
Meet colorful characters, discover mysterious secrets, and reassemble the fractured remains of an ethereal crystal as you explore a series of abstract worlds based on dreams, nightmares, and the places in between.
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Languages: English
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eh, it's alright I guess, maybe 4.5/10. Dialogue is cutesy, easy to digest, easy-going, and thus uninteresting. Very elementary humor. I guess that's why it's 95% positive? I love walking simulators, mostly, but this is more of a walk-back-and-forth simulator. Gameplay basically consists of grabbing X number of keys or shard fragments and then walking all the way back to unlock the door that leads to a key to open another door to get another key to finally obtain the shard. Either something like that or you have to talk to this NPC first and then go to this other one, and so on. And there's a bit of (easy) platforming and puzzle solving too, I guess. That would be totally fine if the world were structurally interesting and beautiful, but... The levels & environment are very linear/flat and not awe-inspiring, except for the view on that one ledge of the mushroom world, I guess. Well, 2nd level looked cool at first, but then it got old because it's so repetitive. It's a little more interesting to imagine myself inside the world, but that's still not interesting enough to keep me playing. These just don't really feel like dreams. Not even half as weird enough as they should be. Feels more like a jumble of levels from different games.
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Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 OH MY DAYS HOW DO I EVEN DESCRIBE THE LOVE I HAVE FOR THIS GAME... i LOVE LOVE LOVE this game and its concept so much. i literally finished it in one sitting, i was THAT immersed. the different dreams you get to explore, (some being silly others being downright TERRIFYING and others just difficult to beat) i shed a tear at the end im gonna be honest, but this game is so refreshing. i loved all the music and visuals, the only thing i had a problem with was the storyline, some parts made me a bit confused but overall it was pretty easy to tell what was going on in each level and what you were supposed to do. HIGHLY HIGHLY HIGHLY RECOMMEND!!!!!!!!!!!!!!!!!!!!!!!
Fantastic game, perfect cosy experience. Excellent sound design, OST, writing, aesthetics, etc.
游戏已汉化,个人渣翻,有bug或者字体/翻译错误请在Issues上提出,我要美美游戏了😋,记得备份老数据先,出现闪退可以换回原语言,百密一疏,我也怕修的不及时 [url=https://github.com/QianLieXian/Hypnagogia-Boundless-Dreams-chinese] 补丁地址 [/url] 不对,兄弟们,这是恐怖游戏,快跑
Hypnagogia is a game I would love to forget in order to experience it for the first time again. Not because it is a great game, but because it perfectly mastered its own atmosphere and art direction. In Hypnagogia you are given a simple task: find the shards of a crystal inside various dreams and nightmares. A really simple objective that introduces the focus of this game: the dreamworld. Each levels are perfectly immersive and often feature colorful characters. And occasional secret levels as well. Do not be affraid to play it, even if it has the horror tag. This is NOT a horror game, but the nightmares were inspired by various trends in horror: Silent hill, liminal spaces... For the liminal spaces, they were made in such a way to avoid breaking the narrative. I don't like this type of horror at all, but the mall section was good. It was not made to appeal liminal spaces fan (like you see on so many horror games recently) BUT as a proper narrative section with its own importance. Not a random thing written in the bottom of a checklist. Hypnagogia perfectly captures the feeling of playing your PlayStation at night when you are close to fall asleep. It may be weird or chaotic, but it's a really good chaos. Highly recommend this gem, 8/10
Я познакомился с симпатичной каменной дверью, я прошел долгий приключенческий путь с симпатичной каменной дверью, я женился на симпатичной каменной двери. А потом у меня все это отняли, и я расплакался.
Stupid childs game
I wish I could do this game justice in a review!! I don't normally write reviews so this is probably not gonna be very good + I most vividly remember the back half (I played it all in one sitting while the rest was spread out over a year). It's beautiful -- absolutely everything is beautiful!! Visually it's such a wonderful aesthetic and I'm in love with the writing. Its theme of dreaming as hope & taking time to admire beauty really cut deep for me. There's just so much love in this game <333 If this genre is your thing, you will love it! If it's not, I think you will still love it!! It's fairly short but absolutely worth your time. And savor that time. I encourage you (as the game admittedly does too) to take it slow in spite of its length. Really soak the game in. Highly recommend this and I really wanna check out more of sodaraptor's stuff now. This also really got me in the mood for more dream exploration games <3
ローポリADV、PS1・N64時代の雰囲気の色々なシチュエーションの夢を探検したり、NPCとの会話がメイン 夢の雰囲気は大きく異なっており飽きない、レトロゲームの小ネタも多く懐かしい気分で探検を楽しめた シンプル・リニアな作りで、分岐会話も内容が変わるだけで結末は基本変わらないし、会話失敗なども無い。足場ジャンプも多いが落ちようがなにしようが即復帰するので難易度は低い ただし、中断セーブがないので一気にクリアしないと各夢の最初からやりなおし、まあ1夢当たり10~20分程度、手順分かってれば即終わるのでそこまで不満ではない ゲームクリア後には各夢を選んで遊べるのでセリフ回収も容易 前半はお気楽レトロゲーだが、後半は陰鬱なサイレントヒル風味になる。まあジャンプスケアや執拗なグロ敵などは出てこないし、ミスっても即復帰なので身構える程じゃない NPCとの会話内容は抽象的で意味分からん説教も多く、面白くなかったりダレるものもあるが、一部キャラクターは個性的で愉快だったり、切なさなどの感情に訴えるものもある。全体的には楽しめた 会話は非常に多いが、Xunity.Autotranslatorで翻訳可能 1つだけ、追加エリアからの結末分岐があるが(アプデ追加分)、バッドエンドは非常に悲劇的で後引く余韻を楽しめた、グッドエンドも演出が切なげでよかったがバッドの方が好きだな このエリアは謎解き難易度も高めだったし、苦労した甲斐はあった。でもクリア後にだけアクセス可能にした方が初見には親切だったとは思う、初見だといきなり時オカ始まってしかも高難度長丁場でウンザリする可能性あり 夢から行ける追加エリアは何個かあるが、そういう時はメニューから元の夢に戻るを推奨。ゲームクリア後に楽しみましょう 全体的に小ネタや雰囲気が懐かしく楽しめた、N64・PS1世代の探索ゲー好きにおススメ 感動的だったり、切なさだったりを感じる場面もあり、物語としても結構楽しめたと思う
rock wife
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