
When reality is a nightmare, nightmares become real. In this psychological horror game, you fight the terrifying creatures invading your mind. Can you save your sanity?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 23 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Trapped between the walls of your family home and the trenches of World War I, you try to piece together your past and take back control of your life.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 1.7Kreviews | 78% | — | $121.1K |
| $34.99 | 871ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Удивлён, что так много негативных отзывов. Как по мне игра в первую очередь цепляет своей атмосферой. В принципе, всё удовольствие здесь в этом и заключается: ты словно попадаешь в старое время - время Первой мировой войны, в дом к одному из участников, и все это так интересно исследовать! Люди пишут, что скучно, не знаю, мне наоборот, такое повествование с глубоким исследованием очень понравилось. Ты можешь читать старые письма, рассматривать красивые картины, детали интерьера. А если ещё и сюда добавить моменты, которыми тебя пытаются запугать/напугать, то всё вкупе становится очень притягательным для прохождения. Плюс, сама история затягивает и понемногу сюжет раскручивается, что добавляет интриги. Некоторые квесты пришлось слегка помучаться, особенно не понял с трубами на втором боссе, но это, вероятно, индивидуальное. Графика красивая, багов не встречал, как в похожих подобных играх. Игра недлинная, концовка понравилась (хотя, потом узнал, оказывается тут их 3) К прохождению рекомендую. Брать по скидке 90% (209 руб) или дешевле)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese +2 more
| $29.99 |
| 379ratings |
| 78% |
| — |
| not modelled |
| $3.49−90% | 27ratings | 76% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 192 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the scariest part of this game so far is that i spent money on it, albeit, not much. after forty minutes, ive collected enough red candles, to do what? i have no clue. there was little to no puzzle interaction, just a lot of walk here, there, walk everywhere, and collect things that i have no idea what for, and i don't understand why the German family has a British accent, which really made me confused as to what side of the war i was on in the beginning. immersion, it's a thing. these people don't know what that is apparently. if you like true, blue walking simulators, this is the game for you. if you like puzzles or even actually firing your gun? maybe not so much. i was given a gun but when i was running through the trenches in the beginning did not have to fire it once. not sure why. i understood i was getting a walking simulator game, and have played myst/obduction before and enjoyed them, but this is a whole nuvva level.....
Неплохая игра, есть прикольные скримеры, но довольно редко, прикольно лазить по окопам первой мировой, единственное, что эта игра точно не стоит 2000 к, покупать только по скиде, желательно за 200 400 р, больше она не стоит, так как довольно короткая
good concept and interesting story but bad execution. very boring in gameplay and too long overall. 4/10
I enjoy horror-themed walking simulators, so this was very much in my wheelhouse. I'd consider it to have some mild action with some light "boss fights," but the high point of the game is the story and how the narrative unfolds. It's a WWI epistolary-driven narrative, horror-themed walking simulator+! The + is for the monsters.
TLDR: Visually stunning, weird audio, criminally unfocused story and mechanics. Fun parts, worth the buy if it's on sale and you have some downtime but the developers are clearly talented and can do better. I REALLY wish I could love this game. It's clear that there's a lot of love here and I'm sure the developers put a ton of effort into the environment. The slowly shifting "overworld" of the eerie von Schmitt family manse, the oppressive fog of war that permeates the World War 1 trenches, the looming edifice of a munitions factory as it reanimates. The environments are GORGEOUS. Not to mention that the monster design is above and beyond. Kudos to the team for their collectively astounding creature designs. And that's kind of where I've found my positive experience ending. Neutrally, the audio is strangely balanced. It's decent voice acting and good sound design, but the volume and cohesion is startling. Sometimes this helps towards a feeling of dread, sometimes not. It's a mixed bag audibly. There was one point where I walked away from an Officer trying to talk to me in the trenches and his audio continued at the same volume until he was finished, regardless of how far away I got. ((SPOILERS AHEAD)) The issues with this game are mainly, to me, the mechanics. I love a good slow burn atmospheric horror story, but the aforementioned environment does all the heavy lifting. Firstly, there is a lack of serious tension. Maybe I'm just numbed by over-exposure or something, but there is a certain point where you realize, early on, that there are NO active threats throughout the game. You explore the haunted mansion unmolested, you explore the trenches without much issue. There are these little tommy knocker goblins at one point, but they disappear fairly quickly - which is a shame because they're genuinely unnerving to observe. The "boss" monsters have very little screen time, and definitely not enough for you to get attached to the idea of defeating them. The story feels like it's two beats off. It's RIGHT there, it's almost amazing. There's a lot of discussion about family and generational trauma that factors directly into the game itself and it should be beautiful, but it also feels like the non-linear storytelling pulls away from the focus here. Where there was a chance to build mystery using this, it mostly felt like I was trying to keep up with what I ought to be focusing on. So it was even harder for me to feel attached to any single piece of the story. Horror relies almost entirely on stakes. You WANT the main character to win (or lose, sometimes), you WANT to see the resolution. But because there's no actual threats, no repercussions for failure, and no real emotional connection with the very limited cast (most of whom is met through letters)... And most damning of all, I have no idea what my actual GOAL is. To compare to a classic, Amnesia the Dark Descent immediately sets out a dire goal - "Go find your memories and murder the man who made this happen", and you unravel everything along the way. You're immediately attached to Daniel and curious to see what CAUSED the horror to unfold. Ad Infinitum, conversely, starts you off with the very real horrors of World War 1, throws you into a haunted house, and depends on you to want to... Do something. That's the thing, I couldn't tell you even now what the major goal for most of the game was. It feels like it's ultimately to stop an abusive father and his production of a new terrible gas weapon, but there doesn't seem to be a rush and that definitely isn't the focus for most of the game. In fact it lets the hint drop fairly early on that your character is dead and that everything is an allegory for familial trauma. But there's nothing giving you a sense of urgency from there. Everything you see is grim, haunting, eerie... but most of the time I found myself longing for a stronger direction. Everything felt like it was trying too hard to be scary when it would have probably benefited from making more monsters more present and making them harder to see - because as good as their design was, I never really felt threatened. That turned out to be way longer than intended. I'd say give it a try because Hekate, the devs, clearly have some good ideas going for them. I'd love to see another crack at the survival horror genre from them but I think that this one's just a little lacking as is.
surprisingly thoughtful definitely a game that stays in yr head . the way the game uses horror as a metaphor for the things we try to bury was impressive
buen juego y graficos, tiene un poco de miedo psicologico , si buscas accion este juego no es .
It looks really cool, the WW1 horror theme is neat. But that's kind of all it is. The gameplay is practically nonexistent. And the story is both confusing and not very interesting. Probably only get this game on big discount.
I thought i was buying an average World War 1 horror game, how wrong i was. I didn't have high expectations so how pleased i was when it turned out to be a Van Gogh of gaming. Amazing graphics, story telling, voice acting, well paced, anything you can think of and this game accomplished it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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