quality and Uniqueness. using the Flick Pose, which lets you control a structures position AND rotation with Both hands, allows for the ability to rotate and tilt structures around others, and Yourself. The Physics of the game says that if two Objects are moving in roughly the same direction, they will not break on each other, be it rocks, or the Player. Meaning you can Jump and pull a structure Underneath you to lift your self up and fly around! It is VERY hard at first. Just like Everything else in this game, AND martial arts. It will take Weeks and Months of Practice until you can replicate anything, let alone Flying, Consistently. And it's Unlike ANYTHING I've Ever seen before, Flying in VR is always Flight Simulators. or web slinging or jetpack based. But Flying in Rumble requires Technique, Finesse, Elegance, as well as a Firm and Gentle Grip. It's not something you can just Click a button to do. If this interests you at all, Please watch either "What is the Hardest Skill in VR" by Shoeless man on youtube, or Windettes "RUMBLE but explained in Insults" video. for a shorter and funnier, but not as narratively driven video. I Am Confident to say that you'd Like RUMBLE. And It's also works Standalone on the Quest as well!
not for wheelchair poeple
I feel like an earthbender. It is a very unique idea which was executed well, the main problem is the lack of moves at the start of the game. You start out with 3 basic techniques at the beginning and the only way to get more is by playing online. Having to play online to progress in any game is not ideal, and the lack of singleplayer content leaves you with nothing to do if no one is online. If they added more singleplayer content or a way to progress outside of pvp, I would totally re-visit this game, but for $25 on a VR, I'd say right now it's not worth it for me. If you are fine with little singleplayer content, relying on multiplayer play to progress, and you just want to be a badass earthbender, I'd highly recommend. If not, maybe wait till they add a bit more to the game, and then give it a try.
There's a total of 8 players online at the time of writing this. Which means you'll only be able to perform 2 basic moves, as the game requires you to be a higher level to unlock the rest, which is only achievable via multiplayer...
This was my first ever VR game and literally the reason why i got VR in the first place, so Rumble holds a special place in my heart. But after having played a lot of different VR games I can confidently say that this game being special is not a coincidence. There is literally less VR games that can match or surpass Rumble than there are fingers in your hand, AND NONE OF THEM ARE MULTIPLAYER! You would expect that this game to have a sweaty toxic playerbase which rivals Miyazaki's swamp levels in Dark Souls in terms of toxicity but you would be surprised at how welcoming and any player you would meet is! I basically started this game twice once on PC where all my hours come from and one on Quest since Meta decided to brick the cable connection to my PC so i had to wait for the standalone release. And in none of my matches did i ever meet someone that truly was toxic towards me or made me feel bad. You will meet GODS in this game, they are on another level. Once you see them the only real thing you can do is pray and try to learn. OR EVEN ASK THEM TO TEACH YOU. I HAVE NEVER MET A COMMUNITY THAT WAS MORE WILLING TO TEACH NEW PLAYERS THAN THIS GAME AND YOU WANNA KNOW THE NEAT THING? Since you encounter such nice people, you end up becoming one of them. I have never said no to a white belt asking to be taught Most of the time they dont even has to ask I just ask them to show me their moves They show me some moves I assess their skill level Show them some moves We have a nice match I show them some cooler moves They get inspired to the same! TLDR: Just buy the game and play it I said my PC couldnt run it wire but with wireless its way smoother so i could recommend that I also recommend you to get the game on Quest if your computer has problems running it, most of my hours are on Quest and I DO NOT REGRET BUYING THIS GAME TWICE ITS THAT GOOD On Quest Standalone it works flawlessly as well so get any you want Thats about it cya
[h1]Intro | Overall Rating - 5/10[/h1] So I want to start this review off positive. This game is honestly incredibly underrated. It is a ton of fun, and just the game feels amazing. You can tell a lot of love went into creating this game, and I hope it is able to get the player base and recognition it deserves! Below is a simplified version of just pros and cons of the game. [hr][/hr] [h1]Earth Bending & Training - 6/10[/h1] [h3]Pros[/h3] [list] [*]Feels very natural to earthbend [*]Decent amount of moves [*]Tons of fun combos [*]Allows for experimentation to create your own combos [*]Feels incredibly rewarding to learn [*]Lots of cool mechanics [*]Good workout (if you are into that stuff) [*]They give you a training area in the main spawn camp with a board and ghost to teach you poses [*]Can go into a training area and practice by yourself or with a friend [/list] [h3]Cons[/h3] [list] [*]Hard to master (While I love this, it does push players away, especially because of PVP) [*]For older players, the game needs more moves honestly [*]Lots of untapped potential [*]No real way to train against a good AI unless you install mods [/list] [h3]Features I would like to see[/h3] [list] [*]More earth bending moves [*]More shift stones [*]Incorporating crouching or variation in player height into new earth bending moves (I like games that make me workout) [*]Being able to record poses so I can practice them better (Only possible with mods right now) [/list] [h3]Final Thoughts[/h3] I honestly think the earth bending in this game is unmatched by any other VR game by so much. I love the feel of it, and I hope it continues to go in an amazing direction. I think if this game decided to attempt other types of bending, this game would truly be one of a kind and outmatch any other game currently out, which in terms of bending and feel it already does. [hr][/hr] [h1]Social Systems, PVE & PVP - 4/10[/h1] [h3]Pros[/h3] [list] [*]Fun with friends [*]Basic friend system and basic friend matchup for PVP system [*]Can go into a training area and practice with people who will not [*]destroy the ♥♥♥♥ out of you (Fun with friends) [*]Has a cute little fist bump thing that people do (It is really cute) [/list] [h3]Cons[/h3] [list] [*]Desync issues [*]Super low player counts (Like 8 people if you are lucky) [*]Only sweaty try-hards [*]Really only fun with friends [*]Locks huge amounts of the game behind PVP, making it kind of [*]unplayable and unfun [*]No real PVE alternative to unlock belts and customization that I know of (Could be wrong) [*]Limited game modes for leveling up [/list] [h3]Features I would like to see[/h3] [list] [*]More PVE alternatives without having to install mods [*]Party systems [*]Spectator options and more combat modes like 2v2, 3v3, etc. [*]Mini-game PVP mode [/list] [h3]Final Thoughts[/h3] While I think Social Systems, PVE & PVP are fun, however, in its current state, it is borderline unplayable for PVP at least. It locks a lot of stuff like customization and leveling up behind it, which sucks because of how dead the game is. I really wanted to rate this a lot higher and rate the entire game a lot higher, but this game is stuck in a really bad cycle. :( [hr][/hr] [h1]Maps, Environment & Ambiance - 6/10[/h1] [h3]Pros[/h3] [list] [*]Beautiful art style for Maps and Environment [*]Very good 3D models for Maps and Environment [*]Well detailed and lots of love put into the Maps and Environment [*]Very nice sounding Ambiance (Wish there was a meditating area, ngl) [*]Fun targets around the spawn camp and training area [/list] [h3]Cons[/h3] [list] [*]From what I know, there is no way to clear stone or other earth bending stuff from the main spawn area (could be wrong) [*]Sounds from leftover earth bending stuff get in the way of the Ambiance [*]Not a lot of maps: only 2 for PVP, 1 for spawn camp, and 1 for training area (to my knowledge)[/list] [h3]Feature I would like to see[/h3] [list] [*]More maps for training area, spawn camp, and PVP [*]A more well thought-out training area with PVE, more centralized targets, and more tools for training[/list] [h3]Final Thoughts[/h3] I am a huge fan of how the maps look. You can honestly really tell how much love and thought went into them, and I really hope they add more maps to this game! [hr][/hr] [h1]Customization - 3/10[/h1] [h3]Pros[/h3] [list] [*]The look of the characters is really well made [*]Decent selection of armor and outfits [*]Custom titles and name plates[/list] [h3]Cons[/h3] [list] [*]Earning points to unlock gear is locked behind PVP [*]Very limited customization for female hair [*]Limited customization for certain items regarding colors [/list] [h3]Features I would like to see[/h3] [list] [*]More female hairstyles [*]More color options [/list] [h3]Final Thoughts[/h3] Honestly, I really love the customization, and it really does pain me to give this such a low score. I originally wanted to give it a 7/10, but as I am writing this, I realized it really does not offer too much. I think for a game like this, it is fine, so my personal opinion is 6 to 7/10 because I really do love it. [hr][/hr] [h1]Final thoughts and stuff[/h1] [h3]Misc Features Id like to see[/h3] [list] [*]Advertising the game more and getting it more recognition (Not going to pretend to know their money situation or if they have the budget to do this, but I really do not want to see this game die. I love it so much) [*]I am not too into the community side of things, but I do not think there is a lot of dev team-hosted events, which I think would really help make the game more alive [*]Feedback option in-game or on the website so I do not need to join a Discord [/list] [h3]Features That Probably Will Never Get Added But I Would Love to See[/h3] [list] [*]Different types of bending (If any game and dev is going to do this right, I feel it is these guys who made Rumble) [*]A towel for the sweaty players who make PVP unfun (This is a joke) [/list] [h3]Why such a low rating?[/h3] Honestly, I wanted to give this a much higher rating, but I think the game, while one of my favorite games and one I play a lot, just has so many missed opportunities and potential that it just does not live up to what it could be. This game could honestly be one of the best VR games ever with more time, so I will probably change my rating as time goes on. <3 p.s I don't actually play a lot of games so 30 hours in a game is a lot to me.
Buy only when you completely understand what you're going to be going through. If you want a VR workout with ranked gameplay elements, I very much recommend.
Veryyyy good game but 18 concurrent players is insane. just needs more players
best VR game atm
Players by region
Where this game's players are, estimated from review languages.
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